🦸‍♀️5e - Bard🦸‍♀️

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Regelwerk Klasse Bard 5e.png

Invoking magic through painting, music, dance, and verse, Bards are expert at inspiring others, soothing hurts, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic magic attempts to harness those words, which transcend any language.

Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things, including performing music, working magic, and making jests.

A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart.

The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do almost anything well. Bards become masters of the talents they set their minds to perfecting, from musical performance to esoteric knowledge.

Class Table

LevelPBHPHit DieAbility IncreaseBardic DieFeatures
1st+28 + CON+1d8d6Jack of all Trades, Bardic Inspiration, Bardic Performance
2nd+2+5 + CON+1d8d6Class Feat, General Feat, Skill Feat
3rd+2+5 + CON+1d8d6Archetype
4th+2+5 + CON+1d8+1 (max +4)d6Class Feat, General Feat, Skill Feat
5th+3+5 + CON+1d8d8Countercharm, Font of Inspiration
6th+3+5 + CON+1d8d8Class Feat, General Feat, Skill Feat
7th+3+5 + CON+1d8d8Archetype Feature
8th+3+5 + CON+1d8+1 (max +5)d8Class Feat, General Feat, Skill Feat
9th+4+5 + CON+1d8d10Magical Secrets
10th+4+5 + CON+1d8d10Class Feat, General Feat, Skill Feat
11th+4+5 + CON+1d8d10Archetype Feature
12th+4+5 + CON+1d8+1 (max +5)d10Class Feat, General Feat, Skill Feat
13th+5+5 + CON+1d8d12Superior Inspiration
14th+5+5 + CON+1d8d12Class Feat, General Feat, Skill Feat
15th+5+5 + CON+1d8d12Archetype Feature
16th+5+5 + CON+1d8+1 (max +5)d12Class Feat, General Feat, Skill Feat
17th+6+5 + CON+1d8d12Virtuoso
18th+6+5 + CON+1d8d12Class Feat, General Feat, Skill Feat
19th+6+5 + CON+1d8d12Archetype Feature
20th+6+5 + CON+1d8+1 (max +6)d12Words of Creation, Epic Boon, Class Feat, General Feat, Skill Feat

Core Class Traits

Starting Proficiencies

Armor TrainingLight Armor
Weapon ProficienciesSimple
Spellcasting Focus ProficienciesMusical Instruments and one Spellcasting Focus Category of your choice
Saving Throw ProficienciesChoose one proficiency of each A and B: (A) Dexterity OR Wisdom; (B) Intelligence OR Charisma
Skill ProficienciesChoose any 3 Skills
Tool ProficienciesChoose any 3 Musical Instruments
Starting EquipmentChoose A or B: (A) 1 Light Armor, 2 Weapons, a Musical Instrument, 30 SP; (B) 150 SP

Spellcaster Class

Spellcasting

Spellcasting Ability: Charisma
Spell Attack: CHA + Proficiency Bonus
Spell Save DC: 8 + CHA + Proficiency Bonus
Spell List: Bard Spell list, which includes the Occult Spell list.
Spell Slots: The Spellcaster Table shows how many Spell Slots you have to cast Spells. To cast one of these Spells, you must expend a Slot of the Spell’s level or higher. You regain all expended spell slots when you finish a Long Rest.
Cantrips: Whenever you gain a Level in this Class, you can replace one of your cantrips with another cantrip of your choice from your Spell List.
Spells: You prepare a number of spells from your Spell List as shown in your Class’s the Spellcaster Table. Whenever you gain a Level in your Class, you can replace one of your prepared spells with another spell of your choice from your Spell List for which you have Spell Slots.
Spellcasting Focus Masteries: You can use the 🎩Spell Focus Mastery Properties of all 🎩Spellcasting Foci you are proficient in.

Spellcaster Table

Spellcaster Table: Full Caster

LevelCantripsSpells1st2nd3rd4th5th6th7th8th9th
1st242
2nd253
3rd3642
4th3743
5th49432
6th410433
7th5114331
8th5124332
9th61443331
10th61543332
11th616433321
12th617433321
13th7184333211
14th7194333211
15th72043332111
16th72143332111
17th822433321111
18th823433331111
19th824433332111
20th825433332211

Spell List

Showing 1 of 1 entries
NamePublishTitleCreatedModifiedPublishedTagsDateitagsStatus
5e - Spell List Bard☄️5e - Bard Spell List☄️2026-07-30T08:37:02.056+02:002026-09-09T15:14:30.401+02:002026-09-09T15:14:30.401+02:00combatrules, 5e#Spelllist, #SpelllistBard, #5e
Showing 104 of 104 entries
NameLevelSchoolTimeCRange-AreaSave-AttEffect
5e - Blade Ward (Spell)0AbjurationR SelfDISADV
5e - Blink Step (Spell)0ConjurationBA SelfTeleportation
5e - Blood Bolt (Spell)0NecromancyA 90 ft.RangedNecrotic, Temp. HP, Blood Magic
5e - Calling Card (Spell)0IllusionA TouchCommunication
5e - Chill Touch (Spell)0NecromancyA TouchMeleeNecrotic, Wounded
5e - Concussion (Spell)0EvocationA 60 ft.CONThunder, Deafened
5e - Confounding Shadows (Spell)0ConjurationA 120 ft.RangedPsychic
5e - Contagious Thoughts (Spell)0EnchantmentA Self (10 ft. Emanation)INTPsychic
5e - Eldritch Blast (Spell)0EvocationA 120 ft.RangedForce
5e - Friends (Spell)0EnchantmentAx10 ft.WISCharmed
5e - Frightful Start (Spell)0IllusionA 30 ft.WISFrightened
5e - Hellfire Flare (Spell)0EvocationA 120 ft.CHAFire, Necrotic
5e - Hemokinesis (Spell)0TransmutationA 30 ft.CONBlinded, Frightened, Rattled, Blood Magic
5e - Illusory Instrument (Spell)0IllusionA TouchControl
5e - Infestation (Spell)0ConjurationA 30 ft.CONPoison, Move
5e - Lightning Lure (Spell)0EvocationA 15 ft.STRLightning, Pulling
5e - Mage Hand (Spell)0ConjurationA 30 ft.Utility
5e - Magic Fling (Spell)0TransmutationBA TouchRangedBludgeoning, Piercing, Slashing
5e - Message (Spell)0DivinationA 120 ft.Communication, Utility
5e - Mind Sliver (Spell)0EnchantmentA 60 ft.INTPsychic, Debuff
5e - Minor Illusion (Spell)0IllusionA 30 ft.Control
5e - Poison Spray (Spell)0EvocationA 30 ft.RangedPoison
5e - Prestidigitation (Spell)0TransmutationA 10 ft.Control
5e - Rend Flesh (Spell)0NecromancyA 60 ft.CONPoisoned, Necrotic, Blood Magic
5e - Sapping String (Spell)0NecromancyA 30 ft.CONNecrotic, Prone, Blood Magic
5e - Sword Burst (Spell)0EvocationA Self (5 ft. Emanation)DEXForce, AOE
5e - Thaumaturgy (Spell)0TransmutationA 30 ft.Control
5e - Thunderclap (Spell)0EvocationA Self (5 ft. Emanation)CONThunder, AOE
5e - Toll the Dead (Spell)0NecromancyA 60 ft.WISNecrotic
5e - True Strike (Spell)0DivinationA SelfWeaponRadiant
5e - Vicious Mockery (Spell)0EnchantmentA 60 ft.WISPsychic, Taunted
5e - Void Maw (Spell)0NecromancyA 60 ft.RangedNecrotic
5e - Absorb Blood (Spell)1NecromancyR 30 ft.Healing
5e - Acidic Fumes (Spell)1TransmutationA Self (15 ft. Cone)CONAcid
5e - Armor of Agathys (Spell)1AbjurationA SelfTemp. HP, Cold, Fire, Lightning, Necrotic, Radiant
5e - Arms of Hadar (Spell)1ConjurationA Self (10 ft. Emanation)STRNecrotic
5e - Bane (Spell)1EnchantmentAx30 ft.CHADebuff, Curse
5e - Captivate Undead (Spell)1NecromancyAx60 ft.CHACharmed
5e - Cause Fear (Spell)1IllusionAx60 ft.WISFrightened
5e - Charm Person (Spell)1EnchantmentA 30 ft.WISCharmed
5e - Cloak of Shadow (Spell)1IllusionBAxSelfBuff
5e - Clue (Spell)1DivinationA [R] Self (30 ft. Emanation)Exploration, Ritual
5e - Color Spray (Spell)1IllusionA 15 ft. ConeCONBlinded
5e - Command (Spell)1EnchantmentA 60 ft.WISControl
5e - Comprehend Languages (Spell)1DivinationA [R] SelfSocial, Ritual
5e - Detect Magic (Spell)1DivinationA [R]xSelf (30 ft. Emanation)Detection, Ritual
5e - Disguise Self (Spell)1IllusionA SelfUtility, Social
5e - Disrupting Note (Spell)1EnchantmentBA 60 ft.CONDebuff, Psychic
5e - Dissonant Whispers (Spell)1EnchantmentA 60 ft.WISPsychic, Movement
5e - Elevated Sight (Spell)1DivinationAxSelfExploration
5e - Envenom (Spell)1TransmutationAx60 ft.CONPoison, Poisoned
5e - Expeditious Retreat (Spell)1TransmutationBAxSelfMovement
5e - Find Familiar (Spell)1Conjuration1h [R] 10 ft.Summoning
5e - Flawed Reconstruction (Spell)1TransmutationA TouchHealing
5e - Furys Chorus (Spell)1EnchantmentAx60 ft. (20 ft. Sphere)CHAControl
5e - Hellish Rebuke (Spell)1EvocationR 60 ft.DEXFire
5e - Hex (Spell)1EnchantmentBAx90 ft.Necrotic, Impaired, Curse
5e - Hideous Laughter (Spell)1EnchantmentAx30 ft.WISProne, Incapacitated
5e - Illusory Script (Spell)1Illusion1m [R] TouchCommunication, Ritual
5e - Mark of Fate (Spell)1AbjurationR 30 ft.ADV, Buff
5e - Neutralize Aura (Spell)1Abjuration1mxTouchBuff
5e - Protection from Evil and Good (Spell)1AbjurationAxTouchBuff
5e - Shield (Spell)1AbjurationR SelfAC
5e - Silent Image (Spell)1IllusionAx60 ft. (15 ft. Cube)Control
5e - Sleep (Spell)1IllusionAx60 ft. (5 ft. Sphere)WISIncapacitated
5e - Speak with Animals (Spell)1DivinationA [R] SelfCommunication, Ritual
5e - Spray of Cards (Spell)1ConjurationA Self (15 ft. Cone)DEXForce, Hindered
5e - Unseen Servant (Spell)1ConjurationA [R] 60 ft.Social, Ritual
5e - Witch Bolt (Spell)1EvocationAx60 ft.RangedLightning
5e - Augury (Spell)2Divination1m [R] SelfForeknowledge, Ritual
5e - Battle Familiar (Spell)2ConjurationA 10 ft.Summoning
5e - Blindness-Deafness (Spell)2TransmutationA 120 ft.CONBlinded, Deafened
5e - Borrowed Knowledge (Spell)2DivinationA SelfUtility, Proficiency
5e - Chain of Conviction (Spell)2ConjurationBA 30 ft.STRForce, Pulling, Tethered, ADV
5e - Chorus of the Lost (Spell)2NecromancyAx60 ft. (15 ft. Sphere)WISPsychic, Frightened
5e - Cloud of Daggers (Spell)2ConjurationAx60 ft. (5 ft. Cube)Slashing
5e - Crown of Madness (Spell)2EnchantmentAx120 ft.WISCharmed
5e - Darkness (Spell)2EvocationAx60 ft. (15 ft. Sphere)Darkness
5e - Detect Thoughts (Spell)2DivinationA [R]xSelf (30 ft. Emanation)WISDetection, Utility, Ritual
5e - Dueling Ground (Spell)2Abjuration10m [R] TouchSocial, Ritual
5e - Enthrall (Spell)2EnchantmentAx60 ft.WISDebuff
5e - Fortunes Favor (Spell)2Divination1m 60 ft.ADV
5e - Freezing Grasp (Spell)2NecromancyA TouchMeleeCold, Movement
5e - Grasping Ghost (Spell)2NecromancyA 60 ft.STRNecrotic, Pushing
5e - Harrowing Ballad (Spell)2EnchantmentBAx120 ft.INTCharmed, Psychic, DISADV
5e - Hold Person (Spell)2EnchantmentAx60 ft.WISParalyzed
5e - Invisibility (Spell)2IllusionAxTouchInvisible
5e - Magic Weapon (Spell)2TransmutationBA TouchBuff
5e - Mind Spike (Spell)2DivinationAx120 ft.WISPsychic, Detection
5e - Mind Whip (Spell)2EnchantmentA 90 ft.INTPsychic, Dazed
5e - Mirror Image (Spell)2IllusionA SelfBuff
5e - Misty Step (Spell)2ConjurationBA SelfTeleportation
5e - Mockerys Snare (Spell)2AbjurationBAxTouchWISNecrotic, Restrained
5e - Protect Threshold (Spell)2AbjurationA [R] TouchWISPsychic, Utility, Ritual
5e - Ray of Enfeeblement (Spell)2NecromancyAx60 ft.CONHindered, Weakened
5e - Sanguine Secrets (Spell)2DivinationBA 30 ft.Foreknowledge, Advantage, Blood Magic
5e - Shadows Veil (Spell)2IllusionBAxSelfInvisible
5e - Spider Climb (Spell)2TransmutationAxTouchMovement
5e - Suggestion (Spell)2EnchantmentAx30 ft.WISCharmed
5e - Uncertain Footing (Spell)2IllusionAx120 ft.INTSlowed
5e - Unraveling Whisper (Spell)2EnchantmentA 30 ft.WISPsychic, Frightened, Vulnerability
5e - Concussive Burst (Spell)3EvocationA Self (100 ft. Line)CONThunder, Deafened
5e - Wish (Spell)10ConjurationA SelfCreation
5e - Stars Grace (Spell)AbjurationR SelfBuff
Showing 32 of 32 entries
NameLevelSchoolTimeCRange-AreaSave-AttEffect
5e - Blade Ward (Spell)0AbjurationR SelfDISADV
5e - Blink Step (Spell)0ConjurationBA SelfTeleportation
5e - Blood Bolt (Spell)0NecromancyA 90 ft.RangedNecrotic, Temp. HP, Blood Magic
5e - Calling Card (Spell)0IllusionA TouchCommunication
5e - Chill Touch (Spell)0NecromancyA TouchMeleeNecrotic, Wounded
5e - Concussion (Spell)0EvocationA 60 ft.CONThunder, Deafened
5e - Confounding Shadows (Spell)0ConjurationA 120 ft.RangedPsychic
5e - Contagious Thoughts (Spell)0EnchantmentA Self (10 ft. Emanation)INTPsychic
5e - Eldritch Blast (Spell)0EvocationA 120 ft.RangedForce
5e - Friends (Spell)0EnchantmentAx10 ft.WISCharmed
5e - Frightful Start (Spell)0IllusionA 30 ft.WISFrightened
5e - Hellfire Flare (Spell)0EvocationA 120 ft.CHAFire, Necrotic
5e - Hemokinesis (Spell)0TransmutationA 30 ft.CONBlinded, Frightened, Rattled, Blood Magic
5e - Illusory Instrument (Spell)0IllusionA TouchControl
5e - Infestation (Spell)0ConjurationA 30 ft.CONPoison, Move
5e - Lightning Lure (Spell)0EvocationA 15 ft.STRLightning, Pulling
5e - Mage Hand (Spell)0ConjurationA 30 ft.Utility
5e - Magic Fling (Spell)0TransmutationBA TouchRangedBludgeoning, Piercing, Slashing
5e - Message (Spell)0DivinationA 120 ft.Communication, Utility
5e - Mind Sliver (Spell)0EnchantmentA 60 ft.INTPsychic, Debuff
5e - Minor Illusion (Spell)0IllusionA 30 ft.Control
5e - Poison Spray (Spell)0EvocationA 30 ft.RangedPoison
5e - Prestidigitation (Spell)0TransmutationA 10 ft.Control
5e - Rend Flesh (Spell)0NecromancyA 60 ft.CONPoisoned, Necrotic, Blood Magic
5e - Sapping String (Spell)0NecromancyA 30 ft.CONNecrotic, Prone, Blood Magic
5e - Sword Burst (Spell)0EvocationA Self (5 ft. Emanation)DEXForce, AOE
5e - Thaumaturgy (Spell)0TransmutationA 30 ft.Control
5e - Thunderclap (Spell)0EvocationA Self (5 ft. Emanation)CONThunder, AOE
5e - Toll the Dead (Spell)0NecromancyA 60 ft.WISNecrotic
5e - True Strike (Spell)0DivinationA SelfWeaponRadiant
5e - Vicious Mockery (Spell)0EnchantmentA 60 ft.WISPsychic, Taunted
5e - Void Maw (Spell)0NecromancyA 60 ft.RangedNecrotic
Showing 37 of 37 entries
NameLevelSchoolTimeCRange-AreaSave-AttEffect
5e - Absorb Blood (Spell)1NecromancyR 30 ft.Healing
5e - Acidic Fumes (Spell)1TransmutationA Self (15 ft. Cone)CONAcid
5e - Armor of Agathys (Spell)1AbjurationA SelfTemp. HP, Cold, Fire, Lightning, Necrotic, Radiant
5e - Arms of Hadar (Spell)1ConjurationA Self (10 ft. Emanation)STRNecrotic
5e - Bane (Spell)1EnchantmentAx30 ft.CHADebuff, Curse
5e - Captivate Undead (Spell)1NecromancyAx60 ft.CHACharmed
5e - Cause Fear (Spell)1IllusionAx60 ft.WISFrightened
5e - Charm Person (Spell)1EnchantmentA 30 ft.WISCharmed
5e - Cloak of Shadow (Spell)1IllusionBAxSelfBuff
5e - Clue (Spell)1DivinationA [R] Self (30 ft. Emanation)Exploration, Ritual
5e - Color Spray (Spell)1IllusionA 15 ft. ConeCONBlinded
5e - Command (Spell)1EnchantmentA 60 ft.WISControl
5e - Comprehend Languages (Spell)1DivinationA [R] SelfSocial, Ritual
5e - Detect Magic (Spell)1DivinationA [R]xSelf (30 ft. Emanation)Detection, Ritual
5e - Disguise Self (Spell)1IllusionA SelfUtility, Social
5e - Disrupting Note (Spell)1EnchantmentBA 60 ft.CONDebuff, Psychic
5e - Dissonant Whispers (Spell)1EnchantmentA 60 ft.WISPsychic, Movement
5e - Elevated Sight (Spell)1DivinationAxSelfExploration
5e - Envenom (Spell)1TransmutationAx60 ft.CONPoison, Poisoned
5e - Expeditious Retreat (Spell)1TransmutationBAxSelfMovement
5e - Find Familiar (Spell)1Conjuration1h [R] 10 ft.Summoning
5e - Flawed Reconstruction (Spell)1TransmutationA TouchHealing
5e - Furys Chorus (Spell)1EnchantmentAx60 ft. (20 ft. Sphere)CHAControl
5e - Hellish Rebuke (Spell)1EvocationR 60 ft.DEXFire
5e - Hex (Spell)1EnchantmentBAx90 ft.Necrotic, Impaired, Curse
5e - Hideous Laughter (Spell)1EnchantmentAx30 ft.WISProne, Incapacitated
5e - Illusory Script (Spell)1Illusion1m [R] TouchCommunication, Ritual
5e - Mark of Fate (Spell)1AbjurationR 30 ft.ADV, Buff
5e - Neutralize Aura (Spell)1Abjuration1mxTouchBuff
5e - Protection from Evil and Good (Spell)1AbjurationAxTouchBuff
5e - Shield (Spell)1AbjurationR SelfAC
5e - Silent Image (Spell)1IllusionAx60 ft. (15 ft. Cube)Control
5e - Sleep (Spell)1IllusionAx60 ft. (5 ft. Sphere)WISIncapacitated
5e - Speak with Animals (Spell)1DivinationA [R] SelfCommunication, Ritual
5e - Spray of Cards (Spell)1ConjurationA Self (15 ft. Cone)DEXForce, Hindered
5e - Unseen Servant (Spell)1ConjurationA [R] 60 ft.Social, Ritual
5e - Witch Bolt (Spell)1EvocationAx60 ft.RangedLightning
Showing 32 of 32 entries
NameLevelSchoolTimeCRange-AreaSave-AttEffect
5e - Augury (Spell)2Divination1m [R] SelfForeknowledge, Ritual
5e - Battle Familiar (Spell)2ConjurationA 10 ft.Summoning
5e - Blindness-Deafness (Spell)2TransmutationA 120 ft.CONBlinded, Deafened
5e - Borrowed Knowledge (Spell)2DivinationA SelfUtility, Proficiency
5e - Chain of Conviction (Spell)2ConjurationBA 30 ft.STRForce, Pulling, Tethered, ADV
5e - Chorus of the Lost (Spell)2NecromancyAx60 ft. (15 ft. Sphere)WISPsychic, Frightened
5e - Cloud of Daggers (Spell)2ConjurationAx60 ft. (5 ft. Cube)Slashing
5e - Crown of Madness (Spell)2EnchantmentAx120 ft.WISCharmed
5e - Darkness (Spell)2EvocationAx60 ft. (15 ft. Sphere)Darkness
5e - Detect Thoughts (Spell)2DivinationA [R]xSelf (30 ft. Emanation)WISDetection, Utility, Ritual
5e - Dueling Ground (Spell)2Abjuration10m [R] TouchSocial, Ritual
5e - Enthrall (Spell)2EnchantmentAx60 ft.WISDebuff
5e - Fortunes Favor (Spell)2Divination1m 60 ft.ADV
5e - Freezing Grasp (Spell)2NecromancyA TouchMeleeCold, Movement
5e - Grasping Ghost (Spell)2NecromancyA 60 ft.STRNecrotic, Pushing
5e - Harrowing Ballad (Spell)2EnchantmentBAx120 ft.INTCharmed, Psychic, DISADV
5e - Hold Person (Spell)2EnchantmentAx60 ft.WISParalyzed
5e - Invisibility (Spell)2IllusionAxTouchInvisible
5e - Magic Weapon (Spell)2TransmutationBA TouchBuff
5e - Mind Spike (Spell)2DivinationAx120 ft.WISPsychic, Detection
5e - Mind Whip (Spell)2EnchantmentA 90 ft.INTPsychic, Dazed
5e - Mirror Image (Spell)2IllusionA SelfBuff
5e - Misty Step (Spell)2ConjurationBA SelfTeleportation
5e - Mockerys Snare (Spell)2AbjurationBAxTouchWISNecrotic, Restrained
5e - Protect Threshold (Spell)2AbjurationA [R] TouchWISPsychic, Utility, Ritual
5e - Ray of Enfeeblement (Spell)2NecromancyAx60 ft.CONHindered, Weakened
5e - Sanguine Secrets (Spell)2DivinationBA 30 ft.Foreknowledge, Advantage, Blood Magic
5e - Shadows Veil (Spell)2IllusionBAxSelfInvisible
5e - Spider Climb (Spell)2TransmutationAxTouchMovement
5e - Suggestion (Spell)2EnchantmentAx30 ft.WISCharmed
5e - Uncertain Footing (Spell)2IllusionAx120 ft.INTSlowed
5e - Unraveling Whisper (Spell)2EnchantmentA 30 ft.WISPsychic, Frightened, Vulnerability
Showing 1 of 1 entries
NameLevelSchoolTimeCRange-AreaSave-AttEffect
5e - Concussive Burst (Spell)3EvocationA Self (100 ft. Line)CONThunder, Deafened
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Class Features

Level 1: Jack of all Trades (Flavor)

You can add half your proficiency bonus (rounded down) to any ability check you make that doesn’t already include your proficiency bonus.

Level 1: Bardic Inspiration

You can supernaturally inspire others through words, music, or dance. This inspiration is epresented by your Bardic Inspiration die, which is a d6.

Using Bardic Inspiration: As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a d20 Test, the creature can roll that die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.

Number of Uses: You can confer a Bardic Inspiration die a number of times equal to your CHA modifier (minimum of 1), and you regain all expended uses when you finish a Long Rest.

At Higher Levels: Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard table.

Level 1: Bardic Performance

As a ⚔️Magic Action you can start a magical performance for 1 Minute. The magical effects of that Performance extend in a 30 feet Emanation from you. When you use this feature, choose one of the performances below. While creatures of your choice are within that Emanation, they benefit from the performance. A creature can only benefit from one instance of each performance at a time.

  • Battle Ballad: The creatures add 1d4 to the first Attack roll they make each turn.
  • Clarity: The creatures gain 1d6 Temporary Hit Points at the start of their turns.
  • Emotional: Choose one of the following conditions: ☠️Charmed, ☠️Frightened, ☠️Intimidated, ☠️Rattled, ☠️Taunted, or ☠️Terrified. The creatures have ADV on Saves against the chosen condition.
  • Fast Tempo: The creatures’ Speed is increased by 10 feet.

Changing Performances: You can spend an Action to change your performance to a different one.

Ending Early The performance ends early if you become ☠️Incapacitated, you die, or choose to end it (no action required).

Number of Uses: You can use this feature once and must finish a Short or Long Rest to use it again. Alternatively you can spend a Spell Slot of any level to use it again as a Magic Action.

Level 2: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 3: Archetype (Subclass)

Choose one Archetype, which represents you best. Your Archetpye grants you new abilities at 3rd, 7th, 11th, 15th, and 19th level.

ArchetypeDescription
5e - DancerDancers practice a way of being in harmony with the ever-whirling cosmos, emphasizing agility, speed, and grace.
5e - Fortune TellerFortune Tellers use magic techniques like crystal balls, palm reading, or tarot cards to get a glimpse in someones future.
5e - Jester-
5e - Playwright-
5e - Skald-
5e - Storyteller-
5e - Sword Juggler-
5e - Tempter-

Level 4: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 5: Countercharm

You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a Save against an effect that applies the ☠️Charmed, ☠️Frightened, ☠️Intimidated, ☠️Rattled, ☠️Taunted, or ☠️Terrified condition, you can take a Reaction to cause the save to be rerolled, and the new roll has ADV.

Level 5: Font of Inspiration

You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest.

In addition, you can expend a spell slot (no action required) to regain a number expended uses of Bardic Inspiration equal to the Spell Slot's level.

Level 6: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 7: Archetype Feature

You gain the 7th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 8: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 9: Magical Secrets

You’ve learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Spellcaster table increases, you can choose any of your new prepared spells from the ☄️Bard, ☄️Arcane, ☄️Divine, ☄️Occult, and ☄️Primal spell lists. In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.

Level 10: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 11: Archetype Feature

You gain the 11th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 12: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 13: Superior Inspiration

When you roll 🎲Initiative, you regain three expended uses of your Bardic Inspiration.

Also, instead of giving a creature a normal Bardic Inspiration die, you can spend 2 uses of your Bardic Inspiration, to give the creature a d20 instead.

Level 14: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 15: Archetype Feature

You gain the 15th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 16: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 17: Virtuoso

Your capacity for drawing a crowd reaches dizzying new heights. As an Action, you can expend a use of Bardic Inspiration to start an epic performance that lasts for 1d4 rounds. During that time, you can choose up to 50 creatures that are within 120 feet of you. Each creature able to hear or see your Epic Performance makes a CHA Save against your ☄️Spell Save DC. Failure: The Creature is ☠️Charmed by you for the duration plus 6 days, or until you or your companions do anything harmful to it. A charmed creature regards you as a friendly acquaintance.

The performance ends early if you are incapacitated or silenced, or if you voluntarily end it (no action required). At the end of the duration, you can expend an additional use of Bardic Inspiration to extend the duration by 1d4 rounds.

When your Epic Performance lasts at least 1 minute, at the end of the duration you can target each charmed creature as if using the ☄️Mass Suggestion spell cast at 9th-level. Creatures do not make saving throws to resist this effect. The commands you give a charmed creature are not obvious, and other creatures must make a Wisdom (Insight) check opposed by your Charisma (Performance) check to understand that you are doing anything more than giving a performance.

You can give each creature its own set of commands, but can only give out 6 different sets of commands.

Number of Uses: You can use this feature once and must finish a Long Rest to use it again.

Level 18: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 19: Archetype Feature

You gain the 19th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 20: Words of Creation

You have mastered two of the Words of Creation: the words of life and death. You therefore always have the ☄️Power Word Heal and ☄️Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.

Level 20: Feats

You gain one 🥇Epic Boon Feat, one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Inspiration/Quelle

Inspiration/Quelle

Class Artwork: Evyn Fong; Class Artwork Bard D&D5e 2024 Player’s Handbook

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