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⚙️5e - Character Creation⚙️

Regelwerk Character Creation.png



You can make a character for D&D using the building blocks below. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a class (such as Fighter or Wizard), a background (such as Sailor or Acolyte), and a heritage (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.

Step by Step Character Creation

1. 🧙Class

Choose a class, and write it on your character sheet.

Write your character’s level on your character sheet. Typically, a character starts at level 1 and advances in level by adventuring and gaining Experience Points (XP).

Also record your Experience Points. A level 1 character has 0 XP.

Your GM might start you at a higher level. If you start at level 3 or higher, write your chosen subclass on your character sheet.

Note all your classes Armor, Weapon, Spellcasting Focus, Saving Throw, Skill, and Tool proficiencies on your character sheet.

Hit Points: Your Class Table tells you how many ❤️Hit Points your character has at any given level.

You’ll fill in more details about your class later. Choosing your class is the most important decision you make in creating a character, and it informs many of the decisions you make in later steps. You’ll return to your class’s description in chapter 3 several more times before you’re done.

2. ⚙️Ability Scores

You get your Attributes from one of the following methods. The group agrees on one of the methods and players create their characters, using the chosen method. Note these Attributes on your Character Sheet.

Rolling

You determine your starting values by rolling 2d4 -4 six times, and then assign each value to an Attribute of your choice. You then gain +2 Attribute Points to increase whichever Attributes you want, up to the Attribute Limit (3).

After that’s done, modify your ability scores to account for any additional bonuses your character gained from their background. Each background increases 2 attributes by +1 each.

Standard Array

You start with an array of +2, +2, +1, +1, +0, -1 and assign each value to an Attribute of your choice.

After that’s done, modify your ability scores to account for any additional bonuses your character gained from their background. Each background increases 2 attributes by +1 each.

3. 👥Heritage

Choose a heritage for your character. Once you have chosen a Heritage, write it on your Character Sheet. Then record your heritage’ traits.

Your character’s size and Speed are determined by the character’s heritage; record these in the appropriate places on your Character Sheet as well (you may write just the first letter of your size).

4. 🎎Culture

Choose your character’s culture, and write it on your character sheet. Each culture grants your character Skill, Tool, and Language proficiencies, as well as a few flavor features.

5. ⛏️Background

Choose your character’s background, and write it on your character sheet.

The background you choose influences your Ability Scores. If you’re having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit which ability scores. Look for your class’s primary ability there.

Each background grants your character Skill, Tool, and Language proficiencies, as well as an Origin Feat of your choice.

6. 🔮Destiny

Choose your character’s destiny and write it on your character sheet.

Your destiny gives you a source of Inspiration and a way to spend it, as well as a narrative and mechanical goal.

7. Imagine your Past and Present

Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With that in mind, consider answers to the following questions as your character:

  • Who raised you?
  • Who was your dearest childhood friend?
  • Did you grow up with a pet?
  • Have you fallen in love? If so, with whom?
  • Did you join an organization, such as a guild or religion? If so, are you still a member of it?
  • What elements of your past inspire you to go on adventures now?

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Art: Andrea Piparo, The heroes Mercion, Molliver, Strongheart, and Ringlerun protect a portal to another plane from diabolical invaders, PHB2024