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☄️5e - Ride the Rifts☄️

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School:Conjuration
Level:4
Casting Time:A
Range/Area:Self (60 ft. Line)
Components:V, S, M (a length of copper wire)
Duration:Instantaneous
Concentration:
Attack/Save:DEX
Spell List:Arcane,Occult,Primal
Effect:Lightning,Thunder,Teleportation

You transform yourself into a bolt of lightning, creating a 5-foot-wide Line between your current space and an unoccupied space within 60 feet of you, as you teleport to the chosen space.

Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left makes a DEX Save. Failure: The creature takes 1d8 Thunder damage. Success: The creature takes half the damage only. The thunder can be heard from up to 300 feet away.

Each creature in the Line makes a DEX Save. Failure: The creature takes 2d8 Lightning damage. Success: The creature takes half the damage only.

Using a Higher-Level Spell Slot: This spell’s Lightning and Thunder damage increase by 1d8 for each spell slot level above 4. In addition, the maximum length of the line increases by 10 feet for each spell slot level above 4.

Quelle

Quelle/Inspiration

Dungeons of Drakkenheim; Grim Hollow: Player’s Guide (2024); Xanathar’s Guide to Everything