đź§™5e - Classesđź§™
Being an adventurer is more than just an occupation. Your character has a spark somewhere deep inside their soul that places their feet on the path too dangerous for others to tread. Perhaps it was simply survival at first, or a quest for gold or honor, or maybe they answered a higher calling from a being far more powerful than they. But whatever its origin, it is the crucial element that separates the rogue from the simple pickpocket and the warlord from the common soldier.
Classes define your adventurer’s core abilities. When your character starts out, they are beginners in their class, with only a few skills and specializations to their name. As they progress, however, they increase in power: spellcasters learn how to harness more spells, a barbarian channels their ever-increasing rage more effectively, and an adept obtains greater discipline over their mind and body. Each level you gain grants you more skills and talents, creating a more proficient and accomplished adventurer.
Distinctly different from your adventurer’s background, your class dictates the road your character decides to walk and the tools they have at their disposal in combat, at tense political negotiations, and while trekking through the harsh wilderness.
Individuals of the same class can have wildly different origins — whether your character comes from prosperity or poverty, a war-torn country or peace-filled utopia, a loving family or a solitary upbringing has no bearing on their ability to flourish in their chosen class.
Occasionally, those who have committed them-selves to a specific calling find themselves drawn to other avenues: a warlock may break with her patron and instead pursue life as a cleric in devotion to a god of healing, or a rogue may find their precision with blades will benefit from the martial training of the fighter. The decision to focus on a class is not always a permanent one, and a rule, called multiclassing, allows you to take levels in multiple classes.
The table below details all the available classes. They can be found in most worlds of the multiverse.
All Classes
| Name | Classtype | Description |
|---|---|---|
| 5e - Adept | Martial | A living weapon that hones their control over body and mind, and channels their unwavering focus to achieve amazing feats |
| 5e - Artificer | — | — |
| 5e - Barbarian | — | — |
| 5e - Bard | — | A charismatic performer who uses their music as a conduit to wield powerful magic. |
| 5e - Blood Hunter | — | — |
| 5e - Cleric | — | — |
| 5e - Druid | — | — |
| 5e - Fighter | Martial | A master of martial techniques with expertise in a wide variety of weapons and combat maneuvers. |
| 5e - Hunter | — | — |
| 5e - Marshal | — | — |
| 5e - Rogue | — | — |
| 5e - Sorcerer | — | — |
| 5e - Warlock | — | — |
| 5e - Wizard | — | — |
Class Types
Classes are sorted into three types: Full Casters, Half Casters and Martial Classes.
Full Casters are spellcasters who specialize in their spellcasting and have little to no experience in armed combat.
Half Casters combine spellcasting and martial combat techniques. Since they don’t master either spellcasting or martial maneuvers, they don’t excell in any of those, but they are still able to perform both.
Martials are masters in armed combat. They don’t rely on spells, but on their skills and techniques with weapons and armor to succeed in combat.
Levelling Up
General Character Table
This table shows the general progression of every character class. Every column, except for the “Features” Column is applicaple, even if your character is multiclassed
General Character Table
Level Proficiency Bonus Ability Score Increase Features 1 +2 - 2 Class Features +1 Class Flavor Feature 2 - - Class Feat, General Feat, Skill Feat 3 - - Class Archetype (Subclass)
- 2 Archetype Features
- 1 Archetype Flavor Feature4 - +1 in one ability score of your choice up to a maximum of +4 Class Feat, General Feat, Skill Feat 5 +3 - 2 Class Features 6 - - Class Feat, General Feat, Skill Feat 7 - - 1 Archetype Feature 8 - +1 in one ability score of your choice up to a maximum of +5 Class Feat, General Feat, Skill Feat 9 +4 - 1 Class Feature 10 - - Class Feat, General Feat, Skill Feat 11 - - 1 Archetype Feature 12 - +1 in one ability score of your choice up to a maximum of +5 Class Feat, General Feat, Skill Feat 13 +5 - 1 Class Feature 14 - - Class Feat, General Feat, Skill Feat 15 - - 1 Archetype Feature 16 - +1 in one ability score of your choice up to a maximum of +5 Class Feat, General Feat, Skill Feat 17 +6 - 1 Class Feature 18 - - Class Feat, General Feat, Skill Feat 19 - - 1 Archetype Feature 20 - +1 in one ability score of your choice up to a maximum of +6 1 Class Feature, Epic Boon Feat, Class Feat, General Feat, Skill Feat
Multiclassing
Adventurers are not locked into only one character class and can realize new and interesting concepts by mixing the abilities of multiple classes.
Whenever you gain a character level, you have the option of gaining a level in a different class instead of gaining the next level in your current class. Your character level is the total number of levels you have in any classes. For example, if you have 3 levels in ranger, 2 levels in fighter, and 1 level in barbarian, you are a 6th level character.
Multiclassing allows you to freely develop your adventurer in whatever direction you see fit. Compared to an adventurer of a single class, you’ll have greater versatility and a wider range of options, but you will end up sacrificing some of your focus and you’ll typically reach more powerful class features later than most.
Hit Points and Hit Die
You gain the 1st level hit points only from your very first level as a 1st level character. Any levels gained from multiclassing gain the hit points as described for levels after 1st level, even if they would be the first level gained in a particular class.
If your classes both provide the same hit die type, you can simply pool them together. If your classes provide different hit die types, you must keep track of them separately and you may spend them as you choose for any features that require hit dice. For example, if you have 3 levels in barbarian and 4 levels in adept, you would have 3d12 hit dice and 4d8 hit dice. When using the adept’s Battle Meditation Focus Feature to regain exertion points, you could choose to spend either a d12 hit die or a d8 hit die.
Proficiency Bonus
Your proficiency bonus is based on your character level, not on any one particular class. For example, if you have 4 levels of cleric, and 5 levels of fighter, you are a 9th level character with a proficiency bonus of +4.
Proficiencies
Whenever you gain a new level in a class, you gain the class features for that level. There are, however, some features that are that are found in multiple classes and need additional rules when combined: Alternate Armor Class, Maneuvers, Extra Attack, and Spellcasting.
Starting Equipment
You only gain the starting equipment of your first class at 1st level. You do not gain any additional starting equipment from your first levels in additional classes.
Class Features
Whenever you gain a new level in a class, you gain the class features for that level. There are, however, some features that are that are found in multiple classes and need additional rules when combined: Alternate Armor Class, Combat Maneuvers, Extra Attack, and Spellcasting.
Alternate Armor Class
Multiple instances of any feature that provides an alternate Armor Class calculation do not stack and cannot combine in any way. If you have multiple features that provide an alternate Armor Class calculation, your AC is equal to the highest Armor Class calculation that currently applies.
An alternate Armor Class calculation applies when all its requirements are met. For example, the adept’s Agile Defense feature specifies that you cannot be using a shield, while the barbarian’s Rugged Defense feature specifies that it applies while you are using a shield. If you have both features and are using a shield, you could apply your Rugged Defense, but Agile Defense would not currently apply.
Combat Maneuvers
If you gain the Combat Maneuvers class feature from more than one class, you gain any additional combat traditions or maneuvers the features provide but your exertion pool remains the same and does not stack.
You use your class levels in every class that grants combat maneuvers to determine the highest degree of combat maneuvers you can learn, determined by the class with the greatest access. For example, if you have 3 levels of fighter and 10 levels of paladin you can learn combat maneuvers of up to 4th degree (like a 13th level fighter).
Extra Attack
You cannot stack multiple instances of the Extra Attack feature from multiple classes, and additional instances of the feature do not add additional attacks, but you gain a Feat for which you qualify instead.
Fighters and Marshals: The additional 11th level Extra attack feature gained by fighters and marshals are both exceptions to this rule (a fighter 5/marshal 6 can attack 3 times with the Attack action, but they don’t get an extra feat until you reach 11th level in either class).
Spellcasting
If you gain the Spellcasting feature from only one class you follow the spellcasting rules found in that class. However, if you gain the Spellcasting feature from different classes you must use the following rules.
Spells Known and Prepared
You know and prepare the spells of each of your classes individually as if you only had levels in that class. For example if you have 2 levels of bard and 3 levels of wizard, you know the same number of spells as a 2nd level bard and prepare the same number of spells as a 3rd level wizard.
Each spell you know and prepare is chosen from a different one of your classes, and uses the spellcasting ability of the same class. If one of your classes uses a distinct spellcasting focus, such as an arcane focus, it can only be used for the spells chosen from that class.
Spell Slots
Your total number of spell slots is determined by adding together all the class levels you have from classes with the Spellcasting feature, but some classes do not count as highly as others when determining your spell slots.
Your class levels in the cleric, druid, sorcerer, and wizard classes all count fully towards your spell slots.
Half your levels in the artificer, bard, paladin and ranger classes count towards your spell slots.
One third of your levels in classes with a subclass that grants you spell slots count towards your spell slots.
Use this total to determine your spell slots using the Multiclass Spellcaster table. For example, if you have 2 paladin levels and 5 cleric levels you count as a 6th level spellcaster for determining your spell slots.
This table may provide you with spell slots at levels higher than you can prepare or know. While you cannot use these slots for spells you don’t know or can’t prepare, you can still use them to enhance many lower level spells. For example, if you have 2nd-level spell slots but don’t know any 2nd-level spells, you can cast magic missile as a 2nd-level spell instead of a 1st-level spell (provided you know or have prepared it), even though you don’t know any spells of 2nd-level or higher.
Multiclass Spellcaster
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| 2nd | 3 | - | - | - | - | - | - | - | - |
| 3rd | 4 | 2 | - | - | - | - | - | - | - |
| 4th | 4 | 3 | - | - | - | - | - | - | - |
| 5th | 4 | 3 | 2 | - | - | - | - | - | - |
| 6th | 4 | 3 | 3 | - | - | - | - | - | - |
| 7th | 4 | 3 | 3 | 1 | - | - | - | - | - |
| 8th | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9th | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10th | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11th | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12th | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Sorcerer Multiclassing
If you are a multiclassed sorcerer, you use the Multiclass Spellcaster table to determin the number of spell slots you have, if sorcerer wasn’t your first level spellcaster. If Sorcerer was your first level spellcaster, you gain spellslots, as shown in the sorcerer table instead.
Multiclassing Feats
Multiclassing Feats can be used instead of full level multiclasses. Since they only grant you one Feature of a Class, they are conciderably weaker than taking a full multiclassing level into one class. Every Multiclassing Feat comes within specific Prerequisites you must fulfil to take that Feat.
Classes Legacy Content
General Character Table (Legacy)
This table shows the general progression of every character class. Every column, except for the “Features” Column is applicaple, even if your character is multiclassed
General Character Table (Legacy)
Level Proficiency Bonus Skill Specialty Ability Score Increase Features 1 +2 2 - Class Features 2 - - - Class Features, Feat 3 - - - Subclass Features 4 - - +1 in one ability score of your choice up to a maximum of +4 Feat 5 +3 1 - Class Features 6 - - - Subclass Features 7 - - - Feat 8 - - +1 in one ability score of your choice up to a maximum of +5 Class Features 9 +4 1 - Subclass Features 10 - - - Feat 11 - - - Class Features 12 - - +1 in one ability score of your choice up to a maximum of +5 Feat 13 +5 1 - Subclass Features 14 - - - Feat 15 - - - Class Features 16 - - +1 in one ability score of your choice up to a maximum of +5 Feat 17 +6 1 - Subclass Features 18 - - - Feat 19 - - - Class Features 20 - - +1 in one ability score of your choice up to a maximum of +6 Epic Boon, Feat
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