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☄️5e - Storm Sphere☄️

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School:Evocation
Level:4
Casting Time:A
Range/Area:150 ft. (20 ft. Sphere)
Components:V, S
Duration:1 Minute
Concentration:x
Attack/Save:STR
Spell List:Arcane,Primal
Effect:Bludgeoning,Lightning,Difficult Terrain

A 20-foot-radius Sphere of whirling air springs into existence, centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there makes a STR Save. Failure: The creature takes 2d10 Bludgeoning damage.

The sphere’s space is 🏔️Difficult Terrain.

Until the spell ends, you can use a Bonus Action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged ☄️Spell Attack. You have ADV on the 🎲Attack Roll if the target is in the sphere. On a hit, the target takes 3d10 Lightning damage.

Creatures within 30 feet of the sphere have DISADV on 💃Perception checks made to listen.

Using a Higher-Level Spell Slot: This spell’s damage increases by 1d10 for each spell slot level above 4.

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