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☄️5e - Storm Sphere☄️
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School: Evocation Level: 4 Casting Time: A Range/Area: 150 ft. (20 ft. Sphere) Components: V, S Duration: 1 Minute Concentration: x Attack/Save: STR Spell List: Arcane,Primal Effect: Bludgeoning,Lightning,Difficult Terrain
A 20-foot-radius Sphere of whirling air springs into existence, centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there makes a STR Save. Failure: The creature takes 2d10 Bludgeoning damage.
The sphere’s space is 🏔️Difficult Terrain.
Until the spell ends, you can use a Bonus Action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged ☄️Spell Attack. You have ADV on the 🎲Attack Roll if the target is in the sphere. On a hit, the target takes 3d10 Lightning damage.
Creatures within 30 feet of the sphere have DISADV on 💃Perception checks made to listen.
Using a Higher-Level Spell Slot: This spell’s damage increases by 1d10 for each spell slot level above 4.
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