Go Back to 5e - School of Enchantment.
☄️5e - Zone of Truth☄️
Wikibox
School: Enchantment Level: 2 Casting Time: A [R] Range/Area: 60 ft. (15 ft. Sphere) Components: V, S Duration: PT10M Concentration: Attack/Save: CHA Spell List: Divine Effect: Detection
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a CHA Save. Failure: The creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this 🎲Save.
An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
Quelle
Quelle/Inspiration
Player’s Handbook 2024