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☄️5e - Zone of Truth☄️

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School:Enchantment
Level:2
Casting Time:A [R]
Range/Area:60 ft. (15 ft. Sphere)
Components:V, S
Duration:PT10M
Concentration:
Attack/Save:CHA
Spell List:Divine
Effect:Detection

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a CHA Save. Failure: The creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this 🎲Save.

An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

Quelle

Quelle/Inspiration

Player’s Handbook 2024