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☄️5e - Arms of Hadar☄️
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School: Conjuration Level: 1 Casting Time: A Range/Area: Self (10 ft. Emanation) Components: V, S Duration: Instantaneous Concentration: Attack/Save: STR Spell List: Occult
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a STR Save. Failure: A target takes 2d8 Necrotic damage and can’t take Reactions until the start of its next turn. Success: The creature takes half the damage only.
Using a Higher-Level Spell Slot: This spell’s damage increases by 2d8 for each spell slot level above 1.
Quelle
Quelle/Inspiration
Player’s Handbook 2024