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☄️5e - Summon Fey☄️
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School: Conjuration Level: 3 Casting Time: A Range/Area: 90 ft. Components: V, S Duration: 1 Hour Concentration: x Attack/Save: Spell List: Arcane,Occult,Primal Effect: Summoning
You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the 🐺Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 💖Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your 🎲Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the ⚔️Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot: Use the spell slot’s level for the spell’s level in the stat block.
Fey Spirit 5e
Small FeyArmor Class: 12 + the spell's level
Hit Points: 30 + 10 for each spell level above 3
Initiative: +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +3 | +2 | +2 | +0 | +3 |
Immunities: Charmed
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Sylvan, Understands the languages you know
Actions
| Attacks | Attack Bonus | Save DC | Speed |
|---|---|---|---|
| 1/2 x the spell's level (rounded down) | Your spell attack mod. | Your spell save DC | 30 ft., Fly 30 ft. |
Fey Blade: Melee, 2d6 + 3 + the spell's level Force.
Bonus Actions
Fey Step: The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit's chosen mood:
- Fuming: The spirit has ADV on the next attack roll it makes before the end of this turn.
- Mirthful: One creature the spirit can see within 10 feet of itself makes a WIS Save. Failure: The target is ☠️Charmed by you and the spirit for 1 minute or until the target takes any damage.
- Tricksy: The spirit fills a 10-foot Cube within 5 feet of it with magical Darkness, which lasts until the end of its next turn.
Quelle
Quelle/Inspiration
Player’s Handbook 2024