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☄️5e - Summon Fey☄️

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School:Conjuration
Level:3
Casting Time:A
Range/Area:90 ft.
Components:V, S
Duration:1 Hour
Concentration:x
Attack/Save:
Spell List:Arcane,Occult,Primal
Effect:Summoning

You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the 🐺Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 💖Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your 🎲Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the ⚔️Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot: Use the spell slot’s level for the spell’s level in the stat block.

Fey Spirit 5e

Small Fey
Armor Class: 12 + the spell's level
Hit Points: 30 + 10 for each spell level above 3
Initiative: +3
STRDEXCONINTWISCHA
+1+3+2+2+0+3

Immunities: Charmed

Senses: Darkvision 60 ft., Passive Perception 10
Languages: Sylvan, Understands the languages you know

Actions

AttacksAttack BonusSave DCSpeed
1/2 x the spell's level (rounded down)Your spell attack mod.Your spell save DC30 ft., Fly 30 ft.

Fey Blade: Melee, 2d6 + 3 + the spell's level Force.

Bonus Actions

Fey Step: The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit's chosen mood:

  • Fuming: The spirit has ADV on the next attack roll it makes before the end of this turn.
  • Mirthful: One creature the spirit can see within 10 feet of itself makes a WIS Save. Failure: The target is ☠️Charmed by you and the spirit for 1 minute or until the target takes any damage.
  • Tricksy: The spirit fills a 10-foot Cube within 5 feet of it with magical Darkness, which lasts until the end of its next turn.

Quelle

Quelle/Inspiration

Player’s Handbook 2024