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☄️5e - Cone of Cold☄️
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School: Evocation Level: 1 Casting Time: A Range/Area: Self (15 ft. Cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous Concentration: Attack/Save: CON Spell List: Arcane,Primal Effect: Cold,Immobilized
You unleash a blast of cold air. Each creature in a 15-foot Cone originating from you makes a CON Save. Failure: The creature takes 1d12 Cold damage. Success: The creature takes half the damage only.
The cold freezes nonmagical liquids in the area that aren’t being worn or carried. A creature killed by this spell becomes a frozen statue until it thaws.
Using a Higher-Level Spell Slot: This spell’s damage increases by 1d12 for each spell slot level above 1. The cone’s size increases with a spell slot of level 3-4 (30-foot Cone), or 5+ (60-foot Cone). When you use a spell slot of level 3 to cast this spell, creatures that fail the 🎲Save are also ☠️Immobilized by ice formations, that bind them to the ground for 1 minute. A creature hindered by ice can brake free by taking an Action, or by succeeding on a repeated CON Save at the end of its turn.
Quelle
Quelle/Inspiration
Player’s Handbook 2024; Fizban’s Treasury of Dragons