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☄️5e - Summon Undead☄️

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School:Conjuration
Level:3
Casting Time:A
Range/Area:90 ft.
Components:V, S
Duration:1 Hour
Concentration:x
Attack/Save:
Spell List:Arcane,Occult
Effect:Summoning

You call forth an Undead spirit. It manifests in an unoccupied space that you can see within range and uses the Undead Spirit stat block. When you cast the spell, choose the creature’s form: Ghostly, Putrid, or Skeletal. The spirit resembles an Undead creature with the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 💖Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your 🎲Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the ⚔️Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot: Use the spell slot’s level for the spell’s level in the stat block.

Undead Spirit 5e

Medium Undead
Armor Class: 11 + the spell's level
Hit Points: 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each spell level above 3
Initiative: +3
STRDEXCONINTWISCHA
+1+3+2-3+0-1

Immunities: Necrotic, Poison; Exhaustion, Frightened, Paralyzed, Poisoned

Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands the languages you know

Traits

Festering Aura (Putrid Only): Any creature (other than you) that starts its turn within a 5-foot Emanation originating from the Spirit makes a CON Save. Failure: The creature has the ☠️Poisoned condition until the start of its next turn.

Incorporeal Passage (Ghostly Only): The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 Force damage for every 5 feet traveled.

Actions

AttacksAttack BonusSave DCSpeed
1/2 x the spell's level (rounded down)Your spell attack mod.Your spell save DC30 ft., Fly 40 ft. (hover; Ghostly only)

Deathly Touch (Ghostly Only): Melee, 1d8 + 3 + the spell's level Necrotic and the target has the ☠️Frightened condition until the end of its next turn.

Grave Bolt (Skeletal Only): Ranged (150 ft.), 2d4 + 3 + the spell's level Necrotic.

Rotting Claw (Putrid Only): Melee, 1d6 + 3 + the spell's level Slashing. If the target has the ☠️Poisoned condition, it has the ☠️Paralyzed condition until the end of its next turn.

Quelle

Quelle/Inspiration

Player’s Handbook 2024