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☄️5e - Vanish☄️
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School: Conjuration Level: 3 Casting Time: R (You take damage) Range/Area: Self Components: S, M (a piece of Delerium worth 10+ SP) Duration: 1 Round Concentration: Attack/Save: Spell List: Occult Effect: Teleportation
When you cast this spell, you gain 1 level of ☠️Strife.
When you cast this spell, you vanish from your current plane of existence and appear in the Ethereal Plane, avoiding the triggering damage (The spell has no effect, if you are already on that plane). While on the Ethereal Plane, you can perceive the plane you left, which is cast in shades of gray, but you can’t see anything there more than 60 feet away. You can affect and be affected only by other creatures on the Ethereal Plane, and creatures on the other plane can’t perceive you unless they have a special ability that lets them perceive things on the Ethereal Plane.
At the start of your next turn, you return to an unoccupied space of your choice within 30 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near).
Quelle
Quelle/Inspiration
Sebastian Crowe’s Guide to Drakkenheim