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☄️5e - Doomtide☄️
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School: Conjuration Level: 4 Casting Time: A Range/Area: 120 ft. (20 ft. Sphere) Components: V, S, M (soot and a dried eel) Duration: 1 Minute Concentration: x Attack/Save: WIS Spell List: Divine,Occult Effect: Psychic,Debuff,Circle
You create a 20-foot-radius Sphere of inky fog within range. The fog is magical 💡Darkness and lasts for the duration or until a strong wind (such as one created by ☄️Gust of Wind) disperses it.
Each creature in the Sphere when it appears, when the Sphere moves into the creature’s space, when it enters the Sphere, or when it ends its turn inside the Sphere makes a WIS Save (A creature makes this 🎲Save only once per turn). Failure: The creature takes 5d6 Psychic damage and subtracts 1d6 from its 🎲Saves until the end of its next turn. Success: The creature takes half the damage only.
The Sphere moves 10 feet away from you at the start of each of your turns.
Casting as a Circle Spell: Casting this as a ☄️Circle spell requires a minimum of five secondary casters. In addition to the spell’s usual ☄️Components, you must provide a special component (a string of three black pearls from Pandemonium), which the spell consumes. The spell’s range increases to 1,6 km, and its duration increases to until dispelled (no 🎲Concentration required). The spell ends early if any caster who participated in this casting contributes to another casting of Doomtide as a ☄️Circle spell.
When the spell is cast, each secondary caster must expend a level 3+ spell slot; otherwise, the spell fails.
Quelle
Quelle/Inspiration
Forgotten Realms: Heroes of Faerun