Go Back to 5e - School of Enchantment.

☄️5e - Suggestion☄️

Wikibox

School:Enchantment
Level:2
Casting Time:A
Range/Area:30 ft.
Components:V, M (a drop of honey)
Duration:PT8H
Concentration:x
Attack/Save:WIS
Spell List:Arcane,Occult
Effect:Charmed

You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting, leave this library peacefully, and don’t return.”

The target makes a WIS Save. Failure: The target is ☠️Charmed for the duration or until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.

Using a Higher-Level Spell Slot: You can target two additional creatures for each spell slot level above 1. The duration is longer with a spell slot of level 4-5 (12 hours), 6 (24 hours, the spell doesn’t require 🎲Concentration anymore), 7 (10 days), 8 (30 days), or 9 (1 year).

Quelle

Quelle/Inspiration

Player’s Handbook 2024