Go Back to 5e - School of Enchantment.
☄️5e - Command☄️
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School: Enchantment Level: 1 Casting Time: A Range/Area: 60 ft. Components: V Duration: 1 Round Concentration: Attack/Save: WIS Spell List: Divine,Occult
You speak a one-word command to a creature you can see within range. The target makes a WIS Save. Failure: The creature follows the command on its next turn. Choose the command from these options or issue a command other than the one described here:
Approach: The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop: The target drops whatever it is holding and then ends its turn.
Flee: The target spends its turn moving away from you by the fastest available means.
Grovel: The target has the ☠️Prone condition and then ends its tn.
Halt: On its turn, the target doesn’t move and takes no Action or Bonus Action.
Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 1.
Quelle
Quelle/Inspiration