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☄️5e - Grasping Ghost☄️

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School:Necromancy
Level:2
Casting Time:A
Range/Area:60 ft.
Components:S, M (a finger bone and a scrap of fabric)
Duration:1 round
Concentration:
Attack/Save:STR
Spell List:Divine,Occult
Effect:Necrotic,Pushing

A flock of floating spectral hands appear and grasp a target you can see within range. The target makes a STR Save. Failure: The target takes 3d8 Necrotic damage and ghostly hands ☠️Immobilize the target until the end of your next turn, and immediately move it up to 30 feet in a direction of your choice (but not upward). On its turn, the creature can use an Action to attempt to escape the hands and end the ☠️Immobilized condition, by making either an 💃Acrobatics or 💃Athletics 🎲Check against your ☄️Spell Save DC. Success (Ability Check): The ☠️Immobilized condition ends. Success (Initial Save): The creature takes half the damage only.

Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 2.

Quelle

Quelle/Inspiration

Sebastian Crowe’s Guide to Drakkenheim