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☄️5e - Gust of Wind☄️
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School: Evocation Level: 2 Casting Time: A Range/Area: Self (60 ft. Line) Components: V, S, M (a legume seed) Duration: PT1M Concentration: x Attack/Save: STR Spell List: Arcane,Primal Effect: Pushing
A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line makes a STR Save. Failure: The creature is 🏃♀️Pushed 15 feet away from you in a direction following the Line. A creature that ends its turn in the Line must make the same 🎲Save.
Any creature in the Line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
As a Bonus Action on your later turns, you can change the direction in which the Line blasts from you.
Quelle
Quelle/Inspiration
Player’s Handbook 2024