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🦸‍♀️5e - Warlock🦸‍♀️

Bildrechts

Regelwerk Klasse Warlock 5e.png

Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities, Warlocks piece together arcane secrets to bolster their own power.

Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them.

Once a pact is made, a Warlock’s thirst for knowledge and power can’t be slaked with mere study. Most Warlocks spend their days pursuing greater power and deeper knowledge, which typically means some kind of adventure.

Class Table

LevelPBHPHit DieAbility IncreaseFeatures
1st+28 + CON+1d8Beseech Patron, Magical Cunning, Pact Boon
2nd+2+5 + CON+1d8Class Feat, General Feat, Skill Feat
3rd+2+5 + CON+1d8Archetype
4th+2+5 + CON+1d8+1 (max +4)Class Feat, General Feat, Skill Feat
5th+3+5 + CON+1d8Pact Keeper, Warlock Class Feat
6th+3+5 + CON+1d8Class Feat, General Feat, Skill Feat
7th+3+5 + CON+1d8Archetype Feature
8th+3+5 + CON+1d8+1 (max +5)Class Feat, General Feat, Skill Feat
9th+4+5 + CON+1d8Great Pact Boon, Warlock Class Feat
10th+4+5 + CON+1d8Class Feat, General Feat, Skill Feat
11th+4+5 + CON+1d8Archetype Feature, Mystic Arcanum (6th)
12th+4+5 + CON+1d8+1 (max +5)Class Feat, General Feat, Skill Feat
13th+5+5 + CON+1d8Mystic Arcanum (7th), Warlock Class Feat
14th+5+5 + CON+1d8Class Feat, General Feat, Skill Feat
15th+5+5 + CON+1d8Archetype Feature, Mystic Arcanum (8th)
16th+5+5 + CON+1d8+1 (max +5)Class Feat, General Feat, Skill Feat
17th+6+5 + CON+1d8Mystic Arcanum (9th), Warlock Class Feat
18th+6+5 + CON+1d8Class Feat, General Feat, Skill Feat
19th+6+5 + CON+1d8Archetype Feature
20th+6+5 + CON+1d8+1 (max +6)Eldritch Master, Epic Boon, Class Feat, General Feat, Skill Feat

Core Class Traits

Starting Proficiencies

Armor TrainingLight Armor
Weapon ProficienciesSimple Weapons
Spellcasting Focus ProficienciesChoose 2 Spellcasting Focus Categories
Saving Throw ProficienciesChoose one proficiency of each A and B: (A) Dexterity OR Wisdom; (B) Intelligence OR Charisma
Skill ProficienciesChoose 2: Arcana, Culture, Deception, History, Intimidation, Investigation, Nature, Occultism, Religion
Tool Proficiencies-
Starting EquipmentChoose A or B: (A) 1 Light Armor, 2 Simple Weapons, a Spellcasting Focus you are proficient in, Scholar’s Pack, 15 SP; (B) 150 SP

Spellcaster Class

Spellcasting

Spellcasting Ability: Intelligence, Wisdom, or Charisma (Your Choice)
Spell Attack: Spellcasting Ability + Proficiency Bonus
Spell Save DC: 8 + Spellcasting Ability + Proficiency Bonus
Spell List: ☄️Occult Spell Source
Spell Slots: The Spellcaster Table shows how many spell slots you have to cast your spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended spell slots when you finish a Short or Long Rest.
Cantrips: Whenever you gain a level in this Class, you can replace one of your cantrips with another cantrip of your choice from your Spell List.
Spells: You prepare a number of spells from your Spell List as shown in the Spellcaster Table. Whenever you gain a level in your Class, you can replace one of your prepared spells with another spell of your choice from your Spell List for which you have Spell Slots.
Spellcasting Focus Masteries: You can use the 🎩Spell Focus Mastery Properties of all 🎩Spellcasting Foci you are proficient in.

Spellcaster Table

Spellcaster Table: Full Caster (Special)

LevelCantripsSpellsSpell SlotsSpell Level
1st2211
2nd2311
3rd3412
4th3512
5th4623
6th4723
7th5824
8th5924
9th61035
10th61035
11th61135
12th61135
13th71245
14th71245
15th71345
16th71345
17th81445
18th81445
19th81545
20th81545

Spell List

Showing 1 of 1 entries
NameDescription
☄️5e - Occult Spell SourceOccult magic draws power from forces beyond the universe, or at least from a part that isn't fully understood, and is the most mysterious of the Spell Sources.
Showing 165 of 165 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Blade Ward0AbjurationR Self—DISADV
☄️5e - Blink Step0ConjurationBA Self—Teleportation
☄️5e - Blood Bolt0NecromancyA 90 ft.RangedNecrotic, Temp. HP, Blood Magic
☄️5e - Calling Card0IllusionA Touch—Communication
☄️5e - Chill Touch0NecromancyA TouchMeleeNecrotic, Wounded
☄️5e - Concussion0EvocationA 60 ft.CONThunder, Deafened
☄️5e - Confounding Shadows0ConjurationA 120 ft.RangedPsychic
☄️5e - Contagious Thoughts0EnchantmentA Self (10 ft. Emanation)INTPsychic
☄️5e - Eldritch Blast0EvocationA 120 ft.RangedForce
☄️5e - Eldritch Disturbance0EvocationA 60 ft.WISForce
☄️5e - Eldritch Scythe0EvocationA 5 ft.MeleeForce
☄️5e - Eldritch Whip0EvocationA 15 ft.MeleeForce, Temp HP
☄️5e - Friends0EnchantmentAx10 ft.WISCharmed
☄️5e - Frightful Start0IllusionA 30 ft.WISFrightened
☄️5e - Hellfire Flare0EvocationA 120 ft.CHAFire, Necrotic
☄️5e - Hemokinesis0TransmutationA 30 ft.CONBlinded, Frightened, Rattled, Blood Magic
☄️5e - Illusory Instrument0IllusionA TouchControl
☄️5e - Infestation0ConjurationA 30 ft.CONPoison, Move
☄️5e - Lightning Lure0EvocationA 15 ft.STRLightning, Pulling
☄️5e - Mage Hand0ConjurationA 30 ft.—Utility
☄️5e - Magic Fling0TransmutationBA TouchRangedBludgeoning, Piercing, Slashing
☄️5e - Message0DivinationA 120 ft.—Communication, Utility
☄️5e - Mind Sliver0EnchantmentA 60 ft.INTPsychic, Debuff
☄️5e - Minor Illusion0IllusionA 30 ft.—Control
☄️5e - Poison Spray0EvocationA 30 ft.RangedPoison
☄️5e - Prestidigitation0TransmutationA 10 ft.—Control
☄️5e - Rend Flesh0NecromancyA 60 ft.CONPoisoned, Necrotic, Blood Magic
☄️5e - Sapping String0NecromancyA 30 ft.CONNecrotic, Prone, Blood Magic
☄️5e - Sword Burst0EvocationA Self (5 ft. Emanation)DEXForce, AOE
☄️5e - Thaumaturgy0TransmutationA 30 ft.—Control
☄️5e - Thunderclap0EvocationA Self (5 ft. Emanation)CONThunder, AOE
☄️5e - Toll the Dead0NecromancyA 60 ft.WISNecrotic
☄️5e - True Strike0DivinationA SelfWeaponRadiant
☄️5e - Vicious Mockery0EnchantmentA 60 ft.WISPsychic, Taunted
☄️5e - Void Maw0NecromancyA 60 ft.RangedNecrotic
☄️5e - Absorb Blood1NecromancyR 30 ft.—Healing
☄️5e - Acidic Fumes1TransmutationA Self (15 ft. Cone)CONAcid
☄️5e - Armor of Agathys1AbjurationA Self—Temp. HP, Cold, Fire, Lightning, Necrotic, Radiant
☄️5e - Arms of Hadar1ConjurationA Self (10 ft. Emanation)STRNecrotic
☄️5e - Bane1EnchantmentAx30 ft.CHADebuff, Blood Magic, Curse
☄️5e - Captivate Undead1NecromancyAx60 ft.CHACharmed
☄️5e - Cause Fear1IllusionAx60 ft.WISFrightened
☄️5e - Charm Person1EnchantmentA 30 ft.WISCharmed
☄️5e - Cloak of Shadow1IllusionBAxSelf—Buff
☄️5e - Clue1DivinationA [R] Self (30 ft. Emanation)—Exploration, Ritual
☄️5e - Color Spray1IllusionA 15 ft. ConeCONBlinded
☄️5e - Command1EnchantmentA 60 ft.WISControl
☄️5e - Comprehend Languages1DivinationA [R] Self—Social, Ritual
☄️5e - Detect Magic1DivinationA [R]xSelf (30 ft. Emanation)—Detection, Ritual
☄️5e - Disguise Self1IllusionA Self—Utility, Social
☄️5e - Disrupting Note1EnchantmentBA 60 ft.CONDebuff, Psychic
☄️5e - Dissonant Whispers1EnchantmentA 60 ft.WISPsychic, Movement
☄️5e - Elevated Sight1DivinationAxSelf—Exploration
☄️5e - Envenom1TransmutationAx60 ft.CONPoison, Poisoned
☄️5e - Expeditious Retreat1TransmutationBAxSelf—Movement
☄️5e - Find Familiar1Conjuration1h [R] 10 ft.—Summoning, Ritual
☄️5e - Flawed Reconstruction1TransmutationA Touch—Healing
☄️5e - Furys Chorus1EnchantmentAx60 ft. (20 ft. Sphere)CHAControl
☄️5e - Hellish Rebuke1EvocationR 60 ft.DEXFire
☄️5e - Hex1EnchantmentBAx90 ft.—Necrotic, Impaired, Curse
☄️5e - Hideous Laughter1EnchantmentAx30 ft.WISProne, Incapacitated
☄️5e - Illusory Script1Illusion1m [R] Touch—Communication, Ritual
☄️5e - Mark of Fate1AbjurationR 30 ft.—ADV, Buff
☄️5e - Neutralize Aura1Abjuration1 MinutexTouch—Buff
☄️5e - Protection from Evil and Good1AbjurationAxTouch—Buff
☄️5e - Shield1AbjurationR Self—AC
☄️5e - Silent Image1IllusionAx60 ft. (15 ft. Cube)—Control
☄️5e - Sleep1IllusionAx60 ft. (5 ft. Sphere)WISIncapacitated
☄️5e - Speak with Animals1DivinationA [R] Self—Communication, Ritual
☄️5e - Spray of Cards1ConjurationA Self (15 ft. Cone)DEXForce, Hindered
☄️5e - Unseen Servant1ConjurationA [R] 60 ft.—Social, Ritual
☄️5e - Witch Bolt1EvocationAx60 ft.RangedLightning
☄️5e - Augury2Divination1m [R] Self—Foreknowledge, Ritual
☄️5e - Battle Familiar2ConjurationA 10 ft.—Summoning
☄️5e - Blindness-Deafness2TransmutationA 120 ft.CONBlinded, Deafened
☄️5e - Borrowed Knowledge2DivinationA Self—Utility, Proficiency
☄️5e - Chain of Conviction2ConjurationBA 30 ft.STRForce, Pulling, Tethered, ADV
☄️5e - Chorus of the Lost2NecromancyAx60 ft. (15 ft. Sphere)WISPsychic, Frightened
☄️5e - Cloud of Daggers2ConjurationAx60 ft. (5 ft. Cube)—Slashing
☄️5e - Crown of Madness2EnchantmentAx120 ft.WISCharmed
☄️5e - Darkness2EvocationAx60 ft. (15 ft. Sphere)—Darkness
☄️5e - Detect Thoughts2DivinationA [R]xSelf (30 ft. Emanation)WISDetection, Utility, Ritual
☄️5e - Dueling Ground2Abjuration10m [R] Touch—Social, Ritual
☄️5e - Enthrall2EnchantmentAx60 ft.WISDebuff
☄️5e - Fortunes Favor2Divination1m 60 ft.—ADV
☄️5e - Freezing Grasp2NecromancyA TouchMeleeCold, Movement
☄️5e - Grasping Ghost2NecromancyA 60 ft.STRNecrotic, Pushing
☄️5e - Harrowing Ballad2EnchantmentBAx120 ft.INTCharmed, Psychic, DISADV
☄️5e - Hold Person2EnchantmentAx60 ft.WISParalyzed
☄️5e - Invisibility2IllusionAxTouch—Invisible
☄️5e - Magic Weapon2TransmutationBA Touch—Buff
☄️5e - Mind Spike2DivinationAx120 ft.WISPsychic, Detection
☄️5e - Mind Whip2EnchantmentA 90 ft.INTPsychic, Dazed
☄️5e - Mirror Image2IllusionA Self—Buff
☄️5e - Misty Step2ConjurationBA Self (30 ft.)—Teleportation
☄️5e - Mockerys Snare2AbjurationBAxTouchWISNecrotic, Restrained
☄️5e - Protect Threshold2AbjurationA [R] TouchWISPsychic, Utility, Ritual
☄️5e - Ray of Enfeeblement2NecromancyAx60 ft.CONHindered, Weakened
☄️5e - Sanguine Secrets2DivinationBA 30 ft.—Foreknowledge, Advantage, Blood Magic
☄️5e - Shadows Veil2IllusionBAxSelf—Invisible
☄️5e - Spider Climb2TransmutationAxTouch—Movement
☄️5e - Suggestion2EnchantmentAx30 ft.WISCharmed
☄️5e - Uncertain Footing2IllusionAx120 ft.INTSlowed
☄️5e - Unraveling Whisper2EnchantmentA 30 ft.WISPsychic, Frightened, Vulnerability
☄️5e - Antagonize3EnchantmentA 30 ft.WISPsychic, Control
☄️5e - Astral Flood3EvocationA Self (30 ft. Cone)DEXCold, Radiant, DISADV, Blinded
☄️5e - Bestow Curse3EnchantmentAxTouchWISCurse
☄️5e - Blink3ConjurationA Self—Utility
☄️5e - Concussive Burst3EvocationA Self (100 ft. Line)CONThunder, Deafened
☄️5e - Counterspell3AbjurationR 60 ft.—Negation
☄️5e - Crimson Harvest3NecromancyA Self (15 ft. Emanation)DEXNecrotic, Healing, Blood Magic
☄️5e - Crooked Ward3AbjurationAxTouch (30 ft. Sphere)—DISADV, Frightened
☄️5e - Cursed Cacophany3EnchantmentA [R]xUnlimitedWISDISADV, Curse, Ritual
☄️5e - Dispel Magic3AbjurationA 120 ft.—Negation
☄️5e - Enemies Abound3EnchantmentAx120 ft.INTControl
☄️5e - Fear3IllusionAxSelf (30 ft. Cone)WISTerrified
☄️5e - Fly3TransmutationAxTouch—Movement
☄️5e - Gaseous Form3TransmutationAxTouch—Utility
☄️5e - Hypnotic Pattern3IllusionAx120 ft. (15 ft. Sphere)WISCharmed, Incapacitated
☄️5e - Incite Greed3EnchantmentAx30 ft.WISCharmed
☄️5e - Inflict Doubt3EnchantmentAx120 ft.WISDISADV
☄️5e - Intellect Fortress3AbjurationAx30 ft.—Buff, Resistance
☄️5e - Isolation3EnchantmentAx120 ft.WISInvisible
☄️5e - Life Transference3NecromancyA 30 ft.—Healing, Blood Magic
☄️5e - Magic Circle3Abjuration1 Minute 10 ft. (10 ft. Cylinder)—Control
☄️5e - Major Image3IllusionAx120 ft. (20 ft. Cube)—Control
☄️5e - Martyr3NecromancyA Touch—Healing, Blood Magic
☄️5e - Mist of Mourning3EnchantmentAx60 ft. (20 ft. Sphere)CHAHindered, Slowed, Weakened
☄️5e - Osseus Impalement3ConjurationAx60 ft.DEXPiercing
☄️5e - Phantom Steed3Illusion1m [R] 30 ft.—Summoning
☄️5e - Protection from Energy3AbjurationAxTouch—Resistance
☄️5e - Remove Curse3AbjurationA Touch—Buff
☄️5e - Scarlet Dawn3EvocationA 120 ft. (20 ft. Cylinder)CONNecrotic, Healing, Blood Magic
☄️5e - Slow3TransmutationAx120 ft. (20 ft. Sphere)WISSlowed, AC
☄️5e - Spirit Shroud3NecromancyBAxSelf (10 ft. Emanation)—Cold, Necrotic, Radiant, Movement
☄️5e - Summon Fey3ConjurationAx90 ft.—Summoning
☄️5e - Summon Shadowspawn3ConjurationAx90 ft.—Summoning
☄️5e - Summon Undead3ConjurationAx90 ft.—Summoning
☄️5e - Tongues3DivinationA Touch—Detection
☄️5e - Vampiric Touch3NecromancyAxSelfMeleeNecrotic, Healing, Blood Magic
☄️5e - Vanish3ConjurationR Self—Teleportation
☄️5e - Backlash4AbjurationR 60 ft.CONDamage Mitigation, Force
☄️5e - Banishment4AbjurationAx30 ft.CHABanishment
☄️5e - Black Tentacles4ConjurationAx90 ft. (10 ft. Sphere)STRBludgeoning, Restrained
☄️5e - Blight4NecromancyA 30 ft.CONNecrotic
☄️5e - Buried Alive4TransmutationA 60 ft.STRControl
☄️5e - Charm Monster4EnchantmentA 30 ft.WISCharmed
☄️5e - Compulsion4EnchantmentAx30 ft.WISCharmed
☄️5e - Confusion4EnchantmentAx90 ft. (10 ft. Sphere)WISConfused
☄️5e - Consuming Pyre4EvocationAx90 ft.DEXFire, Necrotic, Radiant
☄️5e - Dimension Door4ConjurationA Self (500 ft.)—Teleportation
☄️5e - Distorted Distance4IllusionAx120 ft. (60 ft. Sphere)INTPsychic
☄️5e - Doomtide4ConjurationAx120 ft. (20 ft. Sphere)WISPsychic, Debuff, Circle
☄️5e - Faithful Hound4ConjurationA 30 ft.DEXForce
☄️5e - Festering Blast4NecromancyA Self (60 ft. Line)CONNecrotic, Poisoned
☄️5e - Gate Seal4Abjuration1m 60 ft. (15 ft. Sphere)—Control
☄️5e - Hallucinatory Terrain4Illusion10m 300 ft. (150 ft. Cube)—Control
☄️5e - Murder of Crows4ConjurationA Self (30 ft. Cone)DEXPiercing, Blinded
☄️5e - Psychic Lance4EnchantmentA 120 ft.INTPsychic, Incapacitated
☄️5e - Ride the Rifts4ConjurationA Self (60 ft. Line)DEXLightning, Thunder, Teleportation
☄️5e - Sickening Radiance4EvocationAx120 ft. (30 ft. Sphere)CONRadiant
☄️5e - Summon Aberration4ConjurationAx90 ft.—Summoning
☄️5e - Zone of Amicability4EnchantmentA Self (60 ft. Emanation)—Social
☄️5e - Wish10ConjurationA Self—Creation
☄️5e - Stars Grace—AbjurationR Self—Buff
Showing 35 of 35 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Blade Ward0AbjurationR Self—DISADV
☄️5e - Blink Step0ConjurationBA Self—Teleportation
☄️5e - Blood Bolt0NecromancyA 90 ft.RangedNecrotic, Temp. HP, Blood Magic
☄️5e - Calling Card0IllusionA Touch—Communication
☄️5e - Chill Touch0NecromancyA TouchMeleeNecrotic, Wounded
☄️5e - Concussion0EvocationA 60 ft.CONThunder, Deafened
☄️5e - Confounding Shadows0ConjurationA 120 ft.RangedPsychic
☄️5e - Contagious Thoughts0EnchantmentA Self (10 ft. Emanation)INTPsychic
☄️5e - Eldritch Blast0EvocationA 120 ft.RangedForce
☄️5e - Eldritch Disturbance0EvocationA 60 ft.WISForce
☄️5e - Eldritch Scythe0EvocationA 5 ft.MeleeForce
☄️5e - Eldritch Whip0EvocationA 15 ft.MeleeForce, Temp HP
☄️5e - Friends0EnchantmentAx10 ft.WISCharmed
☄️5e - Frightful Start0IllusionA 30 ft.WISFrightened
☄️5e - Hellfire Flare0EvocationA 120 ft.CHAFire, Necrotic
☄️5e - Hemokinesis0TransmutationA 30 ft.CONBlinded, Frightened, Rattled, Blood Magic
☄️5e - Illusory Instrument0IllusionA TouchControl
☄️5e - Infestation0ConjurationA 30 ft.CONPoison, Move
☄️5e - Lightning Lure0EvocationA 15 ft.STRLightning, Pulling
☄️5e - Mage Hand0ConjurationA 30 ft.—Utility
☄️5e - Magic Fling0TransmutationBA TouchRangedBludgeoning, Piercing, Slashing
☄️5e - Message0DivinationA 120 ft.—Communication, Utility
☄️5e - Mind Sliver0EnchantmentA 60 ft.INTPsychic, Debuff
☄️5e - Minor Illusion0IllusionA 30 ft.—Control
☄️5e - Poison Spray0EvocationA 30 ft.RangedPoison
☄️5e - Prestidigitation0TransmutationA 10 ft.—Control
☄️5e - Rend Flesh0NecromancyA 60 ft.CONPoisoned, Necrotic, Blood Magic
☄️5e - Sapping String0NecromancyA 30 ft.CONNecrotic, Prone, Blood Magic
☄️5e - Sword Burst0EvocationA Self (5 ft. Emanation)DEXForce, AOE
☄️5e - Thaumaturgy0TransmutationA 30 ft.—Control
☄️5e - Thunderclap0EvocationA Self (5 ft. Emanation)CONThunder, AOE
☄️5e - Toll the Dead0NecromancyA 60 ft.WISNecrotic
☄️5e - True Strike0DivinationA SelfWeaponRadiant
☄️5e - Vicious Mockery0EnchantmentA 60 ft.WISPsychic, Taunted
☄️5e - Void Maw0NecromancyA 60 ft.RangedNecrotic
Showing 37 of 37 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Absorb Blood1NecromancyR 30 ft.—Healing
☄️5e - Acidic Fumes1TransmutationA Self (15 ft. Cone)CONAcid
☄️5e - Armor of Agathys1AbjurationA Self—Temp. HP, Cold, Fire, Lightning, Necrotic, Radiant
☄️5e - Arms of Hadar1ConjurationA Self (10 ft. Emanation)STRNecrotic
☄️5e - Bane1EnchantmentAx30 ft.CHADebuff, Blood Magic, Curse
☄️5e - Captivate Undead1NecromancyAx60 ft.CHACharmed
☄️5e - Cause Fear1IllusionAx60 ft.WISFrightened
☄️5e - Charm Person1EnchantmentA 30 ft.WISCharmed
☄️5e - Cloak of Shadow1IllusionBAxSelf—Buff
☄️5e - Clue1DivinationA [R] Self (30 ft. Emanation)—Exploration, Ritual
☄️5e - Color Spray1IllusionA 15 ft. ConeCONBlinded
☄️5e - Command1EnchantmentA 60 ft.WISControl
☄️5e - Comprehend Languages1DivinationA [R] Self—Social, Ritual
☄️5e - Detect Magic1DivinationA [R]xSelf (30 ft. Emanation)—Detection, Ritual
☄️5e - Disguise Self1IllusionA Self—Utility, Social
☄️5e - Disrupting Note1EnchantmentBA 60 ft.CONDebuff, Psychic
☄️5e - Dissonant Whispers1EnchantmentA 60 ft.WISPsychic, Movement
☄️5e - Elevated Sight1DivinationAxSelf—Exploration
☄️5e - Envenom1TransmutationAx60 ft.CONPoison, Poisoned
☄️5e - Expeditious Retreat1TransmutationBAxSelf—Movement
☄️5e - Find Familiar1Conjuration1h [R] 10 ft.—Summoning, Ritual
☄️5e - Flawed Reconstruction1TransmutationA Touch—Healing
☄️5e - Furys Chorus1EnchantmentAx60 ft. (20 ft. Sphere)CHAControl
☄️5e - Hellish Rebuke1EvocationR 60 ft.DEXFire
☄️5e - Hex1EnchantmentBAx90 ft.—Necrotic, Impaired, Curse
☄️5e - Hideous Laughter1EnchantmentAx30 ft.WISProne, Incapacitated
☄️5e - Illusory Script1Illusion1m [R] Touch—Communication, Ritual
☄️5e - Mark of Fate1AbjurationR 30 ft.—ADV, Buff
☄️5e - Neutralize Aura1Abjuration1 MinutexTouch—Buff
☄️5e - Protection from Evil and Good1AbjurationAxTouch—Buff
☄️5e - Shield1AbjurationR Self—AC
☄️5e - Silent Image1IllusionAx60 ft. (15 ft. Cube)—Control
☄️5e - Sleep1IllusionAx60 ft. (5 ft. Sphere)WISIncapacitated
☄️5e - Speak with Animals1DivinationA [R] Self—Communication, Ritual
☄️5e - Spray of Cards1ConjurationA Self (15 ft. Cone)DEXForce, Hindered
☄️5e - Unseen Servant1ConjurationA [R] 60 ft.—Social, Ritual
☄️5e - Witch Bolt1EvocationAx60 ft.RangedLightning
Showing 32 of 32 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Augury2Divination1m [R] Self—Foreknowledge, Ritual
☄️5e - Battle Familiar2ConjurationA 10 ft.—Summoning
☄️5e - Blindness-Deafness2TransmutationA 120 ft.CONBlinded, Deafened
☄️5e - Borrowed Knowledge2DivinationA Self—Utility, Proficiency
☄️5e - Chain of Conviction2ConjurationBA 30 ft.STRForce, Pulling, Tethered, ADV
☄️5e - Chorus of the Lost2NecromancyAx60 ft. (15 ft. Sphere)WISPsychic, Frightened
☄️5e - Cloud of Daggers2ConjurationAx60 ft. (5 ft. Cube)—Slashing
☄️5e - Crown of Madness2EnchantmentAx120 ft.WISCharmed
☄️5e - Darkness2EvocationAx60 ft. (15 ft. Sphere)—Darkness
☄️5e - Detect Thoughts2DivinationA [R]xSelf (30 ft. Emanation)WISDetection, Utility, Ritual
☄️5e - Dueling Ground2Abjuration10m [R] Touch—Social, Ritual
☄️5e - Enthrall2EnchantmentAx60 ft.WISDebuff
☄️5e - Fortunes Favor2Divination1m 60 ft.—ADV
☄️5e - Freezing Grasp2NecromancyA TouchMeleeCold, Movement
☄️5e - Grasping Ghost2NecromancyA 60 ft.STRNecrotic, Pushing
☄️5e - Harrowing Ballad2EnchantmentBAx120 ft.INTCharmed, Psychic, DISADV
☄️5e - Hold Person2EnchantmentAx60 ft.WISParalyzed
☄️5e - Invisibility2IllusionAxTouch—Invisible
☄️5e - Magic Weapon2TransmutationBA Touch—Buff
☄️5e - Mind Spike2DivinationAx120 ft.WISPsychic, Detection
☄️5e - Mind Whip2EnchantmentA 90 ft.INTPsychic, Dazed
☄️5e - Mirror Image2IllusionA Self—Buff
☄️5e - Misty Step2ConjurationBA Self (30 ft.)—Teleportation
☄️5e - Mockerys Snare2AbjurationBAxTouchWISNecrotic, Restrained
☄️5e - Protect Threshold2AbjurationA [R] TouchWISPsychic, Utility, Ritual
☄️5e - Ray of Enfeeblement2NecromancyAx60 ft.CONHindered, Weakened
☄️5e - Sanguine Secrets2DivinationBA 30 ft.—Foreknowledge, Advantage, Blood Magic
☄️5e - Shadows Veil2IllusionBAxSelf—Invisible
☄️5e - Spider Climb2TransmutationAxTouch—Movement
☄️5e - Suggestion2EnchantmentAx30 ft.WISCharmed
☄️5e - Uncertain Footing2IllusionAx120 ft.INTSlowed
☄️5e - Unraveling Whisper2EnchantmentA 30 ft.WISPsychic, Frightened, Vulnerability
Showing 37 of 37 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Antagonize3EnchantmentA 30 ft.WISPsychic, Control
☄️5e - Astral Flood3EvocationA Self (30 ft. Cone)DEXCold, Radiant, DISADV, Blinded
☄️5e - Bestow Curse3EnchantmentAxTouchWISCurse
☄️5e - Blink3ConjurationA Self—Utility
☄️5e - Concussive Burst3EvocationA Self (100 ft. Line)CONThunder, Deafened
☄️5e - Counterspell3AbjurationR 60 ft.—Negation
☄️5e - Crimson Harvest3NecromancyA Self (15 ft. Emanation)DEXNecrotic, Healing, Blood Magic
☄️5e - Crooked Ward3AbjurationAxTouch (30 ft. Sphere)—DISADV, Frightened
☄️5e - Cursed Cacophany3EnchantmentA [R]xUnlimitedWISDISADV, Curse, Ritual
☄️5e - Dispel Magic3AbjurationA 120 ft.—Negation
☄️5e - Enemies Abound3EnchantmentAx120 ft.INTControl
☄️5e - Fear3IllusionAxSelf (30 ft. Cone)WISTerrified
☄️5e - Fly3TransmutationAxTouch—Movement
☄️5e - Gaseous Form3TransmutationAxTouch—Utility
☄️5e - Hypnotic Pattern3IllusionAx120 ft. (15 ft. Sphere)WISCharmed, Incapacitated
☄️5e - Incite Greed3EnchantmentAx30 ft.WISCharmed
☄️5e - Inflict Doubt3EnchantmentAx120 ft.WISDISADV
☄️5e - Intellect Fortress3AbjurationAx30 ft.—Buff, Resistance
☄️5e - Isolation3EnchantmentAx120 ft.WISInvisible
☄️5e - Life Transference3NecromancyA 30 ft.—Healing, Blood Magic
☄️5e - Magic Circle3Abjuration1 Minute 10 ft. (10 ft. Cylinder)—Control
☄️5e - Major Image3IllusionAx120 ft. (20 ft. Cube)—Control
☄️5e - Martyr3NecromancyA Touch—Healing, Blood Magic
☄️5e - Mist of Mourning3EnchantmentAx60 ft. (20 ft. Sphere)CHAHindered, Slowed, Weakened
☄️5e - Osseus Impalement3ConjurationAx60 ft.DEXPiercing
☄️5e - Phantom Steed3Illusion1m [R] 30 ft.—Summoning
☄️5e - Protection from Energy3AbjurationAxTouch—Resistance
☄️5e - Remove Curse3AbjurationA Touch—Buff
☄️5e - Scarlet Dawn3EvocationA 120 ft. (20 ft. Cylinder)CONNecrotic, Healing, Blood Magic
☄️5e - Slow3TransmutationAx120 ft. (20 ft. Sphere)WISSlowed, AC
☄️5e - Spirit Shroud3NecromancyBAxSelf (10 ft. Emanation)—Cold, Necrotic, Radiant, Movement
☄️5e - Summon Fey3ConjurationAx90 ft.—Summoning
☄️5e - Summon Shadowspawn3ConjurationAx90 ft.—Summoning
☄️5e - Summon Undead3ConjurationAx90 ft.—Summoning
☄️5e - Tongues3DivinationA Touch—Detection
☄️5e - Vampiric Touch3NecromancyAxSelfMeleeNecrotic, Healing, Blood Magic
☄️5e - Vanish3ConjurationR Self—Teleportation
Showing 22 of 22 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Backlash4AbjurationR 60 ft.CONDamage Mitigation, Force
☄️5e - Banishment4AbjurationAx30 ft.CHABanishment
☄️5e - Black Tentacles4ConjurationAx90 ft. (10 ft. Sphere)STRBludgeoning, Restrained
☄️5e - Blight4NecromancyA 30 ft.CONNecrotic
☄️5e - Buried Alive4TransmutationA 60 ft.STRControl
☄️5e - Charm Monster4EnchantmentA 30 ft.WISCharmed
☄️5e - Compulsion4EnchantmentAx30 ft.WISCharmed
☄️5e - Confusion4EnchantmentAx90 ft. (10 ft. Sphere)WISConfused
☄️5e - Consuming Pyre4EvocationAx90 ft.DEXFire, Necrotic, Radiant
☄️5e - Dimension Door4ConjurationA Self (500 ft.)—Teleportation
☄️5e - Distorted Distance4IllusionAx120 ft. (60 ft. Sphere)INTPsychic
☄️5e - Doomtide4ConjurationAx120 ft. (20 ft. Sphere)WISPsychic, Debuff, Circle
☄️5e - Faithful Hound4ConjurationA 30 ft.DEXForce
☄️5e - Festering Blast4NecromancyA Self (60 ft. Line)CONNecrotic, Poisoned
☄️5e - Gate Seal4Abjuration1m 60 ft. (15 ft. Sphere)—Control
☄️5e - Hallucinatory Terrain4Illusion10m 300 ft. (150 ft. Cube)—Control
☄️5e - Murder of Crows4ConjurationA Self (30 ft. Cone)DEXPiercing, Blinded
☄️5e - Psychic Lance4EnchantmentA 120 ft.INTPsychic, Incapacitated
☄️5e - Ride the Rifts4ConjurationA Self (60 ft. Line)DEXLightning, Thunder, Teleportation
☄️5e - Sickening Radiance4EvocationAx120 ft. (30 ft. Sphere)CONRadiant
☄️5e - Summon Aberration4ConjurationAx90 ft.—Summoning
☄️5e - Zone of Amicability4EnchantmentA Self (60 ft. Emanation)—Social
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Class Features

Level 1: Beseech Patron (Flavor)

During a 😴Long Rest, while sleeping or meditating, you can access an Inner Sanctum within your mind. Its appearance is influenced by your psyche and is subject to change. While inside your Inner Sanctum, you can attempt to contact your Patron.

If they choose to respond, they enter your mind and you might possibly be able to see or hear them. While connected to your Patron in this way, you’re aware of your surroundings but you can’t take Actions or move. Your Patron chooses when to end the connection, or you can make a WIS Save against your own ☄️Spell Save DC. Success: The connection ends.

Your Inner Sanctum can look different depending on your Patron. It could be in a foggy blackness, wreathed in flames, or emitting a blinding light. Your Patron has full control over your dream state and can shape the environment, create landscapes, objects, creatures, and images.

Level 1: Magical Cunning

You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Warlock spell slots but no more than a number equal to 1/2 x your maximum.

Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest.

Level 1: Pact Boon

Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice:

Pact Familiar

You learn the ☄️Find Familiar spell and can cast it as a ⚔️Magic action without expending a spell slot.

When you cast the spell, your Familiar uses the 🐺Pact Familiar stat block, instead of the regular stat block.

Additionally, when you take the ⚔️Attack action, you can forgo one of your own 🎲Attacks to allow your Familiar to make one 🎲Attack of its own with its Reaction.

Pact Tome

Stitching together strands of shadow, you conjure forth a book in your hand at the end of a Short or Long Rest. This Book of Shadows (you determine its appearance) contains eldritch magic that only you can access, granting you the benefits below. The book disappears if you conjure another book with this feature or if you die.

Cantrips and Rituals: When the book appears, choose three cantrips, and choose two level 1 ☄️Ritual spells. The spells can be from any ☄️Spell Source, and they must be spells you don’t already have prepared. While the book is on your person, you have the chosen spells prepared, and they function as Warlock spells for you.

Spellcasting Focus: You can use the book as a 🗡️Two-Handed 🎩Grimoire 🎩Spellcasting Focus with the 🎩Channel and 🎩Expand 🎩Spell Focus Mastery Properties.

Pact Weapon

As a Bonus Action, you can conjure a Pact Weapon in your hand—a Simple or Martial melee 🗡️Weapon of your choice with which you bond—or create a bond with a magic weapon you touch; you can’t bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a 🎩Spellcasting Focus with a 🎩Spell Focus Mastery Property of your choice, except for the 🎩Bolster property. If your Pact Weapon is a two-handed weapon, you may assign it two 🎩Spell Focus Mastery Properties, or the 🎩Bolster property.

Whenever you 🎲Attack with the bonded weapon, you can use your Spellcasting Ability for the 🎲Attack and 💔Damage Rolls instead of using STR or DEX; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.

Your bond with the weapon ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.

Level 2: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 3: Archetype (Subclass)

Choose one Archetype, which represents you best. Your Archetpye grants you new abilities at 3rd, 7th, 11th, 15th, and 19th level.

Showing 2 of 2 entries
ArchetypeDescription
🦸‍♀️5e - Archfey PatronYour pact draws on the power of the realm of the Fey. When you choose this subclass, you might make a deal with an archfey.
🦸‍♀️5e - Undead PatronYou've made a pact with a creature that defies the cycle of life and death: a powerful lich, a vampire, or another entity of undeath.

Level 4: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 5: Pact Keeper

You gain the following benefits, depending on your Pact Boon:

Far Scribe

A new page appears in your Book of Shadows. With your permission, a creature can take an Action to write its name on that page, which can contain a number of names equal to your Spellcasting Ability (minimum of 1).

You can cast the ☄️Sending spell, targeting a creature whose name is on the page, without using a spell slot and without using ☄️Material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.

As a ⚔️Magic action, you can erase a name on the page by touching it.

Investment of the Chain Master

When you cast ☄️Find Familiar, using your Pact Familiar feature, you infuse the summoned Familiar with a measure of your eldritch power, granting the creature the following benefits.

All Abilities: The Familiar gains all benefits from the Climbing, Flying, and Swimming abilities.

Damage Type: Whenever the Familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead.

Healing: Whenever you or your Familiar regains 💖Hit Points, while you are within 100 feet of each other, the creature that didn’t get healed, regains the same amount of 💖Hit Points as the other creature.

Hit Points: Increase your Familiar’s 💖Hit Points by an amount equal to your spellcasting Ability + your Warlock level.

Quick Attack: As a Bonus Action, you can command the Familiar to take one Action.

Resistance: When the Familiar takes damage, you can take a Reaction to grant it Resistance against that damage.

Your Attack and Save DC: If the Familiar 🎲Attacks, it uses your Spell Attack Modifier for its 🎲Attack Roll; also if the Familiar forces a creature to make a 🎲Save, it uses your ☄️Spell Save DC.

Thirsting Blade

When you take the ⚔️Attack action on your turn, using your Pact Weapon, you can 🎲Attack twice with the weapon.

Level 5: Warlock Class Feat

You gain one Warlock 🥇Class Feat, for which you qualify. For the purpose of this feature, you also qualify for Warlock 🥇Class Feats that require you to be level 6.

Level 6: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 7: Archetype Feature

You gain the 7th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 8: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 9: Great Pact Boon

You gain the following benefits:

Favor of the Master

At the end of a Long Rest, choose one level 1 or higher Warlock spell you have prepared. Your Pact Familiar can cast that spell once, at level 5, and it regains the ability to do so after finishing a Short Rest. A Familiar can only know one spell at a time and forgets the old one, if you teach it a new one.

Gift of the Protectors

A new page appears in your Book of Shadows. With your permission, a creature can take an Action to write its name on that page, which can contain a number of names equal to your Spellcasting Ability (minimum of 1).

When any creature whose name is on the page is reduced to 0 💖Hit Points but not killed outright, the creature magically drops to 1 💖Hit Point instead. Once this magic is triggered, no creature can benefit from it until you finish a Long Rest.

As a ⚔️Magic action, you can erase a name on the page by touching it.

Lifedrinker

Once per turn when you hit a creature with your Pact Weapon, you can deal an extra 1d6 Necrotic, Psychic, or Radiant damage (your choice) to the creature, and you can expend one of your 💖Hit Dice to roll it and regain a number of 💖Hit Points equal to the roll + your CON (minimum of 1 Hit Point).

Level 9: Warlock Class Feat

You gain one Warlock 🥇Class Feat, for which you qualify.

Level 10: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 11: Archetype Feature

You gain the 11th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 11: Mystic Arcanum

Your patron grants you a magical secret called an arcanum. Choose one level 6 ☄️Occult spell as this Arcanum.

You can cast your Arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again.

As shown in the Warlock Features table, you gain another ☄️Occult spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest.

Whenever you gain a Warlock level, you can replace one of your Arcanum spells with another ☄️Occult spell of the same level.

Level 12: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 13: Mystic Arcanum

You gain a level 7 ☄️Occult of your choice as your Arcanum.

Level 13: Warlock Class Feat

You gain one Warlock 🥇Class Feat, for which you qualify.

Level 14: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 15: Archetype Feature

You gain the 15th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 15: Mystic Arcanum

You gain a level 8 ☄️Occult of your choice as your Arcanum.

Level 16: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 17: Mystic Arcanum

You gain a level 9 ☄️Occult of your choice as your Arcanum.

Level 17: Warlock Class Feat

You gain one Warlock 🥇Class Feat, for which you qualify.

Level 18: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 19: Archetype Feature

You gain the 19th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 20: Eldritch Master

You master your eldritch magic. You gain the following benefits:

Magical Cunning: When you use your Magical Cunning feature, you regain all your expended Warlock spell slots. In addition, you can use the feature three times, before you must finish a Long Rest to use it again.

Mystic Arcanum: You can cast both your level 6 and 7 Arcanum spells twice without expending a spell slot, and you must finish a Long Rest before you can cast them again.

Warlock Class Feat: You gain one Warlock 🥇Class Feat, for which you qualify.

Level 20: Feats

You gain one 🥇Epic Boon Feat, one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Inspiration/Quelle

Inspiration/Quelle

Class Artwork: Nèstor Ossandón Leal; Class Artwork Warlock Player’s Handbook 2024
Class Features: Player’s Handbook 2024; A5e; DC 20; Self