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🗡️5e - Weapons🗡️

Armor, Shields, and Weaponry

An assassin’s lucky dagger, a knight’s heraldic shield, a tavern brawler’s favorite pair of brass knuckles — the tools of your character’s trade can come to define them almost as much as their physical abilities. For an adventurer, danger lurks around every corner. The quality, maintenance, and properties of your gear can be the difference between life and death.

Your character class grants proficiency with different types of weapons and armor, but your background determines what materials and styles of gear you’re most comfortable with.

When selecting your character’s gear, think about its origins. Did they purchase their equipment, or were parts of it a gift? Did they scrounge mismatched pieces off a battlefield, or commission a fine piece from their family artisan? What aesthetics and functionality did the original maker of a piece put into it, and why? You can also think about why your character uses a certain piece of gear and what it means to them. Do they see the sword as an extension of their arm, or is it a tool to pick up and discard as needed? The answers to these questions can help give a sense of who your character is on the battlefield, and how they came to be that way.

Your class grants proficiency with certain weapons, representing the weapons you have been trained to use. Different weapons deal different amounts of damage, have different properties, and can be used to attack from different ranges. Melee weapons are held or thrown, while ranged weapons propel ammunition great distances. When making an attack with a weapon, you add either your Strength or Dexterity modifier to the roll, depending on the weapon’s type, as well as your proficiency bonus, if applicable.

The Weapons table in this section shows the game’s main weapons. The table lists the cost and weight of each weapon, as well as the following details:

Type: Every weapon has a type: Simple or Martial. Weapon proficiencies are usually tied to one of these types. For example, you might have proficiency with Simple weapons.

Melee or Ranged: A weapon is classified as either Melee or Ranged. A Melee weapon is used to attack a target within 5 feet, whereas a Ranged weapon is used to attack at a greater distance.

Category: Every weapon falls into a category, like “Polearm”, or “Sword”. Some features interact with a specific weapon category and some weapons might fall into more than one category.

Damage: The table lists the amount of damage a weapon deals when an attacker hits with it as well as the type of that damage.

Properties: Any properties a weapon has are listed in the Properties column. Each property is defined in the 🗡️Weapon Properties section.

Mastery: Each weapon has a mastery property, which is defined in the 🗡️Weapon Mastery Properties section later in this chapter. To use that property, you must be a Martial Class, or have a feature that lets you use it.

Weapon Proficiency

Anyone can wield a weapon, but you must have proficiency with it to add your Proficiency Bonus to an attack roll you make with it. A player character’s features can provide weapon proficiencies. A monster is proficient with any weapon in its stat block.

List of all Weapons
Showing 38 of 38 entries
NameTypeCategoryDamageDamagetypePropertiesMasteryAWeightCost
5e - BlowgunSimple RangedCrossbow1d4PiercingAmmunition, Light, Range [30/120]Vex 0,5 kg10 SP
5e - DartSimple RangedPolearm1d4PiercingFinesse, Light, Thrown, Range [20/60]Vex 0,1 kg1 CP
5e - Light CrossbowSimple RangedCrossbow1d8PiercingAmmunition, Misfire [1], Range [80/320], Two-HandedSlow 2,5 kg25 SP
5e - ShortbowSimple RangedBow1d6PiercingAmmunition, Range [80/320], Two-HandedVex 1 kg25 SP
5e - SlingSimple RangedBow1d4BludgeoningAmmunition, Light, Range [30/120]Slow -2 CP
5e - ClubSimple MeleeHammer1d4BludgeoningLightSlow 1 kg2 CP
5e - DaggerSimple MeleeSword1d4PiercingFinesse, Light, Thrown, Range [20/60]Nick 0,4 kg2 SP
5e - GreatclubSimple MeleeHammer1d8BludgeoningTwo-HandedPush 5 kg4 CP
5e - HandaxeSimple MeleeAxe1d6SlashingLight, Thrown, Range [20/60]Vex 1 kg5 SP
5e - JavelinSimple MeleePolearm1d6PiercingThrown, Range [30/120]Slow 1 kg6 CP
5e - Light HammerSimple MeleeHammer1d4BludgeoningLight, Thrown, Range [20/60]Nick 1 kg2 SP
5e - MaceSimple MeleeHammer1d6BludgeoningLightSap 2 kg5 SP
5e - QuarterstaffSimple MeleePolearm1d6BludgeoningVersatile [1d8]Topple 2 kg4 CP
5e - SickleSimple MeleeAxe1d4SlashingLightNick 1 kg1 SP
5e - SpearSimple MeleePolearm1d6PiercingReach [10 ft.], Versatile [1d8]Sap 1,5 kg1 SP
5e - Hand CrossbowMartial RangedCrossbow1d6PiercingAmmunition, Light, Misfire [2], Range [30/120]Vex 1,5 kg75 SP
5e - Heavy CrossbowMartial RangedCrossbow1d10PiercingAmmunition, Heavy, Misfire [1], Range [100/400], Two-HandedPush 9 kg50 SP
5e - LongbowMartial RangedBow1d8PiercingAmmunition, Heavy, Range [150/600], Two-HandedSlow 1 kg50 SP
5e - MusketMartial RangedFirearm1d12PiercingAmmunition, Misfire [4], Range [40/120], Two-HandedSlow 5 kg500 SP
5e - PistolMartial RangedFirearm1d10PiercingAmmunition, Misfire [3], Range [30/90]Vex 1,5 kg250 SP
5e - BattleaxeMartial MeleeAxe1d8SlashingVersatile [1d10]Topple 2 kg10 SP
5e - FlailMartial MeleeHammer1d8BludgeoningLightSap 1 kg10 SP
5e - GlaiveMartial MeleePolearm1d10SlashingHeavy, Reach [10 ft.], Two-HandedGraze 3 kg20 SP
5e - GreataxeMartial MeleeAxe1d12SlashingHeavy, Two-HandedCleave 3,5 kg30 SP
5e - GreatswordMartial MeleeSword2d6SlashingHeavy, Two-HandedGraze 3 kg50 SP
5e - HalberdMartial MeleePolearm1d10SlashingHeavy, Reach [10 ft.], Two-HandedCleave 3 kg20 SP
5e - LanceMartial MeleePolearm1d10PiercingHeavy, Reach [10 ft.], Two-Handed (unless mounted)Topple 3 kg10 SP
5e - LongswordMartial MeleeSword1d8SlashingFinesse, Versatile [1d10]Sap 1,5 kg15 SP
5e - MaulMartial MeleeHammer2d6BludgeoningHeavy, Two-HandedTopple 5 kg10 SP
5e - MorningstarMartial MeleeHammer1d8BludgeoningVersatile [1d10]Sap 2 kg15 SP
5e - PikeMartial MeleePolearm1d10PiercingHeavy, Reach [10 ft.], Two-HandedPush 9 kg5 SP
5e - RapierMartial MeleeSword1d8PiercingFinesseVex 1 kg25 SP
5e - ScimitarMartial MeleeSword1d6SlashingFinesse, LightSap 1,5 kg25 SP
5e - ShortswordMartial MeleeSword1d6PiercingFinesse, LightVex 1 kg10 SP
5e - TridentMartial MeleePolearm1d8PiercingThrown, Range [20/60], Versatile [1d10]Topple 2 kg5 SP
5e - War PickMartial MeleeHammer1d8PiercingVersatile [1d10]Sap 1 kg5 SP
5e - WarhammerMartial MeleeHammer1d8BludgeoningVersatile [1d10]Push 2,5 kg15 SP
5e - WhipMartial MeleeWhip1d6SlashingFinesse, Reach [15 ft.]Topple 1,5 kg2 SP
Showing 10 of 10 entries
NameCategoryDamageDamagetypePropertiesMasteryAWeightCost
5e - ClubHammer1d4BludgeoningLightSlow 1 kg2 CP
5e - DaggerSword1d4PiercingFinesse, Light, Thrown, Range [20/60]Nick 0,4 kg2 SP
5e - GreatclubHammer1d8BludgeoningTwo-HandedPush 5 kg4 CP
5e - HandaxeAxe1d6SlashingLight, Thrown, Range [20/60]Vex 1 kg5 SP
5e - JavelinPolearm1d6PiercingThrown, Range [30/120]Slow 1 kg6 CP
5e - Light HammerHammer1d4BludgeoningLight, Thrown, Range [20/60]Nick 1 kg2 SP
5e - MaceHammer1d6BludgeoningLightSap 2 kg5 SP
5e - QuarterstaffPolearm1d6BludgeoningVersatile [1d8]Topple 2 kg4 CP
5e - SickleAxe1d4SlashingLightNick 1 kg1 SP
5e - SpearPolearm1d6PiercingReach [10 ft.], Versatile [1d8]Sap 1,5 kg1 SP
Showing 5 of 5 entries
NameCategoryDamageDamagetypePropertiesMasteryAWeightCost
5e - BlowgunCrossbow1d4PiercingAmmunition, Light, Range [30/120]Vex 0,5 kg10 SP
5e - DartPolearm1d4PiercingFinesse, Light, Thrown, Range [20/60]Vex 0,1 kg1 CP
5e - Light CrossbowCrossbow1d8PiercingAmmunition, Misfire [1], Range [80/320], Two-HandedSlow 2,5 kg25 SP
5e - ShortbowBow1d6PiercingAmmunition, Range [80/320], Two-HandedVex 1 kg25 SP
5e - SlingBow1d4BludgeoningAmmunition, Light, Range [30/120]Slow -2 CP
Showing 18 of 18 entries
NameCategoryDamageDamagetypePropertiesMasteryAWeightCost
5e - BattleaxeAxe1d8SlashingVersatile [1d10]Topple 2 kg10 SP
5e - FlailHammer1d8BludgeoningLightSap 1 kg10 SP
5e - GlaivePolearm1d10SlashingHeavy, Reach [10 ft.], Two-HandedGraze 3 kg20 SP
5e - GreataxeAxe1d12SlashingHeavy, Two-HandedCleave 3,5 kg30 SP
5e - GreatswordSword2d6SlashingHeavy, Two-HandedGraze 3 kg50 SP
5e - HalberdPolearm1d10SlashingHeavy, Reach [10 ft.], Two-HandedCleave 3 kg20 SP
5e - LancePolearm1d10PiercingHeavy, Reach [10 ft.], Two-Handed (unless mounted)Topple 3 kg10 SP
5e - LongswordSword1d8SlashingFinesse, Versatile [1d10]Sap 1,5 kg15 SP
5e - MaulHammer2d6BludgeoningHeavy, Two-HandedTopple 5 kg10 SP
5e - MorningstarHammer1d8BludgeoningVersatile [1d10]Sap 2 kg15 SP
5e - PikePolearm1d10PiercingHeavy, Reach [10 ft.], Two-HandedPush 9 kg5 SP
5e - RapierSword1d8PiercingFinesseVex 1 kg25 SP
5e - ScimitarSword1d6SlashingFinesse, LightSap 1,5 kg25 SP
5e - ShortswordSword1d6PiercingFinesse, LightVex 1 kg10 SP
5e - TridentPolearm1d8PiercingThrown, Range [20/60], Versatile [1d10]Topple 2 kg5 SP
5e - War PickHammer1d8PiercingVersatile [1d10]Sap 1 kg5 SP
5e - WarhammerHammer1d8BludgeoningVersatile [1d10]Push 2,5 kg15 SP
5e - WhipWhip1d6SlashingFinesse, Reach [15 ft.]Topple 1,5 kg2 SP
Showing 5 of 5 entries
NameCategoryDamageDamagetypePropertiesMasteryAWeightCost
5e - Hand CrossbowCrossbow1d6PiercingAmmunition, Light, Misfire [2], Range [30/120]Vex 1,5 kg75 SP
5e - Heavy CrossbowCrossbow1d10PiercingAmmunition, Heavy, Misfire [1], Range [100/400], Two-HandedPush 9 kg50 SP
5e - LongbowBow1d8PiercingAmmunition, Heavy, Range [150/600], Two-HandedSlow 1 kg50 SP
5e - MusketFirearm1d12PiercingAmmunition, Misfire [4], Range [40/120], Two-HandedSlow 5 kg500 SP
5e - PistolFirearm1d10PiercingAmmunition, Misfire [3], Range [30/90]Vex 1,5 kg250 SP

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