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🐺5e - Pact Familiar🐺
This creature can be summoned with the ☄️Find Familiar spell, if cast by a 🦸♀️Warlock with the Pact Familiar feature.
Pact Familiar 5e
Tiny Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Monstrosity, Ooze, Plant, or Undead | CR 1Armor Class: 14
Hit Points: 20 (8d4)
Initiative: +3 (13)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +3 | +0 | +2 | +2 | +2 |
Resistances: Acid (Acid- Dragon, or Elemental; Ooze), Cold (Ice- Dragon, or Elemental), Fire (Fire- Dragon, or Elemental; Construct, Fiend), Lightning (Lightning- Dragon, or Elemental; Plant), Necrotic (Undead), Poison (Poison- Dragon, or Elemental; Beast, Monstrosity), Psychic (Aberration, Fey), Radiant (Celestial)
Skills: Perception +5, Stealth +5
Senses: Blindsight 30 ft., Darkvision 120 ft., Passive Perception 15
Languages: Telepathy 100 ft. (works only with you), Knows the languages you speak
Traits
Magic Resistance: The familiar has ADV on Saves against spells and other magical effects.
Amphibious (Swimming Only): The familiar can breathe air and water.
Flyby (Flying Only): The familiar doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.
Spider Climb (Climbing Only): The familiar can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
| Attacks | Attack Bonus | Save DC | Speed |
|---|---|---|---|
| 1 | +5 | 13 | 30 ft., Climb 30 ft. (Climbing only), Fly 60 ft. (Flying only), Swim 30 ft. (Swimming only) |
Natural Weapon: Melee, 1d4 + 3 Bludgeoning, Piercing, or Slashing plus 2d6 damage of the same type this familiar has Resistance against.
Invisibility: The familiar casts ☄️Invisibility on itself, requiring no spell components and using CHA as the spellcasting ability.
Quelle
Quelle/Inspiration
Self