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🦸♀️5e - Paladin🦸♀️
Bildrechts
Paladins are united by their oaths to stand against the forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side.
Almost by definition, the life of a Paladin is an adventuring life, for every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a world’s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Class Table
| Level | PB | HP | Hit Die | Ability Increase | Channel Oath | Features |
|---|---|---|---|---|---|---|
| 1st | +2 | 10 + CON | +1d10 | - | Divine Sense, Lay on Hands, Paladin’s Smite | |
| 2nd | +2 | +6 + CON | +1d10 | - | Class Feat, General Feat, Skill Feat | |
| 3rd | +2 | +6 + CON | +1d10 | 2 | Archetype | |
| 4th | +2 | +6 + CON | +1d10 | +1 (max +4) | 2 | Class Feat, General Feat, Skill Feat |
| 5th | +3 | +6 + CON | +1d10 | 2 | Faithful Steed, Sacred Aura | |
| 6th | +3 | +6 + CON | +1d10 | 2 | Class Feat, General Feat, Skill Feat | |
| 7th | +3 | +6 + CON | +1d10 | 2 | Archetype Feature | |
| 8th | +3 | +6 + CON | +1d10 | +1 (max +5) | 2 | Class Feat, General Feat, Skill Feat |
| 9th | +4 | +6 + CON | +1d10 | 2 | Abjure Foes | |
| 10th | +4 | +6 + CON | +1d10 | 2 | Class Feat, General Feat, Skill Feat | |
| 11th | +4 | +6 + CON | +1d10 | 3 | Archetype Feature | |
| 12th | +4 | +6 + CON | +1d10 | +1 (max +5) | 3 | Class Feat, General Feat, Skill Feat |
| 13th | +5 | +6 + CON | +1d10 | 3 | Radiant Strikes | |
| 14th | +5 | +6 + CON | +1d10 | 3 | Class Feat, General Feat, Skill Feat | |
| 15th | +5 | +6 + CON | +1d10 | 3 | Archetype Feature | |
| 16th | +5 | +6 + CON | +1d10 | +1 (max +5) | 3 | Class Feat, General Feat, Skill Feat |
| 17th | +6 | +6 + CON | +1d10 | 3 | Undying Sentinel | |
| 18th | +6 | +6 + CON | +1d10 | 3 | Class Feat, General Feat, Skill Feat | |
| 19th | +6 | +6 + CON | +1d10 | 3 | Archetype Feature | |
| 20th | +6 | +6 + CON | +1d10 | +1 (max +6) | 3 | Aura Expansion, Epic Boon, Class Feat, General Feat, Skill Feat |
Core Class Traits
Starting Proficiencies
Armor Training Light Armor, Medium Armor, Heavy Armor, Light Shields, Medium Shields, Heavy Shields Weapon Proficiencies Simple, Martial Spellcasting Focus Proficiencies Holy Symbols Saving Throw Proficiencies Choose one proficiency of each A and B: (A) Constitution OR Wisdom; (B) Strength OR Charisma Skill Proficiencies Choose 2: Athletics, Acrobatics, Endurance, History, Insight, Intimidation, Medicine, Persuasion, Occultism, and Religion Tool Proficiencies - Starting Equipment Choose A or B: (A) 1 Armor worth less than 150 SP, a Shield, 1 Weapon, Holy Symbol, Priest’s Pack, 10 SP; (B) 150 SP
Martial Class
Maneuver Ability: Strength or Dexterity
Maneuver Attack: STR/DEX + Proficiency Bonus
Maneuver Save DC: 8 + STR/DEX + Proficiency Bonus
Combat Traditions: You gain proficiency in two of the following Combat Traditions: 🤺Attentiveness, 🤺Comradery, 🤺Might, 🤺Prowess
Exertion: The Martial Table shows how much Exertion you have to use Manuevers. To use one of these Maneuvers, you must expend an amount of Exertion as defined by the Maneuver. You regain any spent Exertion at the end of a Short or Long Rest.
Maneuvers: You know a number of Maneuvers from Combat Traditions you are proficient in as shown in the Martial Table. The Maneuvers Known column of the Martial table shows when you learn more maneuvers from a tradition you are proficient with, while the Maneuver Degree column shows the highest degree you can select maneuvers from at a given level. Whenever you gain a Level in this Class you can replace one of your Maneuvers with another Maneuver of your choice.
Fighting Style: You gain one Fighting Style 🥇Class Feat of your choice.
Weapon Masteries: You can use the 🗡️Mastery Properties of all Weapons you are proficient in.
Extra Attack: Starting at 5th Level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Starting at 17th Level you can attack three times. This is shown in the Martial table below.
Martial Table
Martial Table
Level Exertion Maneuvers Known Maneuver Degree Attacks per Attack Action 1st 2 1 1st 1 2nd 2 2 1st 1 3rd 3 2 1st 1 4th 3 3 1st 1 5th 4 3 1st 2 6th 5 4 1st 2 7th 6 4 2nd 2 8th 6 5 2nd 2 9th 7 5 2nd 2 10th 7 5 2nd 2 11th 8 6 2nd 2 12th 8 6 2nd 2 13th 9 6 3rd 2 14th 9 6 3rd 2 15th 9 7 3rd 2 16th 9 7 3rd 2 17th 10 7 3rd 3 18th 10 7 3rd 3 19th 10 8 4th 3 20th 10 8 4th 3
Class Maneuvers
| Tradition | Description | Classes |
|---|---|---|
| 🤺5e - Attentiveness | Insightful, Reactive, Perceptive | Adept, Blood Hunter, Fighter, Hunter, Marshal, Paladin, Rogue |
| 🤺5e - Comradery | Teamwork, Supportive, Social | Barbarian, Fighter, Marshal, Paladin, Rogue |
| 🤺5e - Might | Power, Hardiness, Tough, Brutal | Adept, Barbarian, Fighter, Paladin |
| 🤺5e - Prowess | Tactical, Skilled, Confidence, Conviction, Resist Magic | Barbarian, Blood Hunter, Fighter, Hunter, Marshal, Paladin |
Fighting Style Feats
Spellcaster Class
Spellcasting
Spellcasting Ability: Charisma
Spell Attack: CHA + Proficiency Bonus
Spell Save DC: 8 + CHA + Proficiency Bonus
Spellcasting Focus: Holy Symbol (Which can be painted on your shield)
Spell List: ☄️Divine Spell Source
Spell Slots: The Spellcaster Table shows how many Spell Slots you have to cast Spells. To cast one of these Spells, you must expend a Slot of the Spell’s level or higher. You regain all expended spell slots when you finish a Long Rest.
Cantrips: Whenever you gain a Level in this Class, you can replace one of your cantrips with another cantrip of your choice from your Spell List.
Spells: You prepare a number of spells from your Spell List as shown in your Class’s the Spellcaster Table. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Divine spells for which you have spell slots.
Spellcasting Focus Masteries: You can use the 🎩Spell Focus Mastery Properties of all 🎩Spellcasting Foci you are proficient in.
Spellcaster Table
Spellcaster Table: Half Caster
Level Cantrips Spells 1st 2nd 3rd 4th 5th 1st 1 2 2 — — — — 2nd 1 3 2 — — — — 3rd 2 4 3 — — — — 4th 2 5 3 — — — — 5th 2 6 4 2 — — — 6th 2 7 4 2 — — — 7th 2 8 4 3 — — — 8th 2 9 4 3 — — — 9th 3 10 4 3 2 — — 10th 3 10 4 3 2 — — 11th 3 11 4 3 3 — — 12th 3 11 4 3 3 — — 13th 3 12 4 3 3 1 — 14th 3 12 4 3 3 1 — 15th 3 13 4 3 3 2 — 16th 4 13 4 3 3 2 — 17th 4 14 4 3 3 3 1 18th 4 14 4 3 3 3 1 19th 4 15 4 3 3 3 2 20th 4 15 4 3 3 3 2
Spell List
| Name | Description |
|---|---|
| ☄️5e - Divine Spell Source | Divine magic draws power from divine beings, such as deities, their followers or the manifestations of abstract universal concepts. |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Brightlance | 0 | Evocation | A | 120 ft. | Spell Attack | Lightning, Radiant | |
| ☄️5e - Cleanse | 0 | Abjuration | A | Touch | — | Healing | |
| ☄️5e - Flare | 0 | Evocation | A | 60 ft. | Ranged | Radiant, Exposed, Light | |
| ☄️5e - Friends | 0 | Enchantment | A | x | 10 ft. | WIS | Charmed |
| ☄️5e - Guidance | 0 | Divination | R | 10 ft. | — | Buff | |
| ☄️5e - Hellfire Flare | 0 | Evocation | A | 120 ft. | CHA | Fire, Necrotic | |
| ☄️5e - Holy Ward | 0 | Abjuration | R | 15 ft. | — | Debuff | |
| ☄️5e - Light | 0 | Evocation | A | Touch | DEX | Light | |
| ☄️5e - Mending | 0 | Transmutation | 1m | Touch | — | Utility | |
| ☄️5e - Message | 0 | Divination | A | 120 ft. | — | Communication, Utility | |
| ☄️5e - Mind Sliver | 0 | Enchantment | A | 60 ft. | INT | Psychic, Debuff | |
| ☄️5e - Pestilence | 0 | Conjuration | A | x | 60 ft. (10 ft. Sphere) | CON | Piercing |
| ☄️5e - Produce Flame | 0 | Conjuration | BA | Self | DEX | Fire, Light | |
| ☄️5e - Resistance | 0 | Abjuration | R | 10 ft. | — | Buff | |
| ☄️5e - Sacred Flame | 0 | Evocation | A | 60 ft. | DEX | Radiant | |
| ☄️5e - Spare the Dying | 0 | Necromancy | BA | 15 ft. | — | Healing | |
| ☄️5e - Thaumaturgy | 0 | Transmutation | A | 30 ft. | — | Control | |
| ☄️5e - Toll the Dead | 0 | Necromancy | A | 60 ft. | WIS | Necrotic | |
| ☄️5e - Word of Radiance | 0 | Evocation | A | Self (5 ft. Emanation) | CON | Radiant, AOE | |
| ☄️5e - Bane | 1 | Enchantment | A | x | 30 ft. | CHA | Debuff, Blood Magic, Curse |
| ☄️5e - Bless | 1 | Enchantment | A | x | 30 ft. | — | Buff |
| ☄️5e - Captivate Undead | 1 | Necromancy | A | x | 60 ft. | CHA | Charmed |
| ☄️5e - Ceremony | 1 | Abjuration | 1h [R] | Touch | — | Buff, Ritual | |
| ☄️5e - Clue | 1 | Divination | A [R] | Self (30 ft. Emanation) | — | Exploration, Ritual | |
| ☄️5e - Command | 1 | Enchantment | A | 60 ft. | WIS | Control | |
| ☄️5e - Compelled Duel | 1 | Enchantment | BA | x | 30 ft. | WIS | Control, Taunted |
| ☄️5e - Create or Destroy Water | 1 | Transmutation | A | 30 ft. (15 ft. Sphere) | — | Creation | |
| ☄️5e - Cure Wounds | 1 | Abjuration | A | Touch | — | Healing | |
| ☄️5e - Detect Evil and Good | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | Detection, Ritual | |
| ☄️5e - Detect Magic | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | — | Detection, Ritual |
| ☄️5e - Detect Poison and Disease | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | — | Detection, Ritual |
| ☄️5e - Divine Favor | 1 | Transmutation | BA | Self | — | Radiant | |
| ☄️5e - Earth Tremor | 1 | Transmutation | A | Self (10 ft. Emanation) | STR | Bludgeoning, Difficult Terrain, Prone | |
| ☄️5e - Elevated Sight | 1 | Divination | A | x | Self | — | Exploration |
| ☄️5e - Find Familiar | 1 | Conjuration | 1h [R] | 10 ft. | — | Summoning, Ritual | |
| ☄️5e - Furys Chorus | 1 | Enchantment | A | x | 60 ft. (20 ft. Sphere) | CHA | Control |
| ☄️5e - Guiding Bolt | 1 | Evocation | A | 120 ft. | Ranged | Radiant, Exposed | |
| ☄️5e - Healing Word | 1 | Abjuration | BA | 60 ft. | — | Healing | |
| ☄️5e - Hellish Rebuke | 1 | Evocation | R | 60 ft. | DEX | Fire | |
| ☄️5e - Heroism | 1 | Enchantment | A | x | Touch | — | Temp. HP, Immunity |
| ☄️5e - Identify | 1 | Divination | 1m [R] | Touch | — | Detection, Ritual | |
| ☄️5e - Inflict Wounds | 1 | Necromancy | A | Touch | CON | Necrotic | |
| ☄️5e - Mark of Fate | 1 | Abjuration | R | 30 ft. | — | ADV, Buff | |
| ☄️5e - Neutralize Aura | 1 | Abjuration | 1 Minute | x | Touch | — | Buff |
| ☄️5e - Protection from Evil and Good | 1 | Abjuration | A | x | Touch | — | Buff |
| ☄️5e - Purify Food and Drink | 1 | Transmutation | A [R] | 10 ft. (5 ft. Sphere) | — | Utility, Ritual | |
| ☄️5e - Sanctuary | 1 | Abjuration | BA | 30 ft. | WIS | Buff | |
| ☄️5e - Shield of Faith | 1 | Abjuration | BA | x | 60 ft. | — | AC |
| ☄️5e - Wardaway | 1 | Abjuration | A | 60 ft. | CON | Force, Dazed | |
| ☄️5e - Aid | 2 | Abjuration | A | 30 ft. | — | Healing, Temp. HP | |
| ☄️5e - Augury | 2 | Divination | 1m [R] | Self | — | Foreknowledge, Ritual | |
| ☄️5e - Blindness-Deafness | 2 | Transmutation | A | 120 ft. | CON | Blinded, Deafened | |
| ☄️5e - Borrowed Knowledge | 2 | Divination | A | Self | — | Utility, Proficiency | |
| ☄️5e - Calm Emotions | 2 | Enchantment | A | x | 60 ft. (20 ft. Sphere) | CHA | Charmed, Frightened |
| ☄️5e - Chain of Conviction | 2 | Conjuration | BA | 30 ft. | STR | Force, Pulling, Tethered, ADV | |
| ☄️5e - Chorus of the Lost | 2 | Necromancy | A | x | 60 ft. (15 ft. Sphere) | WIS | Psychic, Frightened |
| ☄️5e - Continual Flame | 2 | Evocation | 1 Minute | Touch | — | Light | |
| ☄️5e - Dueling Ground | 2 | Abjuration | 10m [R] | Touch | — | Social, Ritual | |
| ☄️5e - Enhance Ability | 2 | Transmutation | A | x | Touch | — | Buff, ADV |
| ☄️5e - Find Steed | 2 | Conjuration | A | 30 ft. | — | Summoning | |
| ☄️5e - Find Traps | 2 | Divination | A | 120 ft. | — | Detection | |
| ☄️5e - Gentle Repose | 2 | Necromancy | A [R] | Touch | — | Social, Ritual | |
| ☄️5e - Grasping Ghost | 2 | Necromancy | A | 60 ft. | STR | Necrotic, Pushing | |
| ☄️5e - Helpful Homunculi | 2 | Conjuration | A [R] | Self | — | Summoning, Utility, Ritual | |
| ☄️5e - Hold Person | 2 | Enchantment | A | x | 60 ft. | WIS | Paralyzed |
| ☄️5e - Lesser Restoration | 2 | Abjuration | BA | Touch | — | Healing | |
| ☄️5e - Locate Object | 2 | Divination | A | x | Self (300 m Emanation) | — | Detection |
| ☄️5e - Magic Weapon | 2 | Transmutation | BA | Touch | — | Buff | |
| ☄️5e - Mockerys Snare | 2 | Abjuration | BA | x | Touch | WIS | Necrotic, Restrained |
| ☄️5e - Pinky Swear | 2 | Abjuration | A | Touch | — | Social | |
| ☄️5e - Prayer of Healing | 2 | Abjuration | 10 Minutes | 30 ft. | — | Healing, Short Rest | |
| ☄️5e - Protection from Poison | 2 | Abjuration | A | Touch | — | Resistance, Poison, Poisoned | |
| ☄️5e - Searing Orb | 2 | Evocation | A | 60 ft. (10 ft. Sphere) | Ranged/ CON | Radiant, Blinded | |
| ☄️5e - Silence | 2 | Illusion | A [R] | x | 120 ft. (20 ft. Sphere) | — | Silenced, Ritual |
| ☄️5e - Spiritual Weapon | 2 | Evocation | BA | 60 ft. | Melee | Force | |
| ☄️5e - Warding Bond | 2 | Abjuration | A | Touch | — | AC, Resistance | |
| ☄️5e - Zone of Truth | 2 | Enchantment | A [R] | 60 ft. (15 ft. Sphere) | CHA | Detection | |
| ☄️5e - Animate Date | 3 | Necromancy | 1 Minute | 10 ft. | — | Creation, Blood Magic | |
| ☄️5e - Astral Flood | 3 | Evocation | A | Self (30 ft. Cone) | DEX | Cold, Radiant, DISADV, Blinded | |
| ☄️5e - Aura of Vitality | 3 | Abjuration | A | x | Self (30 ft. Emanation) | — | Healing |
| ☄️5e - Beacon of Hope | 3 | Abjuration | A | x | 30 ft. | — | ADV, Healing |
| ☄️5e - Bestow Curse | 3 | Enchantment | A | x | Touch | WIS | Curse |
| ☄️5e - Clairvoyance | 3 | Divination | 10 Minutes | x | 1 mile (1,6 km) | — | Detection |
| ☄️5e - Crusaders Mantle | 3 | Evocation | A | x | Self (30 ft. Emanation) | — | Radiant |
| ☄️5e - Daylight | 3 | Evocation | A | 60 ft. (60 ft. Sphere) | — | Light | |
| ☄️5e - Dispel Magic | 3 | Abjuration | A | 120 ft. | — | Negation | |
| ☄️5e - Elemental Weapon | 3 | Transmutation | A | x | Touch | — | Buff, Acid, Cold, Fire, Lightning, Thunder |
| ☄️5e - Feign Death | 3 | Necromancy | A [R] | Touch | — | Utility, Ritual | |
| ☄️5e - Glyph of Warding | 3 | Abjuration | 1 Hour | Touch | DEX | Acid, Cold, Fire, Lightning, Thunder | |
| ☄️5e - Incite Greed | 3 | Enchantment | A | x | 30 ft. | WIS | Charmed |
| ☄️5e - Life Transference | 3 | Necromancy | A | 30 ft. | — | Healing, Blood Magic | |
| ☄️5e - Magic Circle | 3 | Abjuration | 1 Minute | 10 ft. (10 ft. Cylinder) | — | Control | |
| ☄️5e - Martyr | 3 | Necromancy | A | Touch | — | Healing, Blood Magic | |
| ☄️5e - Mass Healing Word | 3 | Abjuration | BA | 60 ft. | — | Healing | |
| ☄️5e - Meld Into Stone | 3 | Transmutation | A [R] | Touch | — | Utility, Ritual | |
| ☄️5e - Moonglow | 3 | Evocation | A | 60 ft. | — | Light, Temp HP | |
| ☄️5e - Mote of Faith | 3 | Conjuration | A | x | 150 ft. (15 ft. Sphere) | WIS | Blinded, Fire, Psychic, Radiant |
| ☄️5e - Protection from Energy | 3 | Abjuration | A | x | Touch | — | Resistance |
| ☄️5e - Remove Curse | 3 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Revivify | 3 | Necromancy | A | Touch | — | Healing | |
| ☄️5e - Scarlet Dawn | 3 | Evocation | A | 120 ft. (20 ft. Cylinder) | CON | Necrotic, Healing, Blood Magic | |
| ☄️5e - Sending | 3 | Divination | A | Unlimited | — | Communication | |
| ☄️5e - Silver Lance | 3 | Evocation | A | Self (120 ft. Line) | CON | Piercing, Bleeding | |
| ☄️5e - Speak with Dead | 3 | Divination | A [R] | 10 ft. | — | Communication, Ritual | |
| ☄️5e - Spirit Guardians | 3 | Conjuration | A | x | Self (15 ft. Emanation) | WIS | Necrotic, Radiant, Movement |
| ☄️5e - Spirit Shroud | 3 | Necromancy | BA | x | Self (10 ft. Emanation) | — | Cold, Necrotic, Radiant, Movement |
| ☄️5e - Tongues | 3 | Divination | A | Touch | — | Detection | |
| ☄️5e - Water Walk | 3 | Transmutation | A [R] | 30 ft. | — | Utility, Ritual | |
| ☄️5e - Aura of Desecration | 4 | Abjuration | A | x | Slef (30 ft. Emanation) | CON | Necrotic, Wounded |
| ☄️5e - Aura of Life | 4 | Abjuration | A | x | Self (30 ft. Emanation) | — | Healing |
| ☄️5e - Aura of Purity | 4 | Abjuration | A | x | Self (30 ft. Emanation) | — | Buff |
| ☄️5e - Banishment | 4 | Abjuration | A | x | 30 ft. | CHA | Banishment |
| ☄️5e - Consuming Pyre | 4 | Evocation | A | x | 90 ft. | DEX | Fire, Necrotic, Radiant |
| ☄️5e - Death Ward | 4 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Divination | 4 | Divination | A [R] | Self | — | Foreknowledge | |
| ☄️5e - Doomtide | 4 | Conjuration | A | x | 120 ft. (20 ft. Sphere) | WIS | Psychic, Debuff, Circle |
| ☄️5e - Freedom of Movement | 4 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Guardian of Faith | 4 | Conjuration | A | 30 ft. | DEX | Radiant | |
| ☄️5e - Last Rites | 4 | Abjuration | A | 120 ft. | WIS | Radiant | |
| ☄️5e - Locate Creature | 4 | Divination | A | x | Self (300 m Emanation) | — | Detection |
| ☄️5e - Sanctum of the Shepherd | 4 | Abjuration | 1m [R] | 5 ft. (20 ft. Sphere) | — | AC, Ritual | |
| ☄️5e - Stone Shape | 4 | Transmutation | A | Touch | — | Control | |
| ☄️5e - Stars Grace | — | Abjuration | R | Self | — | Buff |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Cleanse | 0 | Abjuration | A | Touch | — | Healing | |
| ☄️5e - Holy Ward | 0 | Abjuration | R | 15 ft. | — | Debuff | |
| ☄️5e - Resistance | 0 | Abjuration | R | 10 ft. | — | Buff | |
| ☄️5e - Pestilence | 0 | Conjuration | A | x | 60 ft. (10 ft. Sphere) | CON | Piercing |
| ☄️5e - Produce Flame | 0 | Conjuration | BA | Self | DEX | Fire, Light | |
| ☄️5e - Guidance | 0 | Divination | R | 10 ft. | — | Buff | |
| ☄️5e - Message | 0 | Divination | A | 120 ft. | — | Communication, Utility | |
| ☄️5e - Friends | 0 | Enchantment | A | x | 10 ft. | WIS | Charmed |
| ☄️5e - Mind Sliver | 0 | Enchantment | A | 60 ft. | INT | Psychic, Debuff | |
| ☄️5e - Brightlance | 0 | Evocation | A | 120 ft. | Spell Attack | Lightning, Radiant | |
| ☄️5e - Flare | 0 | Evocation | A | 60 ft. | Ranged | Radiant, Exposed, Light | |
| ☄️5e - Hellfire Flare | 0 | Evocation | A | 120 ft. | CHA | Fire, Necrotic | |
| ☄️5e - Light | 0 | Evocation | A | Touch | DEX | Light | |
| ☄️5e - Sacred Flame | 0 | Evocation | A | 60 ft. | DEX | Radiant | |
| ☄️5e - Word of Radiance | 0 | Evocation | A | Self (5 ft. Emanation) | CON | Radiant, AOE | |
| ☄️5e - Spare the Dying | 0 | Necromancy | BA | 15 ft. | — | Healing | |
| ☄️5e - Toll the Dead | 0 | Necromancy | A | 60 ft. | WIS | Necrotic | |
| ☄️5e - Mending | 0 | Transmutation | 1m | Touch | — | Utility | |
| ☄️5e - Thaumaturgy | 0 | Transmutation | A | 30 ft. | — | Control |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Ceremony | 1 | Abjuration | 1h [R] | Touch | — | Buff, Ritual | |
| ☄️5e - Cure Wounds | 1 | Abjuration | A | Touch | — | Healing | |
| ☄️5e - Healing Word | 1 | Abjuration | BA | 60 ft. | — | Healing | |
| ☄️5e - Mark of Fate | 1 | Abjuration | R | 30 ft. | — | ADV, Buff | |
| ☄️5e - Neutralize Aura | 1 | Abjuration | 1 Minute | x | Touch | — | Buff |
| ☄️5e - Protection from Evil and Good | 1 | Abjuration | A | x | Touch | — | Buff |
| ☄️5e - Sanctuary | 1 | Abjuration | BA | 30 ft. | WIS | Buff | |
| ☄️5e - Shield of Faith | 1 | Abjuration | BA | x | 60 ft. | — | AC |
| ☄️5e - Wardaway | 1 | Abjuration | A | 60 ft. | CON | Force, Dazed | |
| ☄️5e - Find Familiar | 1 | Conjuration | 1h [R] | 10 ft. | — | Summoning, Ritual | |
| ☄️5e - Clue | 1 | Divination | A [R] | Self (30 ft. Emanation) | — | Exploration, Ritual | |
| ☄️5e - Detect Evil and Good | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | Detection, Ritual | |
| ☄️5e - Detect Magic | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | — | Detection, Ritual |
| ☄️5e - Detect Poison and Disease | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | — | Detection, Ritual |
| ☄️5e - Elevated Sight | 1 | Divination | A | x | Self | — | Exploration |
| ☄️5e - Identify | 1 | Divination | 1m [R] | Touch | — | Detection, Ritual | |
| ☄️5e - Bane | 1 | Enchantment | A | x | 30 ft. | CHA | Debuff, Blood Magic, Curse |
| ☄️5e - Bless | 1 | Enchantment | A | x | 30 ft. | — | Buff |
| ☄️5e - Command | 1 | Enchantment | A | 60 ft. | WIS | Control | |
| ☄️5e - Compelled Duel | 1 | Enchantment | BA | x | 30 ft. | WIS | Control, Taunted |
| ☄️5e - Furys Chorus | 1 | Enchantment | A | x | 60 ft. (20 ft. Sphere) | CHA | Control |
| ☄️5e - Heroism | 1 | Enchantment | A | x | Touch | — | Temp. HP, Immunity |
| ☄️5e - Guiding Bolt | 1 | Evocation | A | 120 ft. | Ranged | Radiant, Exposed | |
| ☄️5e - Hellish Rebuke | 1 | Evocation | R | 60 ft. | DEX | Fire | |
| ☄️5e - Captivate Undead | 1 | Necromancy | A | x | 60 ft. | CHA | Charmed |
| ☄️5e - Inflict Wounds | 1 | Necromancy | A | Touch | CON | Necrotic | |
| ☄️5e - Create or Destroy Water | 1 | Transmutation | A | 30 ft. (15 ft. Sphere) | — | Creation | |
| ☄️5e - Divine Favor | 1 | Transmutation | BA | Self | — | Radiant | |
| ☄️5e - Earth Tremor | 1 | Transmutation | A | Self (10 ft. Emanation) | STR | Bludgeoning, Difficult Terrain, Prone | |
| ☄️5e - Purify Food and Drink | 1 | Transmutation | A [R] | 10 ft. (5 ft. Sphere) | — | Utility, Ritual |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Aid | 2 | Abjuration | A | 30 ft. | — | Healing, Temp. HP | |
| ☄️5e - Dueling Ground | 2 | Abjuration | 10m [R] | Touch | — | Social, Ritual | |
| ☄️5e - Lesser Restoration | 2 | Abjuration | BA | Touch | — | Healing | |
| ☄️5e - Mockerys Snare | 2 | Abjuration | BA | x | Touch | WIS | Necrotic, Restrained |
| ☄️5e - Pinky Swear | 2 | Abjuration | A | Touch | — | Social | |
| ☄️5e - Prayer of Healing | 2 | Abjuration | 10 Minutes | 30 ft. | — | Healing, Short Rest | |
| ☄️5e - Protection from Poison | 2 | Abjuration | A | Touch | — | Resistance, Poison, Poisoned | |
| ☄️5e - Warding Bond | 2 | Abjuration | A | Touch | — | AC, Resistance | |
| ☄️5e - Chain of Conviction | 2 | Conjuration | BA | 30 ft. | STR | Force, Pulling, Tethered, ADV | |
| ☄️5e - Find Steed | 2 | Conjuration | A | 30 ft. | — | Summoning | |
| ☄️5e - Helpful Homunculi | 2 | Conjuration | A [R] | Self | — | Summoning, Utility, Ritual | |
| ☄️5e - Augury | 2 | Divination | 1m [R] | Self | — | Foreknowledge, Ritual | |
| ☄️5e - Borrowed Knowledge | 2 | Divination | A | Self | — | Utility, Proficiency | |
| ☄️5e - Find Traps | 2 | Divination | A | 120 ft. | — | Detection | |
| ☄️5e - Locate Object | 2 | Divination | A | x | Self (300 m Emanation) | — | Detection |
| ☄️5e - Calm Emotions | 2 | Enchantment | A | x | 60 ft. (20 ft. Sphere) | CHA | Charmed, Frightened |
| ☄️5e - Hold Person | 2 | Enchantment | A | x | 60 ft. | WIS | Paralyzed |
| ☄️5e - Zone of Truth | 2 | Enchantment | A [R] | 60 ft. (15 ft. Sphere) | CHA | Detection | |
| ☄️5e - Continual Flame | 2 | Evocation | 1 Minute | Touch | — | Light | |
| ☄️5e - Searing Orb | 2 | Evocation | A | 60 ft. (10 ft. Sphere) | Ranged/ CON | Radiant, Blinded | |
| ☄️5e - Spiritual Weapon | 2 | Evocation | BA | 60 ft. | Melee | Force | |
| ☄️5e - Silence | 2 | Illusion | A [R] | x | 120 ft. (20 ft. Sphere) | — | Silenced, Ritual |
| ☄️5e - Chorus of the Lost | 2 | Necromancy | A | x | 60 ft. (15 ft. Sphere) | WIS | Psychic, Frightened |
| ☄️5e - Gentle Repose | 2 | Necromancy | A [R] | Touch | — | Social, Ritual | |
| ☄️5e - Grasping Ghost | 2 | Necromancy | A | 60 ft. | STR | Necrotic, Pushing | |
| ☄️5e - Blindness-Deafness | 2 | Transmutation | A | 120 ft. | CON | Blinded, Deafened | |
| ☄️5e - Enhance Ability | 2 | Transmutation | A | x | Touch | — | Buff, ADV |
| ☄️5e - Magic Weapon | 2 | Transmutation | BA | Touch | — | Buff |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Animate Date | 3 | Necromancy | 1 Minute | 10 ft. | — | Creation, Blood Magic | |
| ☄️5e - Astral Flood | 3 | Evocation | A | Self (30 ft. Cone) | DEX | Cold, Radiant, DISADV, Blinded | |
| ☄️5e - Aura of Vitality | 3 | Abjuration | A | x | Self (30 ft. Emanation) | — | Healing |
| ☄️5e - Beacon of Hope | 3 | Abjuration | A | x | 30 ft. | — | ADV, Healing |
| ☄️5e - Bestow Curse | 3 | Enchantment | A | x | Touch | WIS | Curse |
| ☄️5e - Clairvoyance | 3 | Divination | 10 Minutes | x | 1 mile (1,6 km) | — | Detection |
| ☄️5e - Crusaders Mantle | 3 | Evocation | A | x | Self (30 ft. Emanation) | — | Radiant |
| ☄️5e - Daylight | 3 | Evocation | A | 60 ft. (60 ft. Sphere) | — | Light | |
| ☄️5e - Dispel Magic | 3 | Abjuration | A | 120 ft. | — | Negation | |
| ☄️5e - Elemental Weapon | 3 | Transmutation | A | x | Touch | — | Buff, Acid, Cold, Fire, Lightning, Thunder |
| ☄️5e - Feign Death | 3 | Necromancy | A [R] | Touch | — | Utility, Ritual | |
| ☄️5e - Glyph of Warding | 3 | Abjuration | 1 Hour | Touch | DEX | Acid, Cold, Fire, Lightning, Thunder | |
| ☄️5e - Incite Greed | 3 | Enchantment | A | x | 30 ft. | WIS | Charmed |
| ☄️5e - Life Transference | 3 | Necromancy | A | 30 ft. | — | Healing, Blood Magic | |
| ☄️5e - Magic Circle | 3 | Abjuration | 1 Minute | 10 ft. (10 ft. Cylinder) | — | Control | |
| ☄️5e - Martyr | 3 | Necromancy | A | Touch | — | Healing, Blood Magic | |
| ☄️5e - Mass Healing Word | 3 | Abjuration | BA | 60 ft. | — | Healing | |
| ☄️5e - Meld Into Stone | 3 | Transmutation | A [R] | Touch | — | Utility, Ritual | |
| ☄️5e - Moonglow | 3 | Evocation | A | 60 ft. | — | Light, Temp HP | |
| ☄️5e - Mote of Faith | 3 | Conjuration | A | x | 150 ft. (15 ft. Sphere) | WIS | Blinded, Fire, Psychic, Radiant |
| ☄️5e - Protection from Energy | 3 | Abjuration | A | x | Touch | — | Resistance |
| ☄️5e - Remove Curse | 3 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Revivify | 3 | Necromancy | A | Touch | — | Healing | |
| ☄️5e - Scarlet Dawn | 3 | Evocation | A | 120 ft. (20 ft. Cylinder) | CON | Necrotic, Healing, Blood Magic | |
| ☄️5e - Sending | 3 | Divination | A | Unlimited | — | Communication | |
| ☄️5e - Silver Lance | 3 | Evocation | A | Self (120 ft. Line) | CON | Piercing, Bleeding | |
| ☄️5e - Speak with Dead | 3 | Divination | A [R] | 10 ft. | — | Communication, Ritual | |
| ☄️5e - Spirit Guardians | 3 | Conjuration | A | x | Self (15 ft. Emanation) | WIS | Necrotic, Radiant, Movement |
| ☄️5e - Spirit Shroud | 3 | Necromancy | BA | x | Self (10 ft. Emanation) | — | Cold, Necrotic, Radiant, Movement |
| ☄️5e - Tongues | 3 | Divination | A | Touch | — | Detection | |
| ☄️5e - Water Walk | 3 | Transmutation | A [R] | 30 ft. | — | Utility, Ritual |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Aura of Desecration | 4 | Abjuration | A | x | Slef (30 ft. Emanation) | CON | Necrotic, Wounded |
| ☄️5e - Aura of Life | 4 | Abjuration | A | x | Self (30 ft. Emanation) | — | Healing |
| ☄️5e - Aura of Purity | 4 | Abjuration | A | x | Self (30 ft. Emanation) | — | Buff |
| ☄️5e - Banishment | 4 | Abjuration | A | x | 30 ft. | CHA | Banishment |
| ☄️5e - Consuming Pyre | 4 | Evocation | A | x | 90 ft. | DEX | Fire, Necrotic, Radiant |
| ☄️5e - Death Ward | 4 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Divination | 4 | Divination | A [R] | Self | — | Foreknowledge | |
| ☄️5e - Doomtide | 4 | Conjuration | A | x | 120 ft. (20 ft. Sphere) | WIS | Psychic, Debuff, Circle |
| ☄️5e - Freedom of Movement | 4 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Guardian of Faith | 4 | Conjuration | A | 30 ft. | DEX | Radiant | |
| ☄️5e - Last Rites | 4 | Abjuration | A | 120 ft. | WIS | Radiant | |
| ☄️5e - Locate Creature | 4 | Divination | A | x | Self (300 m Emanation) | — | Detection |
| ☄️5e - Sanctum of the Shepherd | 4 | Abjuration | 1m [R] | 5 ft. (20 ft. Sphere) | — | AC, Ritual | |
| ☄️5e - Stone Shape | 4 | Transmutation | A | Touch | — | Control |
Class Features
Level 1: Divine Sense (Flavor)
As a Bonus Action, you can open your awareness to detect Celestials, Fiends, and Undead. For the next 10 minutes or until you have the ☠️Incapacitated condition, you know the location of any creature of those types within 60 feet of yourself, and you know its creature type. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the ☄️Hallow spell.
Number of Uses: You can use this feature a number of times equal to your CHA, and you regain all expended uses when you finish a Long Rest.
Level 1: Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of 💖Hit Points equal to 5 x your Paladin level.
As a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of 💖Hit Points to that creature, up to the maximum amount remaining in the pool.
You can also expend 5 💖Hit Points from the pool of healing power to remove the ☠️Poisoned condition from the creature; those points don’t also restore 💖Hit Points to the creature.
Level 1: Paladin’s Smite
Once per turn, when you hit a creature with a melee 🎲Weapon Attack or an ⚔️Unarmed Strike, you can expend a spell slot to deal extra Necrotic or Radiant damage (your Choice) to the target, equal to 1d8 + 1d8 per level of the spell slot. The damage increases by 1d8 if the target is a Celestial, Fiend or an Undead.
You cannot cast any spells using a spell slot the turn you used this feature. If a Paladin’s Smite effect requires a 🎲Save, the 🎲DC equals the ☄️Spell Save DC from this class’s Spellcasting feature.
Level 2: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 3: Archetype (Subclass)
Choose one Archetype, which represents you best. Your Archetpye grants you new abilities at 3rd, 7th, 11th, 15th, and 19th level.
| Archetype | Description |
|---|---|
| 🦸♀️5e - Blackguard | Blackguards are Paladins who indulge their own ambitions. They wander the wilds as lost warriors, often becoming bandits and mercenaries. |
| 🦸♀️5e - Crusader | Crusaders travel the world in search for their true purpose and to protect the realm from forces beyond. |
| 🦸♀️5e - Guardian | Guardians are sworn to protect the common folk and guards against rampaging monsters. |
| 🦸♀️5e - Herald | Heralds follow their ideals of justice and order. These Paladins meet the archetype of the knight in shining armor. |
| 🦸♀️5e - Inquisitor | Inquisitors root evil out to burn it away utterly, giving light to all that is innocent and good. |
| 🦸♀️5e - Judge | Judges are sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. |
| 🦸♀️5e - Spellknight | Spellknights believe in maintaining the balance of power between the ordinary and the extraordinary, including themselves. |
| 🦸♀️5e - Sword Saint | Sword Saints steel their combat prowess on a daily basis. They are often swown to punishing those who have committed grievously evil acts. |
Level 4: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 5: Faithful Steed
You can call on the aid of an otherworldly steed. You gain the following benefits:
Find Steed: You always have the ☄️Find Steed spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest.
Strong Steed: While you are 🐴Mounted, you and your steed gain the following benefits:
- You cannot be unmounted against your will.
- Your mount has Resistance against all damage.
- Whenever your mount regains any 💖Hit Points, its 🏃♀️Speed increases by 20 feet until the end of your next turn.
Level 5: Sacred Aura
You radiate a protective, unseeable aura in a 10-foot Emanation that originates from you. The aura is inactive while you have the ☠️Incapacitated condition. You can have one of the following aura effects active at a time and you can change which effect is active, whenever you finish a Long Rest. While within the Emanation, you and your allies benefit from the aura’s effect:
Aura of Courage: You and your allies have Immunity to the ☠️Frightened condition. If a ☠️Frightened ally enters the aura, that condition has no effect on that ally while there.
Aura of Healing: Immediately after you or an ally casts a spell with a spell slot that restores 💖Hit Points to one creatures other than the spellcaster, both the spellcaster and the target regain 💖Hit Points equal to 2 x your CHA.
Aura of Protection: You and your allies in the aura gain a bonus to 🎲Saves equal to your CHA (minimum bonus of +1).
If another Paladin is present, a creature can benefit from only one Sacred Aura at a time; the creature chooses which aura while in them.
Level 6: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 7: Archetype Feature
You gain the 7th-level Archetype Feature of the Archetype you chose at 3rd level in this class.
Level 8: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 9: Abjure Foes
As a ⚔️Magic action, you can expend one use of your Channel Oath to overwhelm foes with awe. As you present your 🎩Holy Symbol or 🗡️Weapon, you can target a number of creatures equal to your CHA (minimum of one creature) that you can see within 60 feet of yourself. Each target makes a WIS Save. Failure: The creature has the ☠️Frightened condition for 1 minute or until it takes any damage. While ☠️Frightened in this way, a target is also ☠️Dazed.
Level 10: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 11: Archetype Feature
You gain the 11th-level Archetype Feature of the Archetype you chose at 3rd level in this class.
Level 12: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 13: Radiant Strikes
Your strikes now carry supernatural power. When you hit a creature with a melee 🎲Weapon Attack or an ⚔️Unarmed Strike, the target takes an extra 1d8 Necrotic or Radiant damage (your Choice).
Level 14: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 15: Archetype Feature
You gain the 15th-level Archetype Feature of the Archetype you chose at 3rd level in this class.
Level 16: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 17: Undying Sentinel
You gain the following benefits:
Ever Young: You can’t be aged magically, and you cease visibly aging.
Restore Life: When you are reduced to 0 💖Hit Points and not killed outright, you can drop to 1 💖Hit Point instead, and you regain a number of 💖Hit Points equal to 3 x your Paladin level.
Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest.
Level 18: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 19: Archetype Feature
You gain the 19th-level Archetype Feature of the Archetype you chose at 3rd level in this class.
Level 20: Aura Expansion
Your Sacred Aura is now a 30-foot Emanation.
Level 20: Feats
You gain one 🥇Epic Boon Feat, one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Inspiration/Quelle
Inspiration/Quelle
Class Artwork: Michael Broussard; Player’s Handbook 2024
