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🦸‍♀️5e - Paladin🦸‍♀️

Bildrechts

Regelwerk Klasse Paladin 5e.png

Paladins are united by their oaths to stand against the forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.

Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side.

Almost by definition, the life of a Paladin is an adventuring life, for every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a world’s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.

Class Table

LevelPBHPHit DieAbility IncreaseChannel OathFeatures
1st+210 + CON+1d10-Divine Sense, Lay on Hands, Paladin’s Smite
2nd+2+6 + CON+1d10-Class Feat, General Feat, Skill Feat
3rd+2+6 + CON+1d102Archetype
4th+2+6 + CON+1d10+1 (max +4)2Class Feat, General Feat, Skill Feat
5th+3+6 + CON+1d102Faithful Steed, Sacred Aura
6th+3+6 + CON+1d102Class Feat, General Feat, Skill Feat
7th+3+6 + CON+1d102Archetype Feature
8th+3+6 + CON+1d10+1 (max +5)2Class Feat, General Feat, Skill Feat
9th+4+6 + CON+1d102Abjure Foes
10th+4+6 + CON+1d102Class Feat, General Feat, Skill Feat
11th+4+6 + CON+1d103Archetype Feature
12th+4+6 + CON+1d10+1 (max +5)3Class Feat, General Feat, Skill Feat
13th+5+6 + CON+1d103Radiant Strikes
14th+5+6 + CON+1d103Class Feat, General Feat, Skill Feat
15th+5+6 + CON+1d103Archetype Feature
16th+5+6 + CON+1d10+1 (max +5)3Class Feat, General Feat, Skill Feat
17th+6+6 + CON+1d103Undying Sentinel
18th+6+6 + CON+1d103Class Feat, General Feat, Skill Feat
19th+6+6 + CON+1d103Archetype Feature
20th+6+6 + CON+1d10+1 (max +6)3Aura Expansion, Epic Boon, Class Feat, General Feat, Skill Feat

Core Class Traits

Starting Proficiencies

Armor TrainingLight Armor, Medium Armor, Heavy Armor, Light Shields, Medium Shields, Heavy Shields
Weapon ProficienciesSimple, Martial
Spellcasting Focus ProficienciesHoly Symbols
Saving Throw ProficienciesChoose one proficiency of each A and B: (A) Constitution OR Wisdom; (B) Strength OR Charisma
Skill ProficienciesChoose 2: Athletics, Acrobatics, Endurance, History, Insight, Intimidation, Medicine, Persuasion, Occultism, and Religion
Tool Proficiencies-
Starting EquipmentChoose A or B: (A) 1 Armor worth less than 150 SP, a Shield, 1 Weapon, Holy Symbol, Priest’s Pack, 10 SP; (B) 150 SP

Martial Class

Maneuver Ability: Strength or Dexterity
Maneuver Attack: STR/DEX + Proficiency Bonus
Maneuver Save DC: 8 + STR/DEX + Proficiency Bonus
Combat Traditions: You gain proficiency in two of the following Combat Traditions: 🤺Attentiveness, 🤺Comradery, 🤺Might, 🤺Prowess
Exertion: The Martial Table shows how much Exertion you have to use Manuevers. To use one of these Maneuvers, you must expend an amount of Exertion as defined by the Maneuver. You regain any spent Exertion at the end of a Short or Long Rest.
Maneuvers: You know a number of Maneuvers from Combat Traditions you are proficient in as shown in the Martial Table. The Maneuvers Known column of the Martial table shows when you learn more maneuvers from a tradition you are proficient with, while the Maneuver Degree column shows the highest degree you can select maneuvers from at a given level. Whenever you gain a Level in this Class you can replace one of your Maneuvers with another Maneuver of your choice.
Fighting Style: You gain one Fighting Style 🥇Class Feat of your choice.
Weapon Masteries: You can use the 🗡️Mastery Properties of all Weapons you are proficient in.
Extra Attack: Starting at 5th Level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Starting at 17th Level you can attack three times. This is shown in the Martial table below.

Martial Table

Martial Table

LevelExertionManeuvers KnownManeuver DegreeAttacks per Attack Action
1st211st1
2nd221st1
3rd321st1
4th331st1
5th431st2
6th541st2
7th642nd2
8th652nd2
9th752nd2
10th752nd2
11th862nd2
12th862nd2
13th963rd2
14th963rd2
15th973rd2
16th973rd2
17th1073rd3
18th1073rd3
19th1084th3
20th1084th3

Class Maneuvers

Showing 4 of 4 entries
TraditionDescriptionClasses
🤺5e - AttentivenessInsightful, Reactive, PerceptiveAdept, Blood Hunter, Fighter, Hunter, Marshal, Paladin, Rogue
🤺5e - ComraderyTeamwork, Supportive, SocialBarbarian, Fighter, Marshal, Paladin, Rogue
🤺5e - MightPower, Hardiness, Tough, BrutalAdept, Barbarian, Fighter, Paladin
🤺5e - ProwessTactical, Skilled, Confidence, Conviction, Resist MagicBarbarian, Blood Hunter, Fighter, Hunter, Marshal, Paladin

Fighting Style Feats

Showing 15 of 15 entries
FeatCategoryLevelPrerequisiteRepeatableSource
🥇5e - Fighting Style - ArcheryClass1Martial Class—Player's Handbook 2024
🥇5e - Fighting Style - Blind FightingClass1Martial Class—Player's Handbook 2024
🥇5e - Fighting Style - DefensiveClass1Martial Class—Player's Handbook 2024
🥇5e - Fighting Style - DuelingClass1Martial Class—Self
🥇5e - Fighting Style - Featherweight FightingClass1Martial Class—Self
🥇5e - Fighting Style - Great Weapon FightingClass1Martial Class—Player's Handbook 2024
🥇5e - Fighting Style - Heavyweight FightingClass1Martial Class—Self
🥇5e - Fighting Style - Improvised FightingClass1Martial Class—Self
🥇5e - Fighting Style - MountedClass1Martial Class——
🥇5e - Fighting Style - OpportunistClass1Martial Class—Grim Hollow: Player's Guide (2024)
🥇5e - Fighting Style - Shielded FightingClass1Martial Class—Self
🥇5e - Fighting Style - Technical FightingClass1Martial Class——
🥇5e - Fighting Style - Thrown Weapon FightingClass1Martial Class—Player's Handbook 2024
🥇5e - Fighting Style - Two-Weapon FightingClass1Martial Class—Player's Handbook 2024
🥇5e - Fighting Style - Unarmed FightingClass1Martial Class—Player's Handbook 2024

Spellcaster Class

Spellcasting

Spellcasting Ability: Charisma
Spell Attack: CHA + Proficiency Bonus
Spell Save DC: 8 + CHA + Proficiency Bonus
Spellcasting Focus: Holy Symbol (Which can be painted on your shield)
Spell List: ☄️Divine Spell Source
Spell Slots: The Spellcaster Table shows how many Spell Slots you have to cast Spells. To cast one of these Spells, you must expend a Slot of the Spell’s level or higher. You regain all expended spell slots when you finish a Long Rest.
Cantrips: Whenever you gain a Level in this Class, you can replace one of your cantrips with another cantrip of your choice from your Spell List.
Spells: You prepare a number of spells from your Spell List as shown in your Class’s the Spellcaster Table. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Divine spells for which you have spell slots.
Spellcasting Focus Masteries: You can use the 🎩Spell Focus Mastery Properties of all 🎩Spellcasting Foci you are proficient in.

Spellcaster Table

Spellcaster Table: Half Caster

LevelCantripsSpells1st2nd3rd4th5th
1st122————
2nd132————
3rd243————
4th253————
5th2642———
6th2742———
7th2843———
8th2943———
9th310432——
10th310432——
11th311433——
12th311433——
13th3124331—
14th3124331—
15th3134332—
16th4134332—
17th41443331
18th41443331
19th41543332
20th41543332

Spell List

Showing 1 of 1 entries
NameDescription
☄️5e - Divine Spell SourceDivine magic draws power from divine beings, such as deities, their followers or the manifestations of abstract universal concepts.
Showing 123 of 123 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Brightlance0EvocationA 120 ft.Spell AttackLightning, Radiant
☄️5e - Cleanse0AbjurationA Touch—Healing
☄️5e - Flare0EvocationA 60 ft.RangedRadiant, Exposed, Light
☄️5e - Friends0EnchantmentAx10 ft.WISCharmed
☄️5e - Guidance0DivinationR 10 ft.—Buff
☄️5e - Hellfire Flare0EvocationA 120 ft.CHAFire, Necrotic
☄️5e - Holy Ward0AbjurationR 15 ft.—Debuff
☄️5e - Light0EvocationA TouchDEXLight
☄️5e - Mending0Transmutation1m Touch—Utility
☄️5e - Message0DivinationA 120 ft.—Communication, Utility
☄️5e - Mind Sliver0EnchantmentA 60 ft.INTPsychic, Debuff
☄️5e - Pestilence0ConjurationAx60 ft. (10 ft. Sphere)CONPiercing
☄️5e - Produce Flame0ConjurationBA SelfDEXFire, Light
☄️5e - Resistance0AbjurationR 10 ft.—Buff
☄️5e - Sacred Flame0EvocationA 60 ft.DEXRadiant
☄️5e - Spare the Dying0NecromancyBA 15 ft.—Healing
☄️5e - Thaumaturgy0TransmutationA 30 ft.—Control
☄️5e - Toll the Dead0NecromancyA 60 ft.WISNecrotic
☄️5e - Word of Radiance0EvocationA Self (5 ft. Emanation)CONRadiant, AOE
☄️5e - Bane1EnchantmentAx30 ft.CHADebuff, Blood Magic, Curse
☄️5e - Bless1EnchantmentAx30 ft.—Buff
☄️5e - Captivate Undead1NecromancyAx60 ft.CHACharmed
☄️5e - Ceremony1Abjuration1h [R] Touch—Buff, Ritual
☄️5e - Clue1DivinationA [R] Self (30 ft. Emanation)—Exploration, Ritual
☄️5e - Command1EnchantmentA 60 ft.WISControl
☄️5e - Compelled Duel1EnchantmentBAx30 ft.WISControl, Taunted
☄️5e - Create or Destroy Water1TransmutationA 30 ft. (15 ft. Sphere)—Creation
☄️5e - Cure Wounds1AbjurationA Touch—Healing
☄️5e - Detect Evil and Good1DivinationA [R]xSelf (30 ft. Emanation)Detection, Ritual
☄️5e - Detect Magic1DivinationA [R]xSelf (30 ft. Emanation)—Detection, Ritual
☄️5e - Detect Poison and Disease1DivinationA [R]xSelf (30 ft. Emanation)—Detection, Ritual
☄️5e - Divine Favor1TransmutationBA Self—Radiant
☄️5e - Earth Tremor1TransmutationA Self (10 ft. Emanation)STRBludgeoning, Difficult Terrain, Prone
☄️5e - Elevated Sight1DivinationAxSelf—Exploration
☄️5e - Find Familiar1Conjuration1h [R] 10 ft.—Summoning, Ritual
☄️5e - Furys Chorus1EnchantmentAx60 ft. (20 ft. Sphere)CHAControl
☄️5e - Guiding Bolt1EvocationA 120 ft.RangedRadiant, Exposed
☄️5e - Healing Word1AbjurationBA 60 ft.—Healing
☄️5e - Hellish Rebuke1EvocationR 60 ft.DEXFire
☄️5e - Heroism1EnchantmentAxTouch—Temp. HP, Immunity
☄️5e - Identify1Divination1m [R] Touch—Detection, Ritual
☄️5e - Inflict Wounds1NecromancyA TouchCONNecrotic
☄️5e - Mark of Fate1AbjurationR 30 ft.—ADV, Buff
☄️5e - Neutralize Aura1Abjuration1 MinutexTouch—Buff
☄️5e - Protection from Evil and Good1AbjurationAxTouch—Buff
☄️5e - Purify Food and Drink1TransmutationA [R] 10 ft. (5 ft. Sphere)—Utility, Ritual
☄️5e - Sanctuary1AbjurationBA 30 ft.WISBuff
☄️5e - Shield of Faith1AbjurationBAx60 ft.—AC
☄️5e - Wardaway1AbjurationA 60 ft.CONForce, Dazed
☄️5e - Aid2AbjurationA 30 ft.—Healing, Temp. HP
☄️5e - Augury2Divination1m [R] Self—Foreknowledge, Ritual
☄️5e - Blindness-Deafness2TransmutationA 120 ft.CONBlinded, Deafened
☄️5e - Borrowed Knowledge2DivinationA Self—Utility, Proficiency
☄️5e - Calm Emotions2EnchantmentAx60 ft. (20 ft. Sphere)CHACharmed, Frightened
☄️5e - Chain of Conviction2ConjurationBA 30 ft.STRForce, Pulling, Tethered, ADV
☄️5e - Chorus of the Lost2NecromancyAx60 ft. (15 ft. Sphere)WISPsychic, Frightened
☄️5e - Continual Flame2Evocation1 Minute Touch—Light
☄️5e - Dueling Ground2Abjuration10m [R] Touch—Social, Ritual
☄️5e - Enhance Ability2TransmutationAxTouch—Buff, ADV
☄️5e - Find Steed2ConjurationA 30 ft.—Summoning
☄️5e - Find Traps2DivinationA 120 ft.—Detection
☄️5e - Gentle Repose2NecromancyA [R] Touch—Social, Ritual
☄️5e - Grasping Ghost2NecromancyA 60 ft.STRNecrotic, Pushing
☄️5e - Helpful Homunculi2ConjurationA [R] Self—Summoning, Utility, Ritual
☄️5e - Hold Person2EnchantmentAx60 ft.WISParalyzed
☄️5e - Lesser Restoration2AbjurationBA Touch—Healing
☄️5e - Locate Object2DivinationAxSelf (300 m Emanation)—Detection
☄️5e - Magic Weapon2TransmutationBA Touch—Buff
☄️5e - Mockerys Snare2AbjurationBAxTouchWISNecrotic, Restrained
☄️5e - Pinky Swear2AbjurationA Touch—Social
☄️5e - Prayer of Healing2Abjuration10 Minutes 30 ft.—Healing, Short Rest
☄️5e - Protection from Poison2AbjurationA Touch—Resistance, Poison, Poisoned
☄️5e - Searing Orb2EvocationA 60 ft. (10 ft. Sphere)Ranged/ CONRadiant, Blinded
☄️5e - Silence2IllusionA [R]x120 ft. (20 ft. Sphere)—Silenced, Ritual
☄️5e - Spiritual Weapon2EvocationBA 60 ft.MeleeForce
☄️5e - Warding Bond2AbjurationA Touch—AC, Resistance
☄️5e - Zone of Truth2EnchantmentA [R] 60 ft. (15 ft. Sphere)CHADetection
☄️5e - Animate Date3Necromancy1 Minute 10 ft.—Creation, Blood Magic
☄️5e - Astral Flood3EvocationA Self (30 ft. Cone)DEXCold, Radiant, DISADV, Blinded
☄️5e - Aura of Vitality3AbjurationAxSelf (30 ft. Emanation)—Healing
☄️5e - Beacon of Hope3AbjurationAx30 ft.—ADV, Healing
☄️5e - Bestow Curse3EnchantmentAxTouchWISCurse
☄️5e - Clairvoyance3Divination10 Minutesx1 mile (1,6 km)—Detection
☄️5e - Crusaders Mantle3EvocationAxSelf (30 ft. Emanation)—Radiant
☄️5e - Daylight3EvocationA 60 ft. (60 ft. Sphere)—Light
☄️5e - Dispel Magic3AbjurationA 120 ft.—Negation
☄️5e - Elemental Weapon3TransmutationAxTouch—Buff, Acid, Cold, Fire, Lightning, Thunder
☄️5e - Feign Death3NecromancyA [R] Touch—Utility, Ritual
☄️5e - Glyph of Warding3Abjuration1 Hour TouchDEXAcid, Cold, Fire, Lightning, Thunder
☄️5e - Incite Greed3EnchantmentAx30 ft.WISCharmed
☄️5e - Life Transference3NecromancyA 30 ft.—Healing, Blood Magic
☄️5e - Magic Circle3Abjuration1 Minute 10 ft. (10 ft. Cylinder)—Control
☄️5e - Martyr3NecromancyA Touch—Healing, Blood Magic
☄️5e - Mass Healing Word3AbjurationBA 60 ft.—Healing
☄️5e - Meld Into Stone3TransmutationA [R] Touch—Utility, Ritual
☄️5e - Moonglow3EvocationA 60 ft.—Light, Temp HP
☄️5e - Mote of Faith3ConjurationAx150 ft. (15 ft. Sphere)WISBlinded, Fire, Psychic, Radiant
☄️5e - Protection from Energy3AbjurationAxTouch—Resistance
☄️5e - Remove Curse3AbjurationA Touch—Buff
☄️5e - Revivify3NecromancyA Touch—Healing
☄️5e - Scarlet Dawn3EvocationA 120 ft. (20 ft. Cylinder)CONNecrotic, Healing, Blood Magic
☄️5e - Sending3DivinationA Unlimited—Communication
☄️5e - Silver Lance3EvocationA Self (120 ft. Line)CONPiercing, Bleeding
☄️5e - Speak with Dead3DivinationA [R] 10 ft.—Communication, Ritual
☄️5e - Spirit Guardians3ConjurationAxSelf (15 ft. Emanation)WISNecrotic, Radiant, Movement
☄️5e - Spirit Shroud3NecromancyBAxSelf (10 ft. Emanation)—Cold, Necrotic, Radiant, Movement
☄️5e - Tongues3DivinationA Touch—Detection
☄️5e - Water Walk3TransmutationA [R] 30 ft.—Utility, Ritual
☄️5e - Aura of Desecration4AbjurationAxSlef (30 ft. Emanation)CONNecrotic, Wounded
☄️5e - Aura of Life4AbjurationAxSelf (30 ft. Emanation)—Healing
☄️5e - Aura of Purity4AbjurationAxSelf (30 ft. Emanation)—Buff
☄️5e - Banishment4AbjurationAx30 ft.CHABanishment
☄️5e - Consuming Pyre4EvocationAx90 ft.DEXFire, Necrotic, Radiant
☄️5e - Death Ward4AbjurationA Touch—Buff
☄️5e - Divination4DivinationA [R] Self—Foreknowledge
☄️5e - Doomtide4ConjurationAx120 ft. (20 ft. Sphere)WISPsychic, Debuff, Circle
☄️5e - Freedom of Movement4AbjurationA Touch—Buff
☄️5e - Guardian of Faith4ConjurationA 30 ft.DEXRadiant
☄️5e - Last Rites4AbjurationA 120 ft.WISRadiant
☄️5e - Locate Creature4DivinationAxSelf (300 m Emanation)—Detection
☄️5e - Sanctum of the Shepherd4Abjuration1m [R] 5 ft. (20 ft. Sphere)—AC, Ritual
☄️5e - Stone Shape4TransmutationA Touch—Control
☄️5e - Stars Grace—AbjurationR Self—Buff
Showing 19 of 19 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Cleanse0AbjurationA Touch—Healing
☄️5e - Holy Ward0AbjurationR 15 ft.—Debuff
☄️5e - Resistance0AbjurationR 10 ft.—Buff
☄️5e - Pestilence0ConjurationAx60 ft. (10 ft. Sphere)CONPiercing
☄️5e - Produce Flame0ConjurationBA SelfDEXFire, Light
☄️5e - Guidance0DivinationR 10 ft.—Buff
☄️5e - Message0DivinationA 120 ft.—Communication, Utility
☄️5e - Friends0EnchantmentAx10 ft.WISCharmed
☄️5e - Mind Sliver0EnchantmentA 60 ft.INTPsychic, Debuff
☄️5e - Brightlance0EvocationA 120 ft.Spell AttackLightning, Radiant
☄️5e - Flare0EvocationA 60 ft.RangedRadiant, Exposed, Light
☄️5e - Hellfire Flare0EvocationA 120 ft.CHAFire, Necrotic
☄️5e - Light0EvocationA TouchDEXLight
☄️5e - Sacred Flame0EvocationA 60 ft.DEXRadiant
☄️5e - Word of Radiance0EvocationA Self (5 ft. Emanation)CONRadiant, AOE
☄️5e - Spare the Dying0NecromancyBA 15 ft.—Healing
☄️5e - Toll the Dead0NecromancyA 60 ft.WISNecrotic
☄️5e - Mending0Transmutation1m Touch—Utility
☄️5e - Thaumaturgy0TransmutationA 30 ft.—Control
Showing 30 of 30 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Ceremony1Abjuration1h [R] Touch—Buff, Ritual
☄️5e - Cure Wounds1AbjurationA Touch—Healing
☄️5e - Healing Word1AbjurationBA 60 ft.—Healing
☄️5e - Mark of Fate1AbjurationR 30 ft.—ADV, Buff
☄️5e - Neutralize Aura1Abjuration1 MinutexTouch—Buff
☄️5e - Protection from Evil and Good1AbjurationAxTouch—Buff
☄️5e - Sanctuary1AbjurationBA 30 ft.WISBuff
☄️5e - Shield of Faith1AbjurationBAx60 ft.—AC
☄️5e - Wardaway1AbjurationA 60 ft.CONForce, Dazed
☄️5e - Find Familiar1Conjuration1h [R] 10 ft.—Summoning, Ritual
☄️5e - Clue1DivinationA [R] Self (30 ft. Emanation)—Exploration, Ritual
☄️5e - Detect Evil and Good1DivinationA [R]xSelf (30 ft. Emanation)Detection, Ritual
☄️5e - Detect Magic1DivinationA [R]xSelf (30 ft. Emanation)—Detection, Ritual
☄️5e - Detect Poison and Disease1DivinationA [R]xSelf (30 ft. Emanation)—Detection, Ritual
☄️5e - Elevated Sight1DivinationAxSelf—Exploration
☄️5e - Identify1Divination1m [R] Touch—Detection, Ritual
☄️5e - Bane1EnchantmentAx30 ft.CHADebuff, Blood Magic, Curse
☄️5e - Bless1EnchantmentAx30 ft.—Buff
☄️5e - Command1EnchantmentA 60 ft.WISControl
☄️5e - Compelled Duel1EnchantmentBAx30 ft.WISControl, Taunted
☄️5e - Furys Chorus1EnchantmentAx60 ft. (20 ft. Sphere)CHAControl
☄️5e - Heroism1EnchantmentAxTouch—Temp. HP, Immunity
☄️5e - Guiding Bolt1EvocationA 120 ft.RangedRadiant, Exposed
☄️5e - Hellish Rebuke1EvocationR 60 ft.DEXFire
☄️5e - Captivate Undead1NecromancyAx60 ft.CHACharmed
☄️5e - Inflict Wounds1NecromancyA TouchCONNecrotic
☄️5e - Create or Destroy Water1TransmutationA 30 ft. (15 ft. Sphere)—Creation
☄️5e - Divine Favor1TransmutationBA Self—Radiant
☄️5e - Earth Tremor1TransmutationA Self (10 ft. Emanation)STRBludgeoning, Difficult Terrain, Prone
☄️5e - Purify Food and Drink1TransmutationA [R] 10 ft. (5 ft. Sphere)—Utility, Ritual
Showing 28 of 28 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Aid2AbjurationA 30 ft.—Healing, Temp. HP
☄️5e - Dueling Ground2Abjuration10m [R] Touch—Social, Ritual
☄️5e - Lesser Restoration2AbjurationBA Touch—Healing
☄️5e - Mockerys Snare2AbjurationBAxTouchWISNecrotic, Restrained
☄️5e - Pinky Swear2AbjurationA Touch—Social
☄️5e - Prayer of Healing2Abjuration10 Minutes 30 ft.—Healing, Short Rest
☄️5e - Protection from Poison2AbjurationA Touch—Resistance, Poison, Poisoned
☄️5e - Warding Bond2AbjurationA Touch—AC, Resistance
☄️5e - Chain of Conviction2ConjurationBA 30 ft.STRForce, Pulling, Tethered, ADV
☄️5e - Find Steed2ConjurationA 30 ft.—Summoning
☄️5e - Helpful Homunculi2ConjurationA [R] Self—Summoning, Utility, Ritual
☄️5e - Augury2Divination1m [R] Self—Foreknowledge, Ritual
☄️5e - Borrowed Knowledge2DivinationA Self—Utility, Proficiency
☄️5e - Find Traps2DivinationA 120 ft.—Detection
☄️5e - Locate Object2DivinationAxSelf (300 m Emanation)—Detection
☄️5e - Calm Emotions2EnchantmentAx60 ft. (20 ft. Sphere)CHACharmed, Frightened
☄️5e - Hold Person2EnchantmentAx60 ft.WISParalyzed
☄️5e - Zone of Truth2EnchantmentA [R] 60 ft. (15 ft. Sphere)CHADetection
☄️5e - Continual Flame2Evocation1 Minute Touch—Light
☄️5e - Searing Orb2EvocationA 60 ft. (10 ft. Sphere)Ranged/ CONRadiant, Blinded
☄️5e - Spiritual Weapon2EvocationBA 60 ft.MeleeForce
☄️5e - Silence2IllusionA [R]x120 ft. (20 ft. Sphere)—Silenced, Ritual
☄️5e - Chorus of the Lost2NecromancyAx60 ft. (15 ft. Sphere)WISPsychic, Frightened
☄️5e - Gentle Repose2NecromancyA [R] Touch—Social, Ritual
☄️5e - Grasping Ghost2NecromancyA 60 ft.STRNecrotic, Pushing
☄️5e - Blindness-Deafness2TransmutationA 120 ft.CONBlinded, Deafened
☄️5e - Enhance Ability2TransmutationAxTouch—Buff, ADV
☄️5e - Magic Weapon2TransmutationBA Touch—Buff
Showing 31 of 31 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Animate Date3Necromancy1 Minute 10 ft.—Creation, Blood Magic
☄️5e - Astral Flood3EvocationA Self (30 ft. Cone)DEXCold, Radiant, DISADV, Blinded
☄️5e - Aura of Vitality3AbjurationAxSelf (30 ft. Emanation)—Healing
☄️5e - Beacon of Hope3AbjurationAx30 ft.—ADV, Healing
☄️5e - Bestow Curse3EnchantmentAxTouchWISCurse
☄️5e - Clairvoyance3Divination10 Minutesx1 mile (1,6 km)—Detection
☄️5e - Crusaders Mantle3EvocationAxSelf (30 ft. Emanation)—Radiant
☄️5e - Daylight3EvocationA 60 ft. (60 ft. Sphere)—Light
☄️5e - Dispel Magic3AbjurationA 120 ft.—Negation
☄️5e - Elemental Weapon3TransmutationAxTouch—Buff, Acid, Cold, Fire, Lightning, Thunder
☄️5e - Feign Death3NecromancyA [R] Touch—Utility, Ritual
☄️5e - Glyph of Warding3Abjuration1 Hour TouchDEXAcid, Cold, Fire, Lightning, Thunder
☄️5e - Incite Greed3EnchantmentAx30 ft.WISCharmed
☄️5e - Life Transference3NecromancyA 30 ft.—Healing, Blood Magic
☄️5e - Magic Circle3Abjuration1 Minute 10 ft. (10 ft. Cylinder)—Control
☄️5e - Martyr3NecromancyA Touch—Healing, Blood Magic
☄️5e - Mass Healing Word3AbjurationBA 60 ft.—Healing
☄️5e - Meld Into Stone3TransmutationA [R] Touch—Utility, Ritual
☄️5e - Moonglow3EvocationA 60 ft.—Light, Temp HP
☄️5e - Mote of Faith3ConjurationAx150 ft. (15 ft. Sphere)WISBlinded, Fire, Psychic, Radiant
☄️5e - Protection from Energy3AbjurationAxTouch—Resistance
☄️5e - Remove Curse3AbjurationA Touch—Buff
☄️5e - Revivify3NecromancyA Touch—Healing
☄️5e - Scarlet Dawn3EvocationA 120 ft. (20 ft. Cylinder)CONNecrotic, Healing, Blood Magic
☄️5e - Sending3DivinationA Unlimited—Communication
☄️5e - Silver Lance3EvocationA Self (120 ft. Line)CONPiercing, Bleeding
☄️5e - Speak with Dead3DivinationA [R] 10 ft.—Communication, Ritual
☄️5e - Spirit Guardians3ConjurationAxSelf (15 ft. Emanation)WISNecrotic, Radiant, Movement
☄️5e - Spirit Shroud3NecromancyBAxSelf (10 ft. Emanation)—Cold, Necrotic, Radiant, Movement
☄️5e - Tongues3DivinationA Touch—Detection
☄️5e - Water Walk3TransmutationA [R] 30 ft.—Utility, Ritual
Showing 14 of 14 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Aura of Desecration4AbjurationAxSlef (30 ft. Emanation)CONNecrotic, Wounded
☄️5e - Aura of Life4AbjurationAxSelf (30 ft. Emanation)—Healing
☄️5e - Aura of Purity4AbjurationAxSelf (30 ft. Emanation)—Buff
☄️5e - Banishment4AbjurationAx30 ft.CHABanishment
☄️5e - Consuming Pyre4EvocationAx90 ft.DEXFire, Necrotic, Radiant
☄️5e - Death Ward4AbjurationA Touch—Buff
☄️5e - Divination4DivinationA [R] Self—Foreknowledge
☄️5e - Doomtide4ConjurationAx120 ft. (20 ft. Sphere)WISPsychic, Debuff, Circle
☄️5e - Freedom of Movement4AbjurationA Touch—Buff
☄️5e - Guardian of Faith4ConjurationA 30 ft.DEXRadiant
☄️5e - Last Rites4AbjurationA 120 ft.WISRadiant
☄️5e - Locate Creature4DivinationAxSelf (300 m Emanation)—Detection
☄️5e - Sanctum of the Shepherd4Abjuration1m [R] 5 ft. (20 ft. Sphere)—AC, Ritual
☄️5e - Stone Shape4TransmutationA Touch—Control
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Class Features

Level 1: Divine Sense (Flavor)

As a Bonus Action, you can open your awareness to detect Celestials, Fiends, and Undead. For the next 10 minutes or until you have the ☠️Incapacitated condition, you know the location of any creature of those types within 60 feet of yourself, and you know its creature type. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the ☄️Hallow spell.

Number of Uses: You can use this feature a number of times equal to your CHA, and you regain all expended uses when you finish a Long Rest.

Level 1: Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of 💖Hit Points equal to 5 x your Paladin level.

As a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of 💖Hit Points to that creature, up to the maximum amount remaining in the pool.

You can also expend 5 💖Hit Points from the pool of healing power to remove the ☠️Poisoned condition from the creature; those points don’t also restore 💖Hit Points to the creature.

Level 1: Paladin’s Smite

Once per turn, when you hit a creature with a melee 🎲Weapon Attack or an ⚔️Unarmed Strike, you can expend a spell slot to deal extra Necrotic or Radiant damage (your Choice) to the target, equal to 1d8 + 1d8 per level of the spell slot. The damage increases by 1d8 if the target is a Celestial, Fiend or an Undead.

You cannot cast any spells using a spell slot the turn you used this feature. If a Paladin’s Smite effect requires a 🎲Save, the 🎲DC equals the ☄️Spell Save DC from this class’s Spellcasting feature.

Level 2: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 3: Archetype (Subclass)

Choose one Archetype, which represents you best. Your Archetpye grants you new abilities at 3rd, 7th, 11th, 15th, and 19th level.

Showing 8 of 8 entries
ArchetypeDescription
🦸‍♀️5e - BlackguardBlackguards are Paladins who indulge their own ambitions. They wander the wilds as lost warriors, often becoming bandits and mercenaries.
🦸‍♀️5e - CrusaderCrusaders travel the world in search for their true purpose and to protect the realm from forces beyond.
🦸‍♀️5e - GuardianGuardians are sworn to protect the common folk and guards against rampaging monsters.
🦸‍♀️5e - HeraldHeralds follow their ideals of justice and order. These Paladins meet the archetype of the knight in shining armor.
🦸‍♀️5e - InquisitorInquisitors root evil out to burn it away utterly, giving light to all that is innocent and good.
🦸‍♀️5e - JudgeJudges are sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership.
🦸‍♀️5e - SpellknightSpellknights believe in maintaining the balance of power between the ordinary and the extraordinary, including themselves.
🦸‍♀️5e - Sword SaintSword Saints steel their combat prowess on a daily basis. They are often swown to punishing those who have committed grievously evil acts.

Level 4: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 5: Faithful Steed

You can call on the aid of an otherworldly steed. You gain the following benefits:

Find Steed: You always have the ☄️Find Steed spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest.

Strong Steed: While you are 🐴Mounted, you and your steed gain the following benefits:

  • You cannot be unmounted against your will.
  • Your mount has Resistance against all damage.
  • Whenever your mount regains any 💖Hit Points, its 🏃‍♀️Speed increases by 20 feet until the end of your next turn.

Level 5: Sacred Aura

You radiate a protective, unseeable aura in a 10-foot Emanation that originates from you. The aura is inactive while you have the ☠️Incapacitated condition. You can have one of the following aura effects active at a time and you can change which effect is active, whenever you finish a Long Rest. While within the Emanation, you and your allies benefit from the aura’s effect:

Aura of Courage: You and your allies have Immunity to the ☠️Frightened condition. If a ☠️Frightened ally enters the aura, that condition has no effect on that ally while there.

Aura of Healing: Immediately after you or an ally casts a spell with a spell slot that restores 💖Hit Points to one creatures other than the spellcaster, both the spellcaster and the target regain 💖Hit Points equal to 2 x your CHA.

Aura of Protection: You and your allies in the aura gain a bonus to 🎲Saves equal to your CHA (minimum bonus of +1).

If another Paladin is present, a creature can benefit from only one Sacred Aura at a time; the creature chooses which aura while in them.

Level 6: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 7: Archetype Feature

You gain the 7th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 8: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 9: Abjure Foes

As a ⚔️Magic action, you can expend one use of your Channel Oath to overwhelm foes with awe. As you present your 🎩Holy Symbol or 🗡️Weapon, you can target a number of creatures equal to your CHA (minimum of one creature) that you can see within 60 feet of yourself. Each target makes a WIS Save. Failure: The creature has the ☠️Frightened condition for 1 minute or until it takes any damage. While ☠️Frightened in this way, a target is also ☠️Dazed.

Level 10: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 11: Archetype Feature

You gain the 11th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 12: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 13: Radiant Strikes

Your strikes now carry supernatural power. When you hit a creature with a melee 🎲Weapon Attack or an ⚔️Unarmed Strike, the target takes an extra 1d8 Necrotic or Radiant damage (your Choice).

Level 14: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 15: Archetype Feature

You gain the 15th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 16: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 17: Undying Sentinel

You gain the following benefits:

Ever Young: You can’t be aged magically, and you cease visibly aging.

Restore Life: When you are reduced to 0 💖Hit Points and not killed outright, you can drop to 1 💖Hit Point instead, and you regain a number of 💖Hit Points equal to 3 x your Paladin level.

Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest.

Level 18: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 19: Archetype Feature

You gain the 19th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 20: Aura Expansion

Your Sacred Aura is now a 30-foot Emanation.

Level 20: Feats

You gain one 🥇Epic Boon Feat, one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Inspiration/Quelle

Inspiration/Quelle

Class Artwork: Michael Broussard; Player’s Handbook 2024