Go back to 5e - Combat Maneuvers.
🤺5e - Prowess🤺
Tactical, Skilled, Confidence, Conviction, Resist Magic
Prowess Maneuvers are available to the following classes: Barbarian,Blood Hunter,Fighter,Hunter,Marshal,Paladin
| Maneuver | Degree | Exertioncost | Time | Weapon | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| 🤺5e - Cleaving Swing | 1 | 2 | R | Melee | Weapon | Melee | Attack |
| 🤺5e - Enhance Attack | 1 | 2 | Attack | Any | Weapon | Melee/ Ranged | Attack |
| 🤺5e - Exploit Opening | 1 | 2 | Attack | Any | Weapon | Melee/ Ranged | ADV |
| 🤺5e - Imposing Glare | 1 | 1 | BA | Any | 30ft. | WIS | Intimidated, Frightened |
| 🤺5e - Lunging Attack | 1 | 1 | Attack | Any | Weapon | — | Utility |
| 🤺5e - Mercurial Striking Stance | 1 | 3 | BA - Stance | Any | Self | — | Buff |
| 🤺5e - Parry | 1 | X (max 3) | R | Melee/Shield | Self | — | AC |
| 🤺5e - Purge Magic | 1 | 1 | R | Any | Weapon | Melee/ Ranged | Attack |
| 🤺5e - Striding Swings | 1 | 2 | A | Melee | Weapon | Melee | Movement, Attack |
| 🤺5e - Trip Attack | 1 | 1 | Attack | Any | Weapon | STR | Prone |
| 🤺5e - Action Surge | 2 | 4 | No Action | Any | Self | — | Attack, Dash, Disengage |
| 🤺5e - Counterattack | 2 | 2 | R | Melee | Weapon | Melee | Attack |
| 🤺5e - Disarming Attack | 2 | 2 | Attack | Any | Weapon | STR | Disarm |
| 🤺5e - Preternatural Precision Stance | 2 | 2 | BA - Stance | Any | Self | — | Buff |
| 🤺5e - Quickdraw | 2 | 2 | R | Any | Weapon | Melee/ Ranged | Attack |
| 🤺5e - Riposte | 2 | 3 | R | Melee | Weapon | — | Attack |
| 🤺5e - Break Defense | 3 | 2 | Attack | Any | Weapon | CON | AC |
| 🤺5e - Disrupt Spell | 3 | 2 | R | Melee | Weapon | Melee/ CON | Attack, Negation |
| 🤺5e - Distracting Injury | 3 | 3 | Attack | Any | Weapon | Melee/ Ranged/ CON | Negation |
| 🤺5e - Inflexible | 3 | 1 | R | Any | Self | — | Buff |
| 🤺5e - Perfect Edge Stance | 3 | 2 | BA - Stance | Any | Self | — | Buff, Critical |
| 🤺5e - Warding Wield | 3 | X (max 3) | BA | Any | Self | — | AC |
| 🤺5e - Larynx Strike | 4 | 2 | Attack | Any | Weapon | CON | Silenced, Deafened, Suffocating |
| 🤺5e - Martial Reprisal | 4 | 2 | R | Melee | Self/Weapon | Melee | Movement, Attack |
| 🤺5e - Opportune Knockdown | 4 | 3 | Attack | Any | Weapon | Melee/ Ranged/ STR | Prone, Attack |
| 🤺5e - Reactive Disarm | 4 | 3 | R | Melee | Weapon | STR | Disarm |
| 🤺5e - Armor Lock | 5 | 3 | Attack | Any | Weapon | STR | Paralyzed |
| 🤺5e - Branding Steel | 5 | 3 | Attack | Any | Weapon | — | DISADV, Taunted |
| 🤺5e - Fighting Focus | 5 | 3 | BA | Any | Weapon | — | Critical |
| 🤺5e - Final Combat Stance | 5 | 5 | BA - Stance | Any | Self | Attack |
| Maneuver | Degree | Exertioncost | Time | Weapon | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| 🤺5e - Cleaving Swing | 1 | 2 | R | Melee | Weapon | Melee | Attack |
| 🤺5e - Enhance Attack | 1 | 2 | Attack | Any | Weapon | Melee/ Ranged | Attack |
| 🤺5e - Exploit Opening | 1 | 2 | Attack | Any | Weapon | Melee/ Ranged | ADV |
| 🤺5e - Imposing Glare | 1 | 1 | BA | Any | 30ft. | WIS | Intimidated, Frightened |
| 🤺5e - Lunging Attack | 1 | 1 | Attack | Any | Weapon | — | Utility |
| 🤺5e - Mercurial Striking Stance | 1 | 3 | BA - Stance | Any | Self | — | Buff |
| 🤺5e - Parry | 1 | X (max 3) | R | Melee/Shield | Self | — | AC |
| 🤺5e - Purge Magic | 1 | 1 | R | Any | Weapon | Melee/ Ranged | Attack |
| 🤺5e - Striding Swings | 1 | 2 | A | Melee | Weapon | Melee | Movement, Attack |
| 🤺5e - Trip Attack | 1 | 1 | Attack | Any | Weapon | STR | Prone |
| Maneuver | Degree | Exertioncost | Time | Weapon | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| 🤺5e - Action Surge | 2 | 4 | No Action | Any | Self | — | Attack, Dash, Disengage |
| 🤺5e - Counterattack | 2 | 2 | R | Melee | Weapon | Melee | Attack |
| 🤺5e - Disarming Attack | 2 | 2 | Attack | Any | Weapon | STR | Disarm |
| 🤺5e - Preternatural Precision Stance | 2 | 2 | BA - Stance | Any | Self | — | Buff |
| 🤺5e - Quickdraw | 2 | 2 | R | Any | Weapon | Melee/ Ranged | Attack |
| 🤺5e - Riposte | 2 | 3 | R | Melee | Weapon | — | Attack |
| Maneuver | Degree | Exertioncost | Time | Weapon | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| 🤺5e - Break Defense | 3 | 2 | Attack | Any | Weapon | CON | AC |
| 🤺5e - Disrupt Spell | 3 | 2 | R | Melee | Weapon | Melee/ CON | Attack, Negation |
| 🤺5e - Distracting Injury | 3 | 3 | Attack | Any | Weapon | Melee/ Ranged/ CON | Negation |
| 🤺5e - Inflexible | 3 | 1 | R | Any | Self | — | Buff |
| 🤺5e - Perfect Edge Stance | 3 | 2 | BA - Stance | Any | Self | — | Buff, Critical |
| 🤺5e - Warding Wield | 3 | X (max 3) | BA | Any | Self | — | AC |
| Maneuver | Degree | Exertioncost | Time | Weapon | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| 🤺5e - Larynx Strike | 4 | 2 | Attack | Any | Weapon | CON | Silenced, Deafened, Suffocating |
| 🤺5e - Martial Reprisal | 4 | 2 | R | Melee | Self/Weapon | Melee | Movement, Attack |
| 🤺5e - Opportune Knockdown | 4 | 3 | Attack | Any | Weapon | Melee/ Ranged/ STR | Prone, Attack |
| 🤺5e - Reactive Disarm | 4 | 3 | R | Melee | Weapon | STR | Disarm |
| Maneuver | Degree | Exertioncost | Time | Weapon | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| 🤺5e - Armor Lock | 5 | 3 | Attack | Any | Weapon | STR | Paralyzed |
| 🤺5e - Branding Steel | 5 | 3 | Attack | Any | Weapon | — | DISADV, Taunted |
| 🤺5e - Fighting Focus | 5 | 3 | BA | Any | Weapon | — | Critical |
| 🤺5e - Final Combat Stance | 5 | 5 | BA - Stance | Any | Self | Attack |