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🦸♀️5e - Judge🦸♀️
Judges are sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks.
Level 3: Judge’s Skills (Flavor)
You gain 💃Persuasion, and 💃Insight 🎲Proficiency, or one level of 🎲Expertise, if you are already proficient.
Level 3: Channel Oath
You can channel divine energy to fuel magical effects. Other Paladin features might give additional Channel Oath effect options. Each time you use Channel Oath, you choose which effect from this class to create.
If a Channel Oath effect requires a 🎲Save, the 🎲DC equals the ☄️Spell Save DC from this class’s Spellcasting feature.
Guided Strike: When you make an 🎲Attack Roll and miss, you can expend one use of your Channel Oath to gain a +10 bonus to the roll, potentially turning it into a hit.
Number of Uses: You can use this feature a number of times as stated in the Paladin Class Table. You regain 1 expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
Level 3: Spells of the Judge
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the table below, you thereafter always have the listed spells prepared.
3rd level Paladin: ☄️Cause Fear, ☄️Command
5th level Paladin: ☄️Silence, ☄️Zone of Truth
9th level Paladin: ☄️Counterspell, ☄️Glyph of Warding
13th level Paladin: ☄️Banishment, ☄️Guardian of Faith
17th level Paladin: ☄️Geas, ☄️Hold Monster
Level 7: Aura of Shielding
Choose one of the following damage types: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder. You and your allies have Resistance to that damage type while in your Sacred Aura.
At the start of each of your turns, you can change the damage type affected by this feature to one of the other listed options (no Action required).
Level 11: Unstoppable Judgment
You do not tolerate those who would stand in the way of you. Once per turn, when you hit a Large or smaller creature with a melee 🎲Attack, you can force them to make a STR Save against your 🤺Maneuver Save DC. Failure: The target is ☠️Prone.
Level 15: Rebuke
When you are hit by an 🎲Attack Roll, you can take a Reaction to halve the attack’s damage against yourself (round down) and force the attacker to make a DEX Save against your ☄️Spell Save DC. Failure: The attacker takes damage equal to 2d10 + your CHA of one of the following types (your choice): Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder. Success: The creature takes half the damage only.
Number of Uses: You can use this feature a number of times equal to your CHA, and you regain all expended uses when you finish a Long Rest.
Level 19: Noble Judge
As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no Action required):
Flight: You have a 🏃♀️Fly Speed of 60 feet, and can hover.
Restore Balance: When you or an ally in your Sacred Aura fails a 🎲D20 Test, you can take a Reaction to make the 🎲D20 Test succeed instead.
Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no Action required).
Source
Source/Inspiration
Forgotten Realms: Heroes of Faerun