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☄️5e - Flare☄️
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School: Evocation Level: 0 Casting Time: A Range/Area: 60 ft. Components: V, S, M (a strip of magnesium) Duration: Instantaneous Concentration: Attack/Save: Ranged Spell List: Arcane,Divine
You launch a pulse of radiant energy at a target within range. Make a ranged ☄️Spell Attack against the target. On a hit, the target takes 1d10 Radiant damage.
On a 🎲Critical Hit, the target is covered in glittering mystical light, ☠️exposing the target against the next attack roll made against it before the end of your next turn.
Alternatively, you can launch the pulse at a point in the air within range where it slowly falls towards the ground. Until the end of your next turn, the flare sheds 💡Bright Light in a 20-foot radius and 💡Dim Light for an additional 20 feet.
Cantrip Upgrade: This spell’s damage increases by 1d10 and the radius of the bright and dim light increases by 10 feet. when you reach levels 5 (2d10, 30 ft.), 11 (3d10, 40 ft.), and 17 (4d10, 50 ft.).
Quelle
Quelle/Inspiration
Heliana’s Guide to Monster Hunting