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☄️5e - Elemental Weapon☄️
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School: Transmutation Level: 3 Casting Time: A Range/Area: Touch Components: V, S Duration: 1 Hour Concentration: x Attack/Save: Spell List: Divine,Primal Effect: Buff,Acid,Cold,Fire,Lightning,Thunder
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to 🎲Attack Rolls and deals an extra 1d4 damage of the chosen type when it hits.
Casting this spell on the same weapon every day for 6 months makes the spell last until dispelled. Casting this spell on the same weapon every day for an additional 6 months makes the spell last indefinetly and it can only be dispelled by a spell of 9th level or higher.
Using a Higher-Level Spell Slot: If you use a level 5-6 spell slot, the bonus to 🎲Attack Rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.
Quelle
Quelle/Inspiration
Player’s Handbook 2024