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☄️5e - Elemental Weapon☄️

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School:Transmutation
Level:3
Casting Time:A
Range/Area:Touch
Components:V, S
Duration:1 Hour
Concentration:x
Attack/Save:
Spell List:Divine,Primal
Effect:Buff,Acid,Cold,Fire,Lightning,Thunder

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to 🎲Attack Rolls and deals an extra 1d4 damage of the chosen type when it hits.

Casting this spell on the same weapon every day for 6 months makes the spell last until dispelled. Casting this spell on the same weapon every day for an additional 6 months makes the spell last indefinetly and it can only be dispelled by a spell of 9th level or higher.

Using a Higher-Level Spell Slot: If you use a level 5-6 spell slot, the bonus to 🎲Attack Rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.

Quelle

Quelle/Inspiration

Player’s Handbook 2024