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🦸♀️5e - Blackguard🦸♀️
Blackguards are Paladins who indulge their own ambitions. They wander the wilds as lost warriors, often becoming bandits and mercenaries. Some quest for purpose, seeking to renew their Oath, while others fall into despair. Blackguards often adorn their armor and weapons with dread accoutrements or are marked by eerie phenomena.
Level 3: Blackguard’s Ambitions (Flavor)
You gain 💃Athletics, and 💃Occultism 🎲Proficiency, or one level of 🎲Expertise, if you are already proficient.
Level 3: Channel Oath
You can channel divine energy to fuel magical effects. Other Paladin features might give additional Channel Oath effect options. Each time you use Channel Oath, you choose which effect from this class to create.
If a Channel Oath effect requires a 🎲Save, the 🎲DC equals the ☄️Spell Save DC from this class’s Spellcasting feature.
Frightening Presence: As a Bonus Action, you can expend one use of your Channel Oath to choose a creature you can see within 10 feet of you. The target makes a WIS Save. Failure: The target has the ☠️Frightened condition for 1 minute. The condition ends early if the target takes damage or if you use this Bonus Action again.
Number of Uses: You can use this feature a number of times as stated in the Paladin Class Table. You regain 1 expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
Level 3: Spells of the Blackguard
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the table below, you thereafter always have the listed spells prepared.
3rd level Paladin: ☄️Armor of Agathys, ☄️Cause Fear
5th level Paladin: ☄️Crown of Madness, ☄️Darkness
9th level Paladin: ☄️Bestow Curse, ☄️Fear
13th level Paladin: ☄️Blight, ☄️Dominate Beast
17th level Paladin: ☄️Cloudkill, ☄️Dominate Person
Level 7: Aura of Terror
A creature that is ☠️Frightened by you has a 🏃♀️Speed of 0, while within your Sacred Aura and it takes Psychic damage equal to 1/2 x your Paladin level, if it starts its turn there.
Level 11: Fell Smite
When you use your Paladin’s Smite and deal damage to a creature that has the ☠️Frightened condition, you can end that condition on the creature and give it the 5e - Paralyzed condition for 1 minute. To end the condition, the target makes a repeated WIS Save against your ☄️Spell Save DC at the end of each of its turns. The effect also ends if the creature takes any damage.
Number of Uses: You can use this feature a number of times equal to your CHA, and you regain all expended uses when you finish a Long Rest.
Level 15: Touch of Corruption
When you take the ⚔️Attack action on your turn, you can replace one of your 🎲Attacks with a special ⚔️Unarmed Strike. On a hit, you expend a number of 💖Hit Points from your Lay on Hands pool up to a maximum equal to your Paladin level. Instead of taking the attack’s normal damage, the target takes Necrotic or Radiant damage equal to the number of 💖Hit Points you spent, and it has the ☠️Poisoned condition for 1 minute. To end the condition, the target makes a repeated CON Save against your ☄️Spell Save DC at the end of each of its turns. While ☠️Poisoned in this way, the target is also ☠️Heavily Wounded.
Level 19: Invincible Blackguard
As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no Action required).:
Critical Threshold: Your 🎲Weapon Attacks and ⚔️Unarmed Strikes score a 🎲Critical Hit on a roll of 19 or 20 on the d20. If you already have a feature that increases your 🎲Critical Hit range, you increase it by 1 instead (maximum 17-20).
Extra Attack: When you take the ⚔️Attack action on your turn, you can make one additional 🎲Attack as part of that Action.
Resistance: You have Resistance to Bludgeoning, Piercing, and Slashing damage.
Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no Action required).
Source
Source/Inspiration
Dungeon Master’s Guide 2014; Xanathar’s Guide to Everything