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🦸‍♀️5e - Sword Saint🦸‍♀️

Sword Saints steel their combat prowess on a daily basis. They are often swown to punishing those who have committed grievously evil acts. When armies slaughter helpless villagers, when a tyrant defies the will of the gods, when a thieves’ guild grows too violent, when a dragon rampages through the countryside—at times like these, Sword Saints arise and attempt to set right what has gone wrong.

Level 3: Skills of the Sword Saint (Flavor)

You gain 💃Acrobatics, and 💃Endurance 🎲Proficiency, or one level of 🎲Expertise, if you are already proficient.

Level 3: Channel Oath

You can channel divine energy to fuel magical effects. Other Paladin features might give additional Channel Oath effect options. Each time you use Channel Oath, you choose which effect from this class to create.

If a Channel Oath effect requires a 🎲Save, the 🎲DC equals the ☄️Spell Save DC from this class’s Spellcasting feature.

Vow of Enmity: When you take the ⚔️Attack action, you can expend one use of your Channel Oath to utter a Vow of Enmity against a creature you can see within 30 feet of yourself. You have ADV on 🎲Attack Rolls against the creature for 1 minute or until you use this feature again.

If the creature drops to 0 💖Hit Points before the vow ends, you can transfer the vow to a different creature within 30 feet of yourself (no Action required).

Number of Uses: You can use this feature a number of times as stated in the Paladin Class Table. You regain 1 expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Level 3: Spells of the Sword Saint

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the table below, you thereafter always have the listed spells prepared.

3rd level Paladin: ☄️Bane, ☄️Heroism

5th level Paladin: ☄️Enhance Ability, ☄️Misty Step

9th level Paladin: ☄️Haste, ☄️Protection from Energy

13th level Paladin: ☄️Compulsion, ☄️Dimension Door

17th level Paladin: ☄️Hold Monster, ☄️Scrying

Level 7: Aura of Alacrity

You gain the following benefits:

Speed Increase: Your 🏃‍♀️Speed increases by 10 feet.

Quicken Allies: Whenever an ally enters your Sacred Aura for the first time on a turn or starts their turn there, the ally’s 🏃‍♀️Speed increases by 10 feet until the end of their next turn.

Level 11: Relentless Avenger

Your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an ⚔️Opportunity Attack, you can reduce the creature’s 🏃‍♀️Speed to 0 until the end of the current turn. You can then move up to half your 🏃‍♀️Speed as part of the same Reaction. This movement doesn’t provoke ⚔️Opportunity Attack.

Level 15: Soul of Vengeance

Immediately after a creature under the effect of your Vow of Enmity hits or misses with an 🎲Attack Roll, you can take a Reaction to make a melee 🎲Attack against that creature if it’s within range.

Level 19: Sword Angel

As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no Action required).

Flight: You sprout spectral wings on your back, have a 🏃‍♀️Fly Speed of 60 feet, and can hover.

Frightful Aura: Whenever an enemy starts its turn in your Sacred Aura, that creature makes a WIS Save. Failure: The creature has the ☠️Frightened condition for 1 minute or until it takes any damage. 🎲Attack Rolls against the ☠️Frightened creature have ADV.

Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no Action required).

Source

Source/Inspiration

Player’s Handbook 2024