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🦸‍♀️5e - Crusader🦸‍♀️

Crusaders travel the world in search for their true purpose and to protect the realm from forces beyond. Crusaders hone their minds, spirits, and bodies to be the ultimate weapons against such threats.

Level 3: Crusader’s Experience (Flavor)

You gain 💃Perception, and 💃Survival 🎲Proficiency, or one level of 🎲Expertise, if you are already proficient.

Level 3: Channel Oath

You can channel divine energy to fuel magical effects. Other Paladin features might give additional Channel Oath effect options. Each time you use Channel Oath, you choose which effect from this class to create.

If a Channel Oath effect requires a 🎲Save, the 🎲DC equals the ☄️Spell Save DC from this class’s Spellcasting feature.

Crusader’s Ward: As a Bonus Action, you can expend one use of your Channel Oath to choose a number of creatures you can see within 30 feet of you, up to a number equal to your CHA (minimum of 1). For 1 minute, you and the chosen creatures have ADV on INT, WIS, and CHA 🎲Saves.

Number of Uses: You can use this feature a number of times as stated in the Paladin Class Table. You regain 1 expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Level 3: Spells of the Crusader

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the table below, you thereafter always have the listed spells prepared.

3rd level Paladin: ☄️Alarm, ☄️Detect Magic

5th level Paladin: ☄️Moonbeam, ☄️See Invisibility

9th level Paladin: ☄️Counterspell, ☄️Nondetection

13th level Paladin: ☄️Aura of Purity, ☄️Banishment

17th level Paladin: ☄️Hold Monster, ☄️Scrying

Level 7: Aura of the Sentinel

You and your allies gain a bonus to 🎲Initiative rolls equal to your CHA while in your Sacred Aura.

Level 11: Inspiring Smite

Immediately after you use Paladin’s Smite, you can distribute 💖Temporary Hit Points to creatures of your choice within 30 feet of yourself, which can include you. The total number of 💖Temporary Hit Points equals 2d10 + your Paladin level, divided among the chosen creatures however you like.

Level 15: Vigilant Rebuke

You’ve learned how to chastise anyone who dares wield beguilements against you and your wards. Whenever you or a creature you can see within 30 feet of you succeeds on an INT, WIS, or CHA 🎲Save, you can use your Reaction to deal 3d8 + CHA Force damage to the creature that forced the 🎲Save.

Level 19: Mortal Bulwark

As a Bonus Action, you manifest a spark of divine power in defense of the mortal realms and gain the benefits below for 10 minutes or until you end them (no Action required).

Saving Throw Reroll: If you fail a 🎲Save, you can take a Reaction to reroll it. You must use this new roll.

Truesight: You gain 👁️Truesight with a range of 120 feet.

Unerring Strike: Once on each of your turns when you make a melee 🎲Weapon Attack or an ⚔️Unarmed Strike and miss, you can cause that 🎲Attack to hit instead.

Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no Action required).

Source

Source/Inspiration

Tasha’s Cauldron of Everything