Metadata
Status
Status
Status INPUT[Status][:status]Publish INPUT[inlineSelect(option(true), option(false)):publish]Bild
Bild
Bild 1 INPUT[imageSuggester(optionQuery("")):image]Info
Info
Display Title INPUT[textArea:title]Kurzbeschreibung INPUT[textArea:description]Class Type INPUT[inlineSelect(option(Full Caster), option(Half Caster), option(Martial)):classtype]
Go back to 5e - 02. Classes.
🦸♀️5e - Cleric🦸♀️
Bildrechts
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.
Class Table
| Level | PB | HP | Hit Die | Ability Increase | Channel Divinity | Features |
|---|---|---|---|---|---|---|
| 1st | +2 | 6 + CON | +1d6 | 1 | Divine Omen, Channel Divinity, Cleric Order | |
| 2nd | +2 | +4 + CON | +1d6 | 2 | Class Feat, General Feat, Skill Feat | |
| 3rd | +2 | +4 + CON | +1d6 | 2 | Archetype | |
| 4th | +2 | +4 + CON | +1d6 | +1 (max +4) | 2 | Class Feat, General Feat, Skill Feat |
| 5th | +3 | +4 + CON | +1d6 | 3 | Blessed Strikes, Sear Undead | |
| 6th | +3 | +4 + CON | +1d6 | 3 | Class Feat, General Feat, Skill Feat | |
| 7th | +3 | +4 + CON | +1d6 | 3 | Archetype Feature | |
| 8th | +3 | +4 + CON | +1d6 | +1 (max +5) | 3 | Class Feat, General Feat, Skill Feat |
| 9th | +4 | +4 + CON | +1d6 | 4 | Divine Intervention | |
| 10th | +4 | +4 + CON | +1d6 | 4 | Class Feat, General Feat, Skill Feat | |
| 11th | +4 | +4 + CON | +1d6 | 4 | Archetype Feature | |
| 12th | +4 | +4 + CON | +1d6 | +1 (max +5) | 4 | Class Feat, General Feat, Skill Feat |
| 13th | +5 | +4 + CON | +1d6 | 4 | Improved Blessed Strikes | |
| 14th | +5 | +4 + CON | +1d6 | 4 | Class Feat, General Feat, Skill Feat | |
| 15th | +5 | +4 + CON | +1d6 | 4 | Archetype Feature | |
| 16th | +5 | +4 + CON | +1d6 | +1 (max +5) | 4 | Class Feat, General Feat, Skill Feat |
| 17th | +6 | +4 + CON | +1d6 | 5 | Divine Defense | |
| 18th | +6 | +4 + CON | +1d6 | 5 | Class Feat, General Feat, Skill Feat | |
| 19th | +6 | +4 + CON | +1d6 | 5 | Archetype Feature | |
| 20th | +6 | +4 + CON | +1d6 | +1 (max +6) | 5 | Greater Divine Intervention, Epic Boon, Class Feat, General Feat, Skill Feat |
Core Class Traits
Starting Proficiencies
Armor Training Light Armor, Light Shields Weapon Proficiencies Simple Spellcasting Focus Proficiencies Holy Symbols and one Spellcasting Focus Category of your choice Saving Throw Proficiencies Choose one proficiency of each A and B: (A) Constitution OR Wisdom; (B) Intelligence OR Charisma Skill Proficiencies Choose 2: Culture, Endurance, History, Insight, Medicine, Persuasion, Occultism, Religion Tool Proficiencies Choose 1: Herbalism Kit, an Artisan’s Tool, a Musical Instrument Starting Equipment Choose A or B: (A) 1 Light Armor, 1 Light Shield, 1 Simple Weapon, Holy Symbol, Priest’s Pack, 7 SP; (B) 150 SP
Spellcaster Class
Spellcasting
Spellcasting Ability: Wisdom
Spell Attack: WIS + Proficiency Bonus
Spell Save DC: 8 + WIS + Proficiency Bonus
Spell List: ☄️Divine Spell Source
Spell Slots: The Spellcaster Table shows how many Spell Slots you have to cast Spells. To cast one of these Spells, you must expend a Slot of the Spell’s level or higher. You regain all expended spell slots when you finish a Long Rest.
Cantrips: Whenever you gain a Level in this Class, you can replace one of your cantrips with another cantrip of your choice from your Spell List.
Spells: You prepare a number of spells from your Spell List as shown in your Class’s the Spellcaster Table. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Divine spells for which you have spell slots.
Spellcasting Focus Masteries: You can use the 🎩Spell Focus Mastery Properties of all 🎩Spellcasting Foci you are proficient in.
Spellcaster Table
Spellcaster Table: Full Caster
Level Cantrips Spells 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 2 4 2 — — — — — — — — 2nd 2 5 3 — — — — — — — — 3rd 3 6 4 2 — — — — — — — 4th 3 7 4 3 — — — — — — — 5th 4 9 4 3 2 — — — — — — 6th 4 10 4 3 3 — — — — — — 7th 5 11 4 3 3 1 — — — — — 8th 5 12 4 3 3 2 — — — — — 9th 6 14 4 3 3 3 1 — — — — 10th 6 15 4 3 3 3 2 — — — — 11th 6 16 4 3 3 3 2 1 — — — 12th 6 17 4 3 3 3 2 1 — — — 13th 7 18 4 3 3 3 2 1 1 — — 14th 7 19 4 3 3 3 2 1 1 — — 15th 7 20 4 3 3 3 2 1 1 1 — 16th 7 21 4 3 3 3 2 1 1 1 — 17th 8 22 4 3 3 3 2 1 1 1 1 18th 8 23 4 3 3 3 3 1 1 1 1 19th 8 24 4 3 3 3 3 2 1 1 1 20th 8 25 4 3 3 3 3 2 2 1 1
Spell List
| Name | Description |
|---|---|
| ☄️5e - Divine Spell Source | Divine magic draws power from divine beings, such as deities, their followers or the manifestations of abstract universal concepts. |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Brightlance | 0 | Evocation | A | 120 ft. | Spell Attack | Lightning, Radiant | |
| ☄️5e - Cleanse | 0 | Abjuration | A | Touch | — | Healing | |
| ☄️5e - Flare | 0 | Evocation | A | 60 ft. | Ranged | Radiant, Exposed, Light | |
| ☄️5e - Friends | 0 | Enchantment | A | x | 10 ft. | WIS | Charmed |
| ☄️5e - Guidance | 0 | Divination | R | 10 ft. | — | Buff | |
| ☄️5e - Hellfire Flare | 0 | Evocation | A | 120 ft. | CHA | Fire, Necrotic | |
| ☄️5e - Holy Ward | 0 | Abjuration | R | 15 ft. | — | Debuff | |
| ☄️5e - Light | 0 | Evocation | A | Touch | DEX | Light | |
| ☄️5e - Mending | 0 | Transmutation | 1m | Touch | — | Utility | |
| ☄️5e - Message | 0 | Divination | A | 120 ft. | — | Communication, Utility | |
| ☄️5e - Mind Sliver | 0 | Enchantment | A | 60 ft. | INT | Psychic, Debuff | |
| ☄️5e - Pestilence | 0 | Conjuration | A | x | 60 ft. (10 ft. Sphere) | CON | Piercing |
| ☄️5e - Produce Flame | 0 | Conjuration | BA | Self | DEX | Fire, Light | |
| ☄️5e - Resistance | 0 | Abjuration | R | 10 ft. | — | Buff | |
| ☄️5e - Sacred Flame | 0 | Evocation | A | 60 ft. | DEX | Radiant | |
| ☄️5e - Spare the Dying | 0 | Necromancy | BA | 15 ft. | — | Healing | |
| ☄️5e - Thaumaturgy | 0 | Transmutation | A | 30 ft. | — | Control | |
| ☄️5e - Toll the Dead | 0 | Necromancy | A | 60 ft. | WIS | Necrotic | |
| ☄️5e - Word of Radiance | 0 | Evocation | A | Self (5 ft. Emanation) | CON | Radiant, AOE | |
| ☄️5e - Bane | 1 | Enchantment | A | x | 30 ft. | CHA | Debuff, Blood Magic, Curse |
| ☄️5e - Bless | 1 | Enchantment | A | x | 30 ft. | — | Buff |
| ☄️5e - Captivate Undead | 1 | Necromancy | A | x | 60 ft. | CHA | Charmed |
| ☄️5e - Ceremony | 1 | Abjuration | 1h [R] | Touch | — | Buff, Ritual | |
| ☄️5e - Clue | 1 | Divination | A [R] | Self (30 ft. Emanation) | — | Exploration, Ritual | |
| ☄️5e - Command | 1 | Enchantment | A | 60 ft. | WIS | Control | |
| ☄️5e - Compelled Duel | 1 | Enchantment | BA | x | 30 ft. | WIS | Control, Taunted |
| ☄️5e - Create or Destroy Water | 1 | Transmutation | A | 30 ft. (15 ft. Sphere) | — | Creation | |
| ☄️5e - Cure Wounds | 1 | Abjuration | A | Touch | — | Healing | |
| ☄️5e - Detect Evil and Good | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | Detection, Ritual | |
| ☄️5e - Detect Magic | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | — | Detection, Ritual |
| ☄️5e - Detect Poison and Disease | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | — | Detection, Ritual |
| ☄️5e - Divine Favor | 1 | Transmutation | BA | Self | — | Radiant | |
| ☄️5e - Earth Tremor | 1 | Transmutation | A | Self (10 ft. Emanation) | STR | Bludgeoning, Difficult Terrain, Prone | |
| ☄️5e - Elevated Sight | 1 | Divination | A | x | Self | — | Exploration |
| ☄️5e - Find Familiar | 1 | Conjuration | 1h [R] | 10 ft. | — | Summoning, Ritual | |
| ☄️5e - Furys Chorus | 1 | Enchantment | A | x | 60 ft. (20 ft. Sphere) | CHA | Control |
| ☄️5e - Guiding Bolt | 1 | Evocation | A | 120 ft. | Ranged | Radiant, Exposed | |
| ☄️5e - Healing Word | 1 | Abjuration | BA | 60 ft. | — | Healing | |
| ☄️5e - Hellish Rebuke | 1 | Evocation | R | 60 ft. | DEX | Fire | |
| ☄️5e - Heroism | 1 | Enchantment | A | x | Touch | — | Temp. HP, Immunity |
| ☄️5e - Identify | 1 | Divination | 1m [R] | Touch | — | Detection, Ritual | |
| ☄️5e - Inflict Wounds | 1 | Necromancy | A | Touch | CON | Necrotic | |
| ☄️5e - Mark of Fate | 1 | Abjuration | R | 30 ft. | — | ADV, Buff | |
| ☄️5e - Neutralize Aura | 1 | Abjuration | 1 Minute | x | Touch | — | Buff |
| ☄️5e - Protection from Evil and Good | 1 | Abjuration | A | x | Touch | — | Buff |
| ☄️5e - Purify Food and Drink | 1 | Transmutation | A [R] | 10 ft. (5 ft. Sphere) | — | Utility, Ritual | |
| ☄️5e - Sanctuary | 1 | Abjuration | BA | 30 ft. | WIS | Buff | |
| ☄️5e - Shield of Faith | 1 | Abjuration | BA | x | 60 ft. | — | AC |
| ☄️5e - Wardaway | 1 | Abjuration | A | 60 ft. | CON | Force, Dazed | |
| ☄️5e - Aid | 2 | Abjuration | A | 30 ft. | — | Healing, Temp. HP | |
| ☄️5e - Augury | 2 | Divination | 1m [R] | Self | — | Foreknowledge, Ritual | |
| ☄️5e - Blindness-Deafness | 2 | Transmutation | A | 120 ft. | CON | Blinded, Deafened | |
| ☄️5e - Borrowed Knowledge | 2 | Divination | A | Self | — | Utility, Proficiency | |
| ☄️5e - Calm Emotions | 2 | Enchantment | A | x | 60 ft. (20 ft. Sphere) | CHA | Charmed, Frightened |
| ☄️5e - Chain of Conviction | 2 | Conjuration | BA | 30 ft. | STR | Force, Pulling, Tethered, ADV | |
| ☄️5e - Chorus of the Lost | 2 | Necromancy | A | x | 60 ft. (15 ft. Sphere) | WIS | Psychic, Frightened |
| ☄️5e - Continual Flame | 2 | Evocation | 1 Minute | Touch | — | Light | |
| ☄️5e - Dueling Ground | 2 | Abjuration | 10m [R] | Touch | — | Social, Ritual | |
| ☄️5e - Enhance Ability | 2 | Transmutation | A | x | Touch | — | Buff, ADV |
| ☄️5e - Find Steed | 2 | Conjuration | A | 30 ft. | — | Summoning | |
| ☄️5e - Find Traps | 2 | Divination | A | 120 ft. | — | Detection | |
| ☄️5e - Gentle Repose | 2 | Necromancy | A [R] | Touch | — | Social, Ritual | |
| ☄️5e - Grasping Ghost | 2 | Necromancy | A | 60 ft. | STR | Necrotic, Pushing | |
| ☄️5e - Helpful Homunculi | 2 | Conjuration | A [R] | Self | — | Summoning, Utility, Ritual | |
| ☄️5e - Hold Person | 2 | Enchantment | A | x | 60 ft. | WIS | Paralyzed |
| ☄️5e - Lesser Restoration | 2 | Abjuration | BA | Touch | — | Healing | |
| ☄️5e - Locate Object | 2 | Divination | A | x | Self (300 m Emanation) | — | Detection |
| ☄️5e - Magic Weapon | 2 | Transmutation | BA | Touch | — | Buff | |
| ☄️5e - Mockerys Snare | 2 | Abjuration | BA | x | Touch | WIS | Necrotic, Restrained |
| ☄️5e - Pinky Swear | 2 | Abjuration | A | Touch | — | Social | |
| ☄️5e - Prayer of Healing | 2 | Abjuration | 10 Minutes | 30 ft. | — | Healing, Short Rest | |
| ☄️5e - Protection from Poison | 2 | Abjuration | A | Touch | — | Resistance, Poison, Poisoned | |
| ☄️5e - Searing Orb | 2 | Evocation | A | 60 ft. (10 ft. Sphere) | Ranged/ CON | Radiant, Blinded | |
| ☄️5e - Silence | 2 | Illusion | A [R] | x | 120 ft. (20 ft. Sphere) | — | Silenced, Ritual |
| ☄️5e - Spiritual Weapon | 2 | Evocation | BA | 60 ft. | Melee | Force | |
| ☄️5e - Warding Bond | 2 | Abjuration | A | Touch | — | AC, Resistance | |
| ☄️5e - Zone of Truth | 2 | Enchantment | A [R] | 60 ft. (15 ft. Sphere) | CHA | Detection | |
| ☄️5e - Animate Date | 3 | Necromancy | 1 Minute | 10 ft. | — | Creation, Blood Magic | |
| ☄️5e - Astral Flood | 3 | Evocation | A | Self (30 ft. Cone) | DEX | Cold, Radiant, DISADV, Blinded | |
| ☄️5e - Aura of Vitality | 3 | Abjuration | A | x | Self (30 ft. Emanation) | — | Healing |
| ☄️5e - Beacon of Hope | 3 | Abjuration | A | x | 30 ft. | — | ADV, Healing |
| ☄️5e - Bestow Curse | 3 | Enchantment | A | x | Touch | WIS | Curse |
| ☄️5e - Clairvoyance | 3 | Divination | 10 Minutes | x | 1 mile (1,6 km) | — | Detection |
| ☄️5e - Crusaders Mantle | 3 | Evocation | A | x | Self (30 ft. Emanation) | — | Radiant |
| ☄️5e - Daylight | 3 | Evocation | A | 60 ft. (60 ft. Sphere) | — | Light | |
| ☄️5e - Dispel Magic | 3 | Abjuration | A | 120 ft. | — | Negation | |
| ☄️5e - Elemental Weapon | 3 | Transmutation | A | x | Touch | — | Buff, Acid, Cold, Fire, Lightning, Thunder |
| ☄️5e - Feign Death | 3 | Necromancy | A [R] | Touch | — | Utility, Ritual | |
| ☄️5e - Glyph of Warding | 3 | Abjuration | 1 Hour | Touch | DEX | Acid, Cold, Fire, Lightning, Thunder | |
| ☄️5e - Incite Greed | 3 | Enchantment | A | x | 30 ft. | WIS | Charmed |
| ☄️5e - Life Transference | 3 | Necromancy | A | 30 ft. | — | Healing, Blood Magic | |
| ☄️5e - Magic Circle | 3 | Abjuration | 1 Minute | 10 ft. (10 ft. Cylinder) | — | Control | |
| ☄️5e - Martyr | 3 | Necromancy | A | Touch | — | Healing, Blood Magic | |
| ☄️5e - Mass Healing Word | 3 | Abjuration | BA | 60 ft. | — | Healing | |
| ☄️5e - Meld Into Stone | 3 | Transmutation | A [R] | Touch | — | Utility, Ritual | |
| ☄️5e - Moonglow | 3 | Evocation | A | 60 ft. | — | Light, Temp HP | |
| ☄️5e - Mote of Faith | 3 | Conjuration | A | x | 150 ft. (15 ft. Sphere) | WIS | Blinded, Fire, Psychic, Radiant |
| ☄️5e - Protection from Energy | 3 | Abjuration | A | x | Touch | — | Resistance |
| ☄️5e - Remove Curse | 3 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Revivify | 3 | Necromancy | A | Touch | — | Healing | |
| ☄️5e - Scarlet Dawn | 3 | Evocation | A | 120 ft. (20 ft. Cylinder) | CON | Necrotic, Healing, Blood Magic | |
| ☄️5e - Sending | 3 | Divination | A | Unlimited | — | Communication | |
| ☄️5e - Silver Lance | 3 | Evocation | A | Self (120 ft. Line) | CON | Piercing, Bleeding | |
| ☄️5e - Speak with Dead | 3 | Divination | A [R] | 10 ft. | — | Communication, Ritual | |
| ☄️5e - Spirit Guardians | 3 | Conjuration | A | x | Self (15 ft. Emanation) | WIS | Necrotic, Radiant, Movement |
| ☄️5e - Spirit Shroud | 3 | Necromancy | BA | x | Self (10 ft. Emanation) | — | Cold, Necrotic, Radiant, Movement |
| ☄️5e - Tongues | 3 | Divination | A | Touch | — | Detection | |
| ☄️5e - Water Walk | 3 | Transmutation | A [R] | 30 ft. | — | Utility, Ritual | |
| ☄️5e - Aura of Desecration | 4 | Abjuration | A | x | Slef (30 ft. Emanation) | CON | Necrotic, Wounded |
| ☄️5e - Aura of Life | 4 | Abjuration | A | x | Self (30 ft. Emanation) | — | Healing |
| ☄️5e - Aura of Purity | 4 | Abjuration | A | x | Self (30 ft. Emanation) | — | Buff |
| ☄️5e - Banishment | 4 | Abjuration | A | x | 30 ft. | CHA | Banishment |
| ☄️5e - Consuming Pyre | 4 | Evocation | A | x | 90 ft. | DEX | Fire, Necrotic, Radiant |
| ☄️5e - Death Ward | 4 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Divination | 4 | Divination | A [R] | Self | — | Foreknowledge | |
| ☄️5e - Doomtide | 4 | Conjuration | A | x | 120 ft. (20 ft. Sphere) | WIS | Psychic, Debuff, Circle |
| ☄️5e - Freedom of Movement | 4 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Guardian of Faith | 4 | Conjuration | A | 30 ft. | DEX | Radiant | |
| ☄️5e - Last Rites | 4 | Abjuration | A | 120 ft. | WIS | Radiant | |
| ☄️5e - Locate Creature | 4 | Divination | A | x | Self (300 m Emanation) | — | Detection |
| ☄️5e - Sanctum of the Shepherd | 4 | Abjuration | 1m [R] | 5 ft. (20 ft. Sphere) | — | AC, Ritual | |
| ☄️5e - Stone Shape | 4 | Transmutation | A | Touch | — | Control | |
| ☄️5e - Stars Grace | — | Abjuration | R | Self | — | Buff |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Cleanse | 0 | Abjuration | A | Touch | — | Healing | |
| ☄️5e - Holy Ward | 0 | Abjuration | R | 15 ft. | — | Debuff | |
| ☄️5e - Resistance | 0 | Abjuration | R | 10 ft. | — | Buff | |
| ☄️5e - Pestilence | 0 | Conjuration | A | x | 60 ft. (10 ft. Sphere) | CON | Piercing |
| ☄️5e - Produce Flame | 0 | Conjuration | BA | Self | DEX | Fire, Light | |
| ☄️5e - Guidance | 0 | Divination | R | 10 ft. | — | Buff | |
| ☄️5e - Message | 0 | Divination | A | 120 ft. | — | Communication, Utility | |
| ☄️5e - Friends | 0 | Enchantment | A | x | 10 ft. | WIS | Charmed |
| ☄️5e - Mind Sliver | 0 | Enchantment | A | 60 ft. | INT | Psychic, Debuff | |
| ☄️5e - Brightlance | 0 | Evocation | A | 120 ft. | Spell Attack | Lightning, Radiant | |
| ☄️5e - Flare | 0 | Evocation | A | 60 ft. | Ranged | Radiant, Exposed, Light | |
| ☄️5e - Hellfire Flare | 0 | Evocation | A | 120 ft. | CHA | Fire, Necrotic | |
| ☄️5e - Light | 0 | Evocation | A | Touch | DEX | Light | |
| ☄️5e - Sacred Flame | 0 | Evocation | A | 60 ft. | DEX | Radiant | |
| ☄️5e - Word of Radiance | 0 | Evocation | A | Self (5 ft. Emanation) | CON | Radiant, AOE | |
| ☄️5e - Spare the Dying | 0 | Necromancy | BA | 15 ft. | — | Healing | |
| ☄️5e - Toll the Dead | 0 | Necromancy | A | 60 ft. | WIS | Necrotic | |
| ☄️5e - Mending | 0 | Transmutation | 1m | Touch | — | Utility | |
| ☄️5e - Thaumaturgy | 0 | Transmutation | A | 30 ft. | — | Control |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Ceremony | 1 | Abjuration | 1h [R] | Touch | — | Buff, Ritual | |
| ☄️5e - Cure Wounds | 1 | Abjuration | A | Touch | — | Healing | |
| ☄️5e - Healing Word | 1 | Abjuration | BA | 60 ft. | — | Healing | |
| ☄️5e - Mark of Fate | 1 | Abjuration | R | 30 ft. | — | ADV, Buff | |
| ☄️5e - Neutralize Aura | 1 | Abjuration | 1 Minute | x | Touch | — | Buff |
| ☄️5e - Protection from Evil and Good | 1 | Abjuration | A | x | Touch | — | Buff |
| ☄️5e - Sanctuary | 1 | Abjuration | BA | 30 ft. | WIS | Buff | |
| ☄️5e - Shield of Faith | 1 | Abjuration | BA | x | 60 ft. | — | AC |
| ☄️5e - Wardaway | 1 | Abjuration | A | 60 ft. | CON | Force, Dazed | |
| ☄️5e - Find Familiar | 1 | Conjuration | 1h [R] | 10 ft. | — | Summoning, Ritual | |
| ☄️5e - Clue | 1 | Divination | A [R] | Self (30 ft. Emanation) | — | Exploration, Ritual | |
| ☄️5e - Detect Evil and Good | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | Detection, Ritual | |
| ☄️5e - Detect Magic | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | — | Detection, Ritual |
| ☄️5e - Detect Poison and Disease | 1 | Divination | A [R] | x | Self (30 ft. Emanation) | — | Detection, Ritual |
| ☄️5e - Elevated Sight | 1 | Divination | A | x | Self | — | Exploration |
| ☄️5e - Identify | 1 | Divination | 1m [R] | Touch | — | Detection, Ritual | |
| ☄️5e - Bane | 1 | Enchantment | A | x | 30 ft. | CHA | Debuff, Blood Magic, Curse |
| ☄️5e - Bless | 1 | Enchantment | A | x | 30 ft. | — | Buff |
| ☄️5e - Command | 1 | Enchantment | A | 60 ft. | WIS | Control | |
| ☄️5e - Compelled Duel | 1 | Enchantment | BA | x | 30 ft. | WIS | Control, Taunted |
| ☄️5e - Furys Chorus | 1 | Enchantment | A | x | 60 ft. (20 ft. Sphere) | CHA | Control |
| ☄️5e - Heroism | 1 | Enchantment | A | x | Touch | — | Temp. HP, Immunity |
| ☄️5e - Guiding Bolt | 1 | Evocation | A | 120 ft. | Ranged | Radiant, Exposed | |
| ☄️5e - Hellish Rebuke | 1 | Evocation | R | 60 ft. | DEX | Fire | |
| ☄️5e - Captivate Undead | 1 | Necromancy | A | x | 60 ft. | CHA | Charmed |
| ☄️5e - Inflict Wounds | 1 | Necromancy | A | Touch | CON | Necrotic | |
| ☄️5e - Create or Destroy Water | 1 | Transmutation | A | 30 ft. (15 ft. Sphere) | — | Creation | |
| ☄️5e - Divine Favor | 1 | Transmutation | BA | Self | — | Radiant | |
| ☄️5e - Earth Tremor | 1 | Transmutation | A | Self (10 ft. Emanation) | STR | Bludgeoning, Difficult Terrain, Prone | |
| ☄️5e - Purify Food and Drink | 1 | Transmutation | A [R] | 10 ft. (5 ft. Sphere) | — | Utility, Ritual |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Aid | 2 | Abjuration | A | 30 ft. | — | Healing, Temp. HP | |
| ☄️5e - Dueling Ground | 2 | Abjuration | 10m [R] | Touch | — | Social, Ritual | |
| ☄️5e - Lesser Restoration | 2 | Abjuration | BA | Touch | — | Healing | |
| ☄️5e - Mockerys Snare | 2 | Abjuration | BA | x | Touch | WIS | Necrotic, Restrained |
| ☄️5e - Pinky Swear | 2 | Abjuration | A | Touch | — | Social | |
| ☄️5e - Prayer of Healing | 2 | Abjuration | 10 Minutes | 30 ft. | — | Healing, Short Rest | |
| ☄️5e - Protection from Poison | 2 | Abjuration | A | Touch | — | Resistance, Poison, Poisoned | |
| ☄️5e - Warding Bond | 2 | Abjuration | A | Touch | — | AC, Resistance | |
| ☄️5e - Chain of Conviction | 2 | Conjuration | BA | 30 ft. | STR | Force, Pulling, Tethered, ADV | |
| ☄️5e - Find Steed | 2 | Conjuration | A | 30 ft. | — | Summoning | |
| ☄️5e - Helpful Homunculi | 2 | Conjuration | A [R] | Self | — | Summoning, Utility, Ritual | |
| ☄️5e - Augury | 2 | Divination | 1m [R] | Self | — | Foreknowledge, Ritual | |
| ☄️5e - Borrowed Knowledge | 2 | Divination | A | Self | — | Utility, Proficiency | |
| ☄️5e - Find Traps | 2 | Divination | A | 120 ft. | — | Detection | |
| ☄️5e - Locate Object | 2 | Divination | A | x | Self (300 m Emanation) | — | Detection |
| ☄️5e - Calm Emotions | 2 | Enchantment | A | x | 60 ft. (20 ft. Sphere) | CHA | Charmed, Frightened |
| ☄️5e - Hold Person | 2 | Enchantment | A | x | 60 ft. | WIS | Paralyzed |
| ☄️5e - Zone of Truth | 2 | Enchantment | A [R] | 60 ft. (15 ft. Sphere) | CHA | Detection | |
| ☄️5e - Continual Flame | 2 | Evocation | 1 Minute | Touch | — | Light | |
| ☄️5e - Searing Orb | 2 | Evocation | A | 60 ft. (10 ft. Sphere) | Ranged/ CON | Radiant, Blinded | |
| ☄️5e - Spiritual Weapon | 2 | Evocation | BA | 60 ft. | Melee | Force | |
| ☄️5e - Silence | 2 | Illusion | A [R] | x | 120 ft. (20 ft. Sphere) | — | Silenced, Ritual |
| ☄️5e - Chorus of the Lost | 2 | Necromancy | A | x | 60 ft. (15 ft. Sphere) | WIS | Psychic, Frightened |
| ☄️5e - Gentle Repose | 2 | Necromancy | A [R] | Touch | — | Social, Ritual | |
| ☄️5e - Grasping Ghost | 2 | Necromancy | A | 60 ft. | STR | Necrotic, Pushing | |
| ☄️5e - Blindness-Deafness | 2 | Transmutation | A | 120 ft. | CON | Blinded, Deafened | |
| ☄️5e - Enhance Ability | 2 | Transmutation | A | x | Touch | — | Buff, ADV |
| ☄️5e - Magic Weapon | 2 | Transmutation | BA | Touch | — | Buff |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Animate Date | 3 | Necromancy | 1 Minute | 10 ft. | — | Creation, Blood Magic | |
| ☄️5e - Astral Flood | 3 | Evocation | A | Self (30 ft. Cone) | DEX | Cold, Radiant, DISADV, Blinded | |
| ☄️5e - Aura of Vitality | 3 | Abjuration | A | x | Self (30 ft. Emanation) | — | Healing |
| ☄️5e - Beacon of Hope | 3 | Abjuration | A | x | 30 ft. | — | ADV, Healing |
| ☄️5e - Bestow Curse | 3 | Enchantment | A | x | Touch | WIS | Curse |
| ☄️5e - Clairvoyance | 3 | Divination | 10 Minutes | x | 1 mile (1,6 km) | — | Detection |
| ☄️5e - Crusaders Mantle | 3 | Evocation | A | x | Self (30 ft. Emanation) | — | Radiant |
| ☄️5e - Daylight | 3 | Evocation | A | 60 ft. (60 ft. Sphere) | — | Light | |
| ☄️5e - Dispel Magic | 3 | Abjuration | A | 120 ft. | — | Negation | |
| ☄️5e - Elemental Weapon | 3 | Transmutation | A | x | Touch | — | Buff, Acid, Cold, Fire, Lightning, Thunder |
| ☄️5e - Feign Death | 3 | Necromancy | A [R] | Touch | — | Utility, Ritual | |
| ☄️5e - Glyph of Warding | 3 | Abjuration | 1 Hour | Touch | DEX | Acid, Cold, Fire, Lightning, Thunder | |
| ☄️5e - Incite Greed | 3 | Enchantment | A | x | 30 ft. | WIS | Charmed |
| ☄️5e - Life Transference | 3 | Necromancy | A | 30 ft. | — | Healing, Blood Magic | |
| ☄️5e - Magic Circle | 3 | Abjuration | 1 Minute | 10 ft. (10 ft. Cylinder) | — | Control | |
| ☄️5e - Martyr | 3 | Necromancy | A | Touch | — | Healing, Blood Magic | |
| ☄️5e - Mass Healing Word | 3 | Abjuration | BA | 60 ft. | — | Healing | |
| ☄️5e - Meld Into Stone | 3 | Transmutation | A [R] | Touch | — | Utility, Ritual | |
| ☄️5e - Moonglow | 3 | Evocation | A | 60 ft. | — | Light, Temp HP | |
| ☄️5e - Mote of Faith | 3 | Conjuration | A | x | 150 ft. (15 ft. Sphere) | WIS | Blinded, Fire, Psychic, Radiant |
| ☄️5e - Protection from Energy | 3 | Abjuration | A | x | Touch | — | Resistance |
| ☄️5e - Remove Curse | 3 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Revivify | 3 | Necromancy | A | Touch | — | Healing | |
| ☄️5e - Scarlet Dawn | 3 | Evocation | A | 120 ft. (20 ft. Cylinder) | CON | Necrotic, Healing, Blood Magic | |
| ☄️5e - Sending | 3 | Divination | A | Unlimited | — | Communication | |
| ☄️5e - Silver Lance | 3 | Evocation | A | Self (120 ft. Line) | CON | Piercing, Bleeding | |
| ☄️5e - Speak with Dead | 3 | Divination | A [R] | 10 ft. | — | Communication, Ritual | |
| ☄️5e - Spirit Guardians | 3 | Conjuration | A | x | Self (15 ft. Emanation) | WIS | Necrotic, Radiant, Movement |
| ☄️5e - Spirit Shroud | 3 | Necromancy | BA | x | Self (10 ft. Emanation) | — | Cold, Necrotic, Radiant, Movement |
| ☄️5e - Tongues | 3 | Divination | A | Touch | — | Detection | |
| ☄️5e - Water Walk | 3 | Transmutation | A [R] | 30 ft. | — | Utility, Ritual |
| Spell | Level | School | Time | C | Range-Area | Save-Att | Effect |
|---|---|---|---|---|---|---|---|
| ☄️5e - Aura of Desecration | 4 | Abjuration | A | x | Slef (30 ft. Emanation) | CON | Necrotic, Wounded |
| ☄️5e - Aura of Life | 4 | Abjuration | A | x | Self (30 ft. Emanation) | — | Healing |
| ☄️5e - Aura of Purity | 4 | Abjuration | A | x | Self (30 ft. Emanation) | — | Buff |
| ☄️5e - Banishment | 4 | Abjuration | A | x | 30 ft. | CHA | Banishment |
| ☄️5e - Consuming Pyre | 4 | Evocation | A | x | 90 ft. | DEX | Fire, Necrotic, Radiant |
| ☄️5e - Death Ward | 4 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Divination | 4 | Divination | A [R] | Self | — | Foreknowledge | |
| ☄️5e - Doomtide | 4 | Conjuration | A | x | 120 ft. (20 ft. Sphere) | WIS | Psychic, Debuff, Circle |
| ☄️5e - Freedom of Movement | 4 | Abjuration | A | Touch | — | Buff | |
| ☄️5e - Guardian of Faith | 4 | Conjuration | A | 30 ft. | DEX | Radiant | |
| ☄️5e - Last Rites | 4 | Abjuration | A | 120 ft. | WIS | Radiant | |
| ☄️5e - Locate Creature | 4 | Divination | A | x | Self (300 m Emanation) | — | Detection |
| ☄️5e - Sanctum of the Shepherd | 4 | Abjuration | 1m [R] | 5 ft. (20 ft. Sphere) | — | AC, Ritual | |
| ☄️5e - Stone Shape | 4 | Transmutation | A | Touch | — | Control |
Class Features
Level 1: Divine Omen (Flavor)
You can conduct a Ritual over the course of 10 minutes to commune with your deity, or one of their advisories. You can ask 1 question, which must be posed in a way that could be answered with a yes or no. The target of your communion responds to the best of their knowledge and intentions in one of the following responses: Yes, No, or Unclear.
A response of “Unclear” could come from the deity not knowing the answer, wanting to purposefully keep it a secret, the question being phrased in a confusing or complicated way, or there not being a simple answer to the question.
Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest.
Level 1: Channel Divinity
You can channel divine energy to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each of which is described below. Each time you use this class’s Channel Divinity, choose which Channel Divinity effect from this class to create.
If a Channel Divinity effect requires a 🎲Save, the 🎲DC equals the ☄️Spell Save DC from this class’s Spellcasting feature.
Divine Spark: As a ⚔️Magic action, you present your 🎩Spellcasting Focus and point at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll 1d8 + your WIS. You either restore 💖Hit Points to the creature equal to that total or force the creature to make a CON Save. Failure: The creature takes damage of one of your Divine Damage types (your choice; see Cleric Order feature) equal to that total. Success: The creature takes half the damage only.
You roll an additional d8 when you reach Cleric levels 5 (2d8), 9 (3d8), 13 (4d8), and 17 (5d8).
Turn Undead: As a ⚔️Magic action, you present your 🎩Spellcasting Focus and censure Undead creatures. Each Undead of your choice within 30 feet of you makes a WIS Save. Failure: The creature has the ☠️Terrified and ☠️Incapacitated conditions for 1 minute. This effect ends early on the creature if it takes any damage, if you have the ☠️Incapacitated condition, or if you die.
Number of Uses: You can use this feature a number of times as stated in the Cleric Class Table. You regain 1 expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
Level 1: Cleric Order
Your connection to your deity grants you the following benefits:
Divine Damage
Choose two of the following damage types: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder. Those damage types are your Divine Damage type which is used for some Cleric features.
Divine Domains
Choose one of the following Divine Domains, you see yourself, your deity, or your pantheon most represented in (Alternatively, each domain lists one god of my world as a guideline. I might list more than one title, but they all reference one god. The titles are in english, just like this text, because german looks weird between all the english). Each Domain ensures you always have certain spells prepared. When you reach a Cleric level specified in the Domain Spells table, you thereafter always have the listed spells prepared.
Domain of Lies
God: The lord of Lies, Lord of the Hells, Supreme master of the Hells, Fulfiller of Wishes
1st level Cleric: ☄️Charm Person, ☄️Disguise Self
3rd level Cleric: ☄️Invisibility, ☄️Pass without Trace
5th level Cleric: ☄️Hypnotic Pattern, ☄️Nondetection
7th level Cleric: ☄️Confusion, ☄️Dimension Door
9th level Cleric: ☄️Dominate Person, ☄️Modify Memory
WIP
Currently I only created the Domain of Lies, since that is the one we are playing with right now. There are more Domains to come in the future.
Domain of
God: XXX
Level 2: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 3: Archetype (Subclass)
Choose one Archetype, which represents you best. Your Archetpye grants you new abilities at 3rd, 7th, 11th, 15th, and 19th level.
| Archetype | Description |
|---|---|
| 🦸♀️5e - Apostle | Apostles are devout Clerics who believe themselves to follow a divine purpose in the world. They follow their doctrine with zealous fervour. |
| 🦸♀️5e - Dissembler | Dissemblers hide their true religious feelings or identity under a false appearance. This might be because they fear persecution, feel unsure about their belief, or are scared to be judged by allies and friends for their faith. |
| 🦸♀️5e - Priest | Priests specialize in healing those in need and helping those weaker than themselves. Priests promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. |
| 🦸♀️5e - Prophet | Prophets sometimes receive visions directly from their deity and receive fleeting omens of the future. They share impossible knowledge with their allies and prophesize their enemies' doom. |
| 🦸♀️5e - Undertaker | Death must be respected, for death comes to us all. Undertakers walk the veil between life and death on a daily basis, putting death at a hold, where life is needed and ending life, that should have ended long ago. |
| 🦸♀️5e - Vicar | A Vicar's life is a life of strictness and devotion. They excel at reason and persuasion. |
Level 4: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 5: Blessed Strikes
Divine power infuses you in battle. You gain one of the following options of your choice:
Divine Strike: Once per turn, when you hit a creature with a 🎲Weapon Attack, you can cause the target to take an extra 1d8 damage of one of your Divine Damage types (your choice).
Potent Spellcasting: Add your WIS to the damage you deal with any ☄️Divine cantrip.
Level 5: Sear Undead
Whenever you use Turn Undead, you can roll a number of d8s equal to your WIS (minimum of 1d8) and add the rolls together. Each Undead that fails its 🎲Save against that use of Turn Undead takes Radiant damage equal to the roll's total. This damage doesn’t end the turn effect. Each Undead that succeed its 🎲Save against that use of Turn Undead takes half the Radiant damage.
Level 6: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 7: Archetype Feature
You gain the 7th-level Archetype Feature of the Archetype you chose at 3rd level in this class.
Level 8: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 9: Divine Intervention
You can call on your deity or pantheon to intervene on your behalf. As a ⚔️Magic action, choose any ☄️Divine spell of level 5 or lower that doesn’t require a Reaction to cast. As part of the same Action, you cast that spell without expending a spell slot or needing ☄️Material components.
Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest.
Level 10: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 11: Archetype Feature
You gain the 11th-level Archetype Feature of the Archetype you chose at 3rd level in this class.
Level 12: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 13: Improved Blessed Strikes
The option you chose for Blessed Strikes grows more powerful.
Divine Strike: The extra damage of your Divine Strike increases to 2d8.
Potent Spellcasting: When you cast a ☄️Divine cantrip and deal damage to a creature with it, you can give vitality to yourself or another creature within 60 feet of yourself, granting a number of 💖Temporary Hit Points equal to 2 x your WIS.
Level 14: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 15: Archetype Feature
You gain the 15th-level Archetype Feature of the Archetype you chose at 3rd level in this class.
Level 16: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 17: Divine Defense
You gain the following benefits:
Reject the Dead: Undead creatures have DISADV on 🎲Attack Rolls against you. You also can’t be possessed by or gain the ☠️Charmed or ☠️Frightened conditions from Undead.
Resist Divine Damage: You gain Resistance against the damage types chosen for your Divine Damage. If you already have Resistance against one of your Divine Damage types, you gain Immunity instead.
Ward against Corrption: You have ADV on 🎲Saves to avoid or end diseases and against any effect that would change your form, such as the ☄️Polymorph spell.
Level 18: Feats
You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Level 19: Archetype Feature
You gain the 19th-level Archetype Feature of the Archetype you chose at 3rd level in this class.
Level 20: Greater Divine Intervention
You can call on even more powerful divine intervention. When you use your Divine Intervention feature, you can choose any ☄️Divine spell of level 8 or lower when you select a spell.
Level 20: Feats
You gain one 🥇Epic Boon Feat, one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.
Inspiration/Quelle
Inspiration/Quelle
Class Artwork: Michael Broussard; Player’s Handbook 2024 Cleric Class artwork
Class Features: Player’s Handbook 2024; DC 20; Self
