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🦸‍♀️5e - Cleric🦸‍♀️

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Regelwerk Klasse Cleric 5e.png

Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.

Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer Planes.

Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.

Class Table

LevelPBHPHit DieAbility IncreaseChannel DivinityFeatures
1st+26 + CON+1d61Divine Omen, Channel Divinity, Cleric Order
2nd+2+4 + CON+1d62Class Feat, General Feat, Skill Feat
3rd+2+4 + CON+1d62Archetype
4th+2+4 + CON+1d6+1 (max +4)2Class Feat, General Feat, Skill Feat
5th+3+4 + CON+1d63Blessed Strikes, Sear Undead
6th+3+4 + CON+1d63Class Feat, General Feat, Skill Feat
7th+3+4 + CON+1d63Archetype Feature
8th+3+4 + CON+1d6+1 (max +5)3Class Feat, General Feat, Skill Feat
9th+4+4 + CON+1d64Divine Intervention
10th+4+4 + CON+1d64Class Feat, General Feat, Skill Feat
11th+4+4 + CON+1d64Archetype Feature
12th+4+4 + CON+1d6+1 (max +5)4Class Feat, General Feat, Skill Feat
13th+5+4 + CON+1d64Improved Blessed Strikes
14th+5+4 + CON+1d64Class Feat, General Feat, Skill Feat
15th+5+4 + CON+1d64Archetype Feature
16th+5+4 + CON+1d6+1 (max +5)4Class Feat, General Feat, Skill Feat
17th+6+4 + CON+1d65Divine Defense
18th+6+4 + CON+1d65Class Feat, General Feat, Skill Feat
19th+6+4 + CON+1d65Archetype Feature
20th+6+4 + CON+1d6+1 (max +6)5Greater Divine Intervention, Epic Boon, Class Feat, General Feat, Skill Feat

Core Class Traits

Starting Proficiencies

Armor TrainingLight Armor, Light Shields
Weapon ProficienciesSimple
Spellcasting Focus ProficienciesHoly Symbols and one Spellcasting Focus Category of your choice
Saving Throw ProficienciesChoose one proficiency of each A and B: (A) Constitution OR Wisdom; (B) Intelligence OR Charisma
Skill ProficienciesChoose 2: Culture, Endurance, History, Insight, Medicine, Persuasion, Occultism, Religion
Tool ProficienciesChoose 1: Herbalism Kit, an Artisan’s Tool, a Musical Instrument
Starting EquipmentChoose A or B: (A) 1 Light Armor, 1 Light Shield, 1 Simple Weapon, Holy Symbol, Priest’s Pack, 7 SP; (B) 150 SP

Spellcaster Class

Spellcasting

Spellcasting Ability: Wisdom
Spell Attack: WIS + Proficiency Bonus
Spell Save DC: 8 + WIS + Proficiency Bonus
Spell List: ☄️Divine Spell Source
Spell Slots: The Spellcaster Table shows how many Spell Slots you have to cast Spells. To cast one of these Spells, you must expend a Slot of the Spell’s level or higher. You regain all expended spell slots when you finish a Long Rest.
Cantrips: Whenever you gain a Level in this Class, you can replace one of your cantrips with another cantrip of your choice from your Spell List.
Spells: You prepare a number of spells from your Spell List as shown in your Class’s the Spellcaster Table. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Divine spells for which you have spell slots.
Spellcasting Focus Masteries: You can use the 🎩Spell Focus Mastery Properties of all 🎩Spellcasting Foci you are proficient in.

Spellcaster Table

Spellcaster Table: Full Caster

LevelCantripsSpells1st2nd3rd4th5th6th7th8th9th
1st242————————
2nd253————————
3rd3642———————
4th3743———————
5th49432——————
6th410433——————
7th5114331—————
8th5124332—————
9th61443331————
10th61543332————
11th616433321———
12th617433321———
13th7184333211——
14th7194333211——
15th72043332111—
16th72143332111—
17th822433321111
18th823433331111
19th824433332111
20th825433332211

Spell List

Showing 1 of 1 entries
NameDescription
☄️5e - Divine Spell SourceDivine magic draws power from divine beings, such as deities, their followers or the manifestations of abstract universal concepts.
Showing 123 of 123 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Brightlance0EvocationA 120 ft.Spell AttackLightning, Radiant
☄️5e - Cleanse0AbjurationA Touch—Healing
☄️5e - Flare0EvocationA 60 ft.RangedRadiant, Exposed, Light
☄️5e - Friends0EnchantmentAx10 ft.WISCharmed
☄️5e - Guidance0DivinationR 10 ft.—Buff
☄️5e - Hellfire Flare0EvocationA 120 ft.CHAFire, Necrotic
☄️5e - Holy Ward0AbjurationR 15 ft.—Debuff
☄️5e - Light0EvocationA TouchDEXLight
☄️5e - Mending0Transmutation1m Touch—Utility
☄️5e - Message0DivinationA 120 ft.—Communication, Utility
☄️5e - Mind Sliver0EnchantmentA 60 ft.INTPsychic, Debuff
☄️5e - Pestilence0ConjurationAx60 ft. (10 ft. Sphere)CONPiercing
☄️5e - Produce Flame0ConjurationBA SelfDEXFire, Light
☄️5e - Resistance0AbjurationR 10 ft.—Buff
☄️5e - Sacred Flame0EvocationA 60 ft.DEXRadiant
☄️5e - Spare the Dying0NecromancyBA 15 ft.—Healing
☄️5e - Thaumaturgy0TransmutationA 30 ft.—Control
☄️5e - Toll the Dead0NecromancyA 60 ft.WISNecrotic
☄️5e - Word of Radiance0EvocationA Self (5 ft. Emanation)CONRadiant, AOE
☄️5e - Bane1EnchantmentAx30 ft.CHADebuff, Blood Magic, Curse
☄️5e - Bless1EnchantmentAx30 ft.—Buff
☄️5e - Captivate Undead1NecromancyAx60 ft.CHACharmed
☄️5e - Ceremony1Abjuration1h [R] Touch—Buff, Ritual
☄️5e - Clue1DivinationA [R] Self (30 ft. Emanation)—Exploration, Ritual
☄️5e - Command1EnchantmentA 60 ft.WISControl
☄️5e - Compelled Duel1EnchantmentBAx30 ft.WISControl, Taunted
☄️5e - Create or Destroy Water1TransmutationA 30 ft. (15 ft. Sphere)—Creation
☄️5e - Cure Wounds1AbjurationA Touch—Healing
☄️5e - Detect Evil and Good1DivinationA [R]xSelf (30 ft. Emanation)Detection, Ritual
☄️5e - Detect Magic1DivinationA [R]xSelf (30 ft. Emanation)—Detection, Ritual
☄️5e - Detect Poison and Disease1DivinationA [R]xSelf (30 ft. Emanation)—Detection, Ritual
☄️5e - Divine Favor1TransmutationBA Self—Radiant
☄️5e - Earth Tremor1TransmutationA Self (10 ft. Emanation)STRBludgeoning, Difficult Terrain, Prone
☄️5e - Elevated Sight1DivinationAxSelf—Exploration
☄️5e - Find Familiar1Conjuration1h [R] 10 ft.—Summoning, Ritual
☄️5e - Furys Chorus1EnchantmentAx60 ft. (20 ft. Sphere)CHAControl
☄️5e - Guiding Bolt1EvocationA 120 ft.RangedRadiant, Exposed
☄️5e - Healing Word1AbjurationBA 60 ft.—Healing
☄️5e - Hellish Rebuke1EvocationR 60 ft.DEXFire
☄️5e - Heroism1EnchantmentAxTouch—Temp. HP, Immunity
☄️5e - Identify1Divination1m [R] Touch—Detection, Ritual
☄️5e - Inflict Wounds1NecromancyA TouchCONNecrotic
☄️5e - Mark of Fate1AbjurationR 30 ft.—ADV, Buff
☄️5e - Neutralize Aura1Abjuration1 MinutexTouch—Buff
☄️5e - Protection from Evil and Good1AbjurationAxTouch—Buff
☄️5e - Purify Food and Drink1TransmutationA [R] 10 ft. (5 ft. Sphere)—Utility, Ritual
☄️5e - Sanctuary1AbjurationBA 30 ft.WISBuff
☄️5e - Shield of Faith1AbjurationBAx60 ft.—AC
☄️5e - Wardaway1AbjurationA 60 ft.CONForce, Dazed
☄️5e - Aid2AbjurationA 30 ft.—Healing, Temp. HP
☄️5e - Augury2Divination1m [R] Self—Foreknowledge, Ritual
☄️5e - Blindness-Deafness2TransmutationA 120 ft.CONBlinded, Deafened
☄️5e - Borrowed Knowledge2DivinationA Self—Utility, Proficiency
☄️5e - Calm Emotions2EnchantmentAx60 ft. (20 ft. Sphere)CHACharmed, Frightened
☄️5e - Chain of Conviction2ConjurationBA 30 ft.STRForce, Pulling, Tethered, ADV
☄️5e - Chorus of the Lost2NecromancyAx60 ft. (15 ft. Sphere)WISPsychic, Frightened
☄️5e - Continual Flame2Evocation1 Minute Touch—Light
☄️5e - Dueling Ground2Abjuration10m [R] Touch—Social, Ritual
☄️5e - Enhance Ability2TransmutationAxTouch—Buff, ADV
☄️5e - Find Steed2ConjurationA 30 ft.—Summoning
☄️5e - Find Traps2DivinationA 120 ft.—Detection
☄️5e - Gentle Repose2NecromancyA [R] Touch—Social, Ritual
☄️5e - Grasping Ghost2NecromancyA 60 ft.STRNecrotic, Pushing
☄️5e - Helpful Homunculi2ConjurationA [R] Self—Summoning, Utility, Ritual
☄️5e - Hold Person2EnchantmentAx60 ft.WISParalyzed
☄️5e - Lesser Restoration2AbjurationBA Touch—Healing
☄️5e - Locate Object2DivinationAxSelf (300 m Emanation)—Detection
☄️5e - Magic Weapon2TransmutationBA Touch—Buff
☄️5e - Mockerys Snare2AbjurationBAxTouchWISNecrotic, Restrained
☄️5e - Pinky Swear2AbjurationA Touch—Social
☄️5e - Prayer of Healing2Abjuration10 Minutes 30 ft.—Healing, Short Rest
☄️5e - Protection from Poison2AbjurationA Touch—Resistance, Poison, Poisoned
☄️5e - Searing Orb2EvocationA 60 ft. (10 ft. Sphere)Ranged/ CONRadiant, Blinded
☄️5e - Silence2IllusionA [R]x120 ft. (20 ft. Sphere)—Silenced, Ritual
☄️5e - Spiritual Weapon2EvocationBA 60 ft.MeleeForce
☄️5e - Warding Bond2AbjurationA Touch—AC, Resistance
☄️5e - Zone of Truth2EnchantmentA [R] 60 ft. (15 ft. Sphere)CHADetection
☄️5e - Animate Date3Necromancy1 Minute 10 ft.—Creation, Blood Magic
☄️5e - Astral Flood3EvocationA Self (30 ft. Cone)DEXCold, Radiant, DISADV, Blinded
☄️5e - Aura of Vitality3AbjurationAxSelf (30 ft. Emanation)—Healing
☄️5e - Beacon of Hope3AbjurationAx30 ft.—ADV, Healing
☄️5e - Bestow Curse3EnchantmentAxTouchWISCurse
☄️5e - Clairvoyance3Divination10 Minutesx1 mile (1,6 km)—Detection
☄️5e - Crusaders Mantle3EvocationAxSelf (30 ft. Emanation)—Radiant
☄️5e - Daylight3EvocationA 60 ft. (60 ft. Sphere)—Light
☄️5e - Dispel Magic3AbjurationA 120 ft.—Negation
☄️5e - Elemental Weapon3TransmutationAxTouch—Buff, Acid, Cold, Fire, Lightning, Thunder
☄️5e - Feign Death3NecromancyA [R] Touch—Utility, Ritual
☄️5e - Glyph of Warding3Abjuration1 Hour TouchDEXAcid, Cold, Fire, Lightning, Thunder
☄️5e - Incite Greed3EnchantmentAx30 ft.WISCharmed
☄️5e - Life Transference3NecromancyA 30 ft.—Healing, Blood Magic
☄️5e - Magic Circle3Abjuration1 Minute 10 ft. (10 ft. Cylinder)—Control
☄️5e - Martyr3NecromancyA Touch—Healing, Blood Magic
☄️5e - Mass Healing Word3AbjurationBA 60 ft.—Healing
☄️5e - Meld Into Stone3TransmutationA [R] Touch—Utility, Ritual
☄️5e - Moonglow3EvocationA 60 ft.—Light, Temp HP
☄️5e - Mote of Faith3ConjurationAx150 ft. (15 ft. Sphere)WISBlinded, Fire, Psychic, Radiant
☄️5e - Protection from Energy3AbjurationAxTouch—Resistance
☄️5e - Remove Curse3AbjurationA Touch—Buff
☄️5e - Revivify3NecromancyA Touch—Healing
☄️5e - Scarlet Dawn3EvocationA 120 ft. (20 ft. Cylinder)CONNecrotic, Healing, Blood Magic
☄️5e - Sending3DivinationA Unlimited—Communication
☄️5e - Silver Lance3EvocationA Self (120 ft. Line)CONPiercing, Bleeding
☄️5e - Speak with Dead3DivinationA [R] 10 ft.—Communication, Ritual
☄️5e - Spirit Guardians3ConjurationAxSelf (15 ft. Emanation)WISNecrotic, Radiant, Movement
☄️5e - Spirit Shroud3NecromancyBAxSelf (10 ft. Emanation)—Cold, Necrotic, Radiant, Movement
☄️5e - Tongues3DivinationA Touch—Detection
☄️5e - Water Walk3TransmutationA [R] 30 ft.—Utility, Ritual
☄️5e - Aura of Desecration4AbjurationAxSlef (30 ft. Emanation)CONNecrotic, Wounded
☄️5e - Aura of Life4AbjurationAxSelf (30 ft. Emanation)—Healing
☄️5e - Aura of Purity4AbjurationAxSelf (30 ft. Emanation)—Buff
☄️5e - Banishment4AbjurationAx30 ft.CHABanishment
☄️5e - Consuming Pyre4EvocationAx90 ft.DEXFire, Necrotic, Radiant
☄️5e - Death Ward4AbjurationA Touch—Buff
☄️5e - Divination4DivinationA [R] Self—Foreknowledge
☄️5e - Doomtide4ConjurationAx120 ft. (20 ft. Sphere)WISPsychic, Debuff, Circle
☄️5e - Freedom of Movement4AbjurationA Touch—Buff
☄️5e - Guardian of Faith4ConjurationA 30 ft.DEXRadiant
☄️5e - Last Rites4AbjurationA 120 ft.WISRadiant
☄️5e - Locate Creature4DivinationAxSelf (300 m Emanation)—Detection
☄️5e - Sanctum of the Shepherd4Abjuration1m [R] 5 ft. (20 ft. Sphere)—AC, Ritual
☄️5e - Stone Shape4TransmutationA Touch—Control
☄️5e - Stars Grace—AbjurationR Self—Buff
Showing 19 of 19 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Cleanse0AbjurationA Touch—Healing
☄️5e - Holy Ward0AbjurationR 15 ft.—Debuff
☄️5e - Resistance0AbjurationR 10 ft.—Buff
☄️5e - Pestilence0ConjurationAx60 ft. (10 ft. Sphere)CONPiercing
☄️5e - Produce Flame0ConjurationBA SelfDEXFire, Light
☄️5e - Guidance0DivinationR 10 ft.—Buff
☄️5e - Message0DivinationA 120 ft.—Communication, Utility
☄️5e - Friends0EnchantmentAx10 ft.WISCharmed
☄️5e - Mind Sliver0EnchantmentA 60 ft.INTPsychic, Debuff
☄️5e - Brightlance0EvocationA 120 ft.Spell AttackLightning, Radiant
☄️5e - Flare0EvocationA 60 ft.RangedRadiant, Exposed, Light
☄️5e - Hellfire Flare0EvocationA 120 ft.CHAFire, Necrotic
☄️5e - Light0EvocationA TouchDEXLight
☄️5e - Sacred Flame0EvocationA 60 ft.DEXRadiant
☄️5e - Word of Radiance0EvocationA Self (5 ft. Emanation)CONRadiant, AOE
☄️5e - Spare the Dying0NecromancyBA 15 ft.—Healing
☄️5e - Toll the Dead0NecromancyA 60 ft.WISNecrotic
☄️5e - Mending0Transmutation1m Touch—Utility
☄️5e - Thaumaturgy0TransmutationA 30 ft.—Control
Showing 30 of 30 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Ceremony1Abjuration1h [R] Touch—Buff, Ritual
☄️5e - Cure Wounds1AbjurationA Touch—Healing
☄️5e - Healing Word1AbjurationBA 60 ft.—Healing
☄️5e - Mark of Fate1AbjurationR 30 ft.—ADV, Buff
☄️5e - Neutralize Aura1Abjuration1 MinutexTouch—Buff
☄️5e - Protection from Evil and Good1AbjurationAxTouch—Buff
☄️5e - Sanctuary1AbjurationBA 30 ft.WISBuff
☄️5e - Shield of Faith1AbjurationBAx60 ft.—AC
☄️5e - Wardaway1AbjurationA 60 ft.CONForce, Dazed
☄️5e - Find Familiar1Conjuration1h [R] 10 ft.—Summoning, Ritual
☄️5e - Clue1DivinationA [R] Self (30 ft. Emanation)—Exploration, Ritual
☄️5e - Detect Evil and Good1DivinationA [R]xSelf (30 ft. Emanation)Detection, Ritual
☄️5e - Detect Magic1DivinationA [R]xSelf (30 ft. Emanation)—Detection, Ritual
☄️5e - Detect Poison and Disease1DivinationA [R]xSelf (30 ft. Emanation)—Detection, Ritual
☄️5e - Elevated Sight1DivinationAxSelf—Exploration
☄️5e - Identify1Divination1m [R] Touch—Detection, Ritual
☄️5e - Bane1EnchantmentAx30 ft.CHADebuff, Blood Magic, Curse
☄️5e - Bless1EnchantmentAx30 ft.—Buff
☄️5e - Command1EnchantmentA 60 ft.WISControl
☄️5e - Compelled Duel1EnchantmentBAx30 ft.WISControl, Taunted
☄️5e - Furys Chorus1EnchantmentAx60 ft. (20 ft. Sphere)CHAControl
☄️5e - Heroism1EnchantmentAxTouch—Temp. HP, Immunity
☄️5e - Guiding Bolt1EvocationA 120 ft.RangedRadiant, Exposed
☄️5e - Hellish Rebuke1EvocationR 60 ft.DEXFire
☄️5e - Captivate Undead1NecromancyAx60 ft.CHACharmed
☄️5e - Inflict Wounds1NecromancyA TouchCONNecrotic
☄️5e - Create or Destroy Water1TransmutationA 30 ft. (15 ft. Sphere)—Creation
☄️5e - Divine Favor1TransmutationBA Self—Radiant
☄️5e - Earth Tremor1TransmutationA Self (10 ft. Emanation)STRBludgeoning, Difficult Terrain, Prone
☄️5e - Purify Food and Drink1TransmutationA [R] 10 ft. (5 ft. Sphere)—Utility, Ritual
Showing 28 of 28 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Aid2AbjurationA 30 ft.—Healing, Temp. HP
☄️5e - Dueling Ground2Abjuration10m [R] Touch—Social, Ritual
☄️5e - Lesser Restoration2AbjurationBA Touch—Healing
☄️5e - Mockerys Snare2AbjurationBAxTouchWISNecrotic, Restrained
☄️5e - Pinky Swear2AbjurationA Touch—Social
☄️5e - Prayer of Healing2Abjuration10 Minutes 30 ft.—Healing, Short Rest
☄️5e - Protection from Poison2AbjurationA Touch—Resistance, Poison, Poisoned
☄️5e - Warding Bond2AbjurationA Touch—AC, Resistance
☄️5e - Chain of Conviction2ConjurationBA 30 ft.STRForce, Pulling, Tethered, ADV
☄️5e - Find Steed2ConjurationA 30 ft.—Summoning
☄️5e - Helpful Homunculi2ConjurationA [R] Self—Summoning, Utility, Ritual
☄️5e - Augury2Divination1m [R] Self—Foreknowledge, Ritual
☄️5e - Borrowed Knowledge2DivinationA Self—Utility, Proficiency
☄️5e - Find Traps2DivinationA 120 ft.—Detection
☄️5e - Locate Object2DivinationAxSelf (300 m Emanation)—Detection
☄️5e - Calm Emotions2EnchantmentAx60 ft. (20 ft. Sphere)CHACharmed, Frightened
☄️5e - Hold Person2EnchantmentAx60 ft.WISParalyzed
☄️5e - Zone of Truth2EnchantmentA [R] 60 ft. (15 ft. Sphere)CHADetection
☄️5e - Continual Flame2Evocation1 Minute Touch—Light
☄️5e - Searing Orb2EvocationA 60 ft. (10 ft. Sphere)Ranged/ CONRadiant, Blinded
☄️5e - Spiritual Weapon2EvocationBA 60 ft.MeleeForce
☄️5e - Silence2IllusionA [R]x120 ft. (20 ft. Sphere)—Silenced, Ritual
☄️5e - Chorus of the Lost2NecromancyAx60 ft. (15 ft. Sphere)WISPsychic, Frightened
☄️5e - Gentle Repose2NecromancyA [R] Touch—Social, Ritual
☄️5e - Grasping Ghost2NecromancyA 60 ft.STRNecrotic, Pushing
☄️5e - Blindness-Deafness2TransmutationA 120 ft.CONBlinded, Deafened
☄️5e - Enhance Ability2TransmutationAxTouch—Buff, ADV
☄️5e - Magic Weapon2TransmutationBA Touch—Buff
Showing 31 of 31 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Animate Date3Necromancy1 Minute 10 ft.—Creation, Blood Magic
☄️5e - Astral Flood3EvocationA Self (30 ft. Cone)DEXCold, Radiant, DISADV, Blinded
☄️5e - Aura of Vitality3AbjurationAxSelf (30 ft. Emanation)—Healing
☄️5e - Beacon of Hope3AbjurationAx30 ft.—ADV, Healing
☄️5e - Bestow Curse3EnchantmentAxTouchWISCurse
☄️5e - Clairvoyance3Divination10 Minutesx1 mile (1,6 km)—Detection
☄️5e - Crusaders Mantle3EvocationAxSelf (30 ft. Emanation)—Radiant
☄️5e - Daylight3EvocationA 60 ft. (60 ft. Sphere)—Light
☄️5e - Dispel Magic3AbjurationA 120 ft.—Negation
☄️5e - Elemental Weapon3TransmutationAxTouch—Buff, Acid, Cold, Fire, Lightning, Thunder
☄️5e - Feign Death3NecromancyA [R] Touch—Utility, Ritual
☄️5e - Glyph of Warding3Abjuration1 Hour TouchDEXAcid, Cold, Fire, Lightning, Thunder
☄️5e - Incite Greed3EnchantmentAx30 ft.WISCharmed
☄️5e - Life Transference3NecromancyA 30 ft.—Healing, Blood Magic
☄️5e - Magic Circle3Abjuration1 Minute 10 ft. (10 ft. Cylinder)—Control
☄️5e - Martyr3NecromancyA Touch—Healing, Blood Magic
☄️5e - Mass Healing Word3AbjurationBA 60 ft.—Healing
☄️5e - Meld Into Stone3TransmutationA [R] Touch—Utility, Ritual
☄️5e - Moonglow3EvocationA 60 ft.—Light, Temp HP
☄️5e - Mote of Faith3ConjurationAx150 ft. (15 ft. Sphere)WISBlinded, Fire, Psychic, Radiant
☄️5e - Protection from Energy3AbjurationAxTouch—Resistance
☄️5e - Remove Curse3AbjurationA Touch—Buff
☄️5e - Revivify3NecromancyA Touch—Healing
☄️5e - Scarlet Dawn3EvocationA 120 ft. (20 ft. Cylinder)CONNecrotic, Healing, Blood Magic
☄️5e - Sending3DivinationA Unlimited—Communication
☄️5e - Silver Lance3EvocationA Self (120 ft. Line)CONPiercing, Bleeding
☄️5e - Speak with Dead3DivinationA [R] 10 ft.—Communication, Ritual
☄️5e - Spirit Guardians3ConjurationAxSelf (15 ft. Emanation)WISNecrotic, Radiant, Movement
☄️5e - Spirit Shroud3NecromancyBAxSelf (10 ft. Emanation)—Cold, Necrotic, Radiant, Movement
☄️5e - Tongues3DivinationA Touch—Detection
☄️5e - Water Walk3TransmutationA [R] 30 ft.—Utility, Ritual
Showing 14 of 14 entries
SpellLevelSchoolTimeCRange-AreaSave-AttEffect
☄️5e - Aura of Desecration4AbjurationAxSlef (30 ft. Emanation)CONNecrotic, Wounded
☄️5e - Aura of Life4AbjurationAxSelf (30 ft. Emanation)—Healing
☄️5e - Aura of Purity4AbjurationAxSelf (30 ft. Emanation)—Buff
☄️5e - Banishment4AbjurationAx30 ft.CHABanishment
☄️5e - Consuming Pyre4EvocationAx90 ft.DEXFire, Necrotic, Radiant
☄️5e - Death Ward4AbjurationA Touch—Buff
☄️5e - Divination4DivinationA [R] Self—Foreknowledge
☄️5e - Doomtide4ConjurationAx120 ft. (20 ft. Sphere)WISPsychic, Debuff, Circle
☄️5e - Freedom of Movement4AbjurationA Touch—Buff
☄️5e - Guardian of Faith4ConjurationA 30 ft.DEXRadiant
☄️5e - Last Rites4AbjurationA 120 ft.WISRadiant
☄️5e - Locate Creature4DivinationAxSelf (300 m Emanation)—Detection
☄️5e - Sanctum of the Shepherd4Abjuration1m [R] 5 ft. (20 ft. Sphere)—AC, Ritual
☄️5e - Stone Shape4TransmutationA Touch—Control
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Class Features

Level 1: Divine Omen (Flavor)

You can conduct a Ritual over the course of 10 minutes to commune with your deity, or one of their advisories. You can ask 1 question, which must be posed in a way that could be answered with a yes or no. The target of your communion responds to the best of their knowledge and intentions in one of the following responses: Yes, No, or Unclear.

A response of “Unclear” could come from the deity not knowing the answer, wanting to purposefully keep it a secret, the question being phrased in a confusing or complicated way, or there not being a simple answer to the question.

Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest.

Level 1: Channel Divinity

You can channel divine energy to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each of which is described below. Each time you use this class’s Channel Divinity, choose which Channel Divinity effect from this class to create.

If a Channel Divinity effect requires a 🎲Save, the 🎲DC equals the ☄️Spell Save DC from this class’s Spellcasting feature.

Divine Spark: As a ⚔️Magic action, you present your 🎩Spellcasting Focus and point at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll 1d8 + your WIS. You either restore 💖Hit Points to the creature equal to that total or force the creature to make a CON Save. Failure: The creature takes damage of one of your Divine Damage types (your choice; see Cleric Order feature) equal to that total. Success: The creature takes half the damage only.

You roll an additional d8 when you reach Cleric levels 5 (2d8), 9 (3d8), 13 (4d8), and 17 (5d8).

Turn Undead: As a ⚔️Magic action, you present your 🎩Spellcasting Focus and censure Undead creatures. Each Undead of your choice within 30 feet of you makes a WIS Save. Failure: The creature has the ☠️Terrified and ☠️Incapacitated conditions for 1 minute. This effect ends early on the creature if it takes any damage, if you have the ☠️Incapacitated condition, or if you die.

Number of Uses: You can use this feature a number of times as stated in the Cleric Class Table. You regain 1 expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Level 1: Cleric Order

Your connection to your deity grants you the following benefits:

Divine Damage

Choose two of the following damage types: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder. Those damage types are your Divine Damage type which is used for some Cleric features.

Divine Domains

Choose one of the following Divine Domains, you see yourself, your deity, or your pantheon most represented in (Alternatively, each domain lists one god of my world as a guideline. I might list more than one title, but they all reference one god. The titles are in english, just like this text, because german looks weird between all the english). Each Domain ensures you always have certain spells prepared. When you reach a Cleric level specified in the Domain Spells table, you thereafter always have the listed spells prepared.

Domain of Lies

God: The lord of Lies, Lord of the Hells, Supreme master of the Hells, Fulfiller of Wishes

1st level Cleric: ☄️Charm Person, ☄️Disguise Self

3rd level Cleric: ☄️Invisibility, ☄️Pass without Trace

5th level Cleric: ☄️Hypnotic Pattern, ☄️Nondetection

7th level Cleric: ☄️Confusion, ☄️Dimension Door

9th level Cleric: ☄️Dominate Person, ☄️Modify Memory

Level 2: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 3: Archetype (Subclass)

Choose one Archetype, which represents you best. Your Archetpye grants you new abilities at 3rd, 7th, 11th, 15th, and 19th level.

Showing 6 of 6 entries
ArchetypeDescription
🦸‍♀️5e - ApostleApostles are devout Clerics who believe themselves to follow a divine purpose in the world. They follow their doctrine with zealous fervour.
🦸‍♀️5e - DissemblerDissemblers hide their true religious feelings or identity under a false appearance. This might be because they fear persecution, feel unsure about their belief, or are scared to be judged by allies and friends for their faith.
🦸‍♀️5e - PriestPriests specialize in healing those in need and helping those weaker than themselves. Priests promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath.
🦸‍♀️5e - ProphetProphets sometimes receive visions directly from their deity and receive fleeting omens of the future. They share impossible knowledge with their allies and prophesize their enemies' doom.
🦸‍♀️5e - UndertakerDeath must be respected, for death comes to us all. Undertakers walk the veil between life and death on a daily basis, putting death at a hold, where life is needed and ending life, that should have ended long ago.
🦸‍♀️5e - VicarA Vicar's life is a life of strictness and devotion. They excel at reason and persuasion.

Level 4: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 5: Blessed Strikes

Divine power infuses you in battle. You gain one of the following options of your choice:

Divine Strike: Once per turn, when you hit a creature with a 🎲Weapon Attack, you can cause the target to take an extra 1d8 damage of one of your Divine Damage types (your choice).

Potent Spellcasting: Add your WIS to the damage you deal with any ☄️Divine cantrip.

Level 5: Sear Undead

Whenever you use Turn Undead, you can roll a number of d8s equal to your WIS (minimum of 1d8) and add the rolls together. Each Undead that fails its 🎲Save against that use of Turn Undead takes Radiant damage equal to the roll's total. This damage doesn’t end the turn effect. Each Undead that succeed its 🎲Save against that use of Turn Undead takes half the Radiant damage.

Level 6: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 7: Archetype Feature

You gain the 7th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 8: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 9: Divine Intervention

You can call on your deity or pantheon to intervene on your behalf. As a ⚔️Magic action, choose any ☄️Divine spell of level 5 or lower that doesn’t require a Reaction to cast. As part of the same Action, you cast that spell without expending a spell slot or needing ☄️Material components.

Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Long Rest.

Level 10: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 11: Archetype Feature

You gain the 11th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 12: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 13: Improved Blessed Strikes

The option you chose for Blessed Strikes grows more powerful.

Divine Strike: The extra damage of your Divine Strike increases to 2d8.

Potent Spellcasting: When you cast a ☄️Divine cantrip and deal damage to a creature with it, you can give vitality to yourself or another creature within 60 feet of yourself, granting a number of 💖Temporary Hit Points equal to 2 x your WIS.

Level 14: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 15: Archetype Feature

You gain the 15th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 16: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 17: Divine Defense

You gain the following benefits:

Reject the Dead: Undead creatures have DISADV on 🎲Attack Rolls against you. You also can’t be possessed by or gain the ☠️Charmed or ☠️Frightened conditions from Undead.

Resist Divine Damage: You gain Resistance against the damage types chosen for your Divine Damage. If you already have Resistance against one of your Divine Damage types, you gain Immunity instead.

Ward against Corrption: You have ADV on 🎲Saves to avoid or end diseases and against any effect that would change your form, such as the ☄️Polymorph spell.

Level 18: Feats

You gain one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Level 19: Archetype Feature

You gain the 19th-level Archetype Feature of the Archetype you chose at 3rd level in this class.

Level 20: Greater Divine Intervention

You can call on even more powerful divine intervention. When you use your Divine Intervention feature, you can choose any ☄️Divine spell of level 8 or lower when you select a spell.

Level 20: Feats

You gain one 🥇Epic Boon Feat, one 🥇Class Feat, one 🥇General Feat and one 🥇Skill Feat for which you qualify.

Inspiration/Quelle

Inspiration/Quelle

Class Artwork: Michael Broussard; Player’s Handbook 2024 Cleric Class artwork
Class Features: Player’s Handbook 2024; DC 20; Self