Go back to 5e - Cleric.

🦸‍♀️5e - Dissembler🦸‍♀️

Dissemblers hide their true religious feelings or identity under a false appearance. This might be because they fear persecution, feel unsure about their belief, or are scared to be judged by allies and friends for their faith. Dissemblers aren’t less devout than other clerics, but some religious orders might look at them in disdain for hiding who they are.

Level 3: Religious Secrecy (Flavor)

You gain 💃Deception, 💃Sleight of Hand, and 💃Stealth 🎲Proficiency, or one level of 🎲Expertise, if you are already proficient.

Level 3: Blessing of Secrecy

As a ⚔️Magic action, you can choose yourself or a willing creature within 30 feet of yourself to have ADV on 💃Deception, 💃Sleight of Hand, and 💃Stealth 🎲Checks. This blessing lasts until you finish a Long Rest or you use this feature again.

Level 3: Invoke Duplicity

As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied space you can see within 30 feet of yourself. The illusion is intangible and doesn’t occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no Action required) or have the ☠️Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits:

Cast Spells: You can cast spells as though you were in the illusion’s space, but you must use your own senses.

Distract: When both you and your illusion are within 5 feet of a creature that can see the illusion, you have ADV on 🎲Attack Rolls against that creature, given how distracting the illusion is to the target. Creatures with 👁️Blindsight are unaffected by your illusion.

Move: As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself.

Level 7: Veiled Heresy

You gain the following benefits:

Transposition: Whenever you take the Bonus Action to create or move the illusion of you Invoke Duplicity, you can teleport, swapping places with the illusion.

Trickster’s Magic: If you cast an ☄️Illusion spell using a spell slot, you can change the spell’s casting time to a Bonus Action for this casting, provided the spell’s casting time is normally an Action.

Level 11: Guarded Mind

If you fail an INT, a WIS, or a CHA 🎲Save, you can cause yourself to succeed instead.

Number of Uses: You can use this feature a number of times equal to your WIS (minimum of once), and you regain all expended uses when you finish a Long Rest.

Level 15: See the Truth

You gain 👁️Truesight with a range of 30 feet. If you already have 👁️Truesight, the range of it increases by 30 feet instead.

Level 19: Improved Duplicity

The illusion of your Invoke Duplicity has grown more powerful in the following ways:

Shared Distraction: When you and your allies make 🎲Attack Rolls against a creature within 5 feet of the illusion, the 🎲Attack Rolls have ADV.

Healing Illusion: When the illusion ends, you or a creature of your choice within 5 feet of it regains a number of 💖Hit Points equal to your Cleric level.

Source

Source/Inspiration

Player’s Handbook 2024; Self