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🦸♀️5e - Vicar🦸♀️
A Vicar’s life is a life of strictness and devotion. Vicars meditate on logic and justice as they serve their gods. They often believe in well crafted divine hierarchies and laws, and those selected to lead must be obeyed. Those who obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a chaotic world.
Level 3: Personified Dogma (Flavor)
You gain 💃Deception, 💃Performance, and 💃Persuasion 🎲Proficiency, or one level of 🎲Expertise, if you are already proficient.
Level 3: Sermon
As a ⚔️Magic action, you present your 🎩Spellcasting Focus and expend a use of your Channel Divinity to enflame the hearts of those who listen to you. Every creature within 30 feet of you who can see or hear you makes a WIS Save. Failure: The creature has the ☠️Charmed condition until the end of your next turn or until you or your allies damage it, and it drops what it is holding.
Level 3: Voice of Authority
If you cast a spell with a spell slot and target an ally with the spell, that ally can use their Reaction immediately after the spell to make one 🎲Weapon Attack against a creature of your choice that you can see.
If the spell targets more than one ally, you choose the ally who can make the 🎲Attack.
Level 7: Universal Word
Immediately after you damage a creature within 30 feet of you on your turn, you can take a Bonus Action to give the target the ☠️Charmed condition until the start of your next turn or until you or your allies damage it.
Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Short or Long Rest.
Level 11: Know your Place
When an ally fails an INT, WIS, or CHA 🎲Save, you can use your Reaction, to let them succeed instead.
Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Short or Long Rest.
Level 15: Reasonable Devotion
Your belief strengthens your divine magic. You gain the following benefits:
Grand Sermon: A creature that fails its 🎲Save against your Sermon feature is ☠️Charmed for 1 minute.
Vicars Authority: You can cast the ☄️Command spell as a Bonus Action as a level 3 spell, without expending a spell slot. A creature that is ☠️Charmed by you automatically fails its 🎲Save against the spell.
Level 19: Fervent Words
Enemies you designate for destruction wilt under the combined efforts of you and your allies. Once per turn, when you deal damage to a creature on your turn, you can curse one of those creatures until the start of your next turn. The next time you or one of your allies hits the cursed creature with an 🎲Attack, the target also takes 3d10 damage of one of your Divine Damage types (your choice), and the curse ends.
Source
Source/Inspiration
Player’s Handbook 2024; Inferno - Dante’s Guide to Hell; Astarion’s Book of Hungers;Self