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🦸♀️5e - Priest🦸♀️
Priests specialize in healing those in need and helping those weaker than themselves. Priests promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Most priests are altruistic but some demand horrendous amounts of coin to cure someones ailment.
Level 3: All that Ails (Flavor)
You have an understanding and divine guidance when attempting to learn what is ailing a creature. You gain the following benefits:
Skilled Medic: You have ADV on 🎲Ability Checks made to identify or determine the effects of a Disease, Poison, or Curse affecting a creature.
Skill Proficiency: You gain 💃Medicine 🎲Proficiency, or one level of 🎲Expertise, if you are already proficient. You also gain two additional levels of 🎲Expertise with 💃Medicine.
Tool Proficiency: You gain 🛠️Herbalism Kit 🎲Proficiency, or one level of 🎲Expertise, if you are already proficient. You also gain two additional levels of 🎲Expertise with the 🛠️Herbalism Kit.
Level 3: Disciple of Life
When a spell you cast with a spell slot restores 💖Hit Points to a creature, that creature regains additional 💖Hit Points on the turn you cast the spell. The additional 💖Hit Points equal 2 + the spell slot’s level.
Level 3: Preserve Life
As a ⚔️Magic action, you present your 🎩Spellcasting Focus and expend a use of your Channel Divinity to evoke healing energy that can restore a number of 💖Hit Points equal to 5 x your Cleric level. Choose creatures within 30 feet of yourself (which can include you), and divide those 💖Hit Points among them.
Level 7: Blessed Healer
The healing spells you cast on others heal you as well. Immediately after you cast a spell with a spell slot that restores 💖Hit Points to one or more creatures other than yourself, you regain 💖Hit Points equal to 2 + the spell slot's level.
Level 11: Sanctification
When you restore 💖Hit Points to a creature beyond their 💖Hit Point Maximum, they gain an amount of 💖Temporary Hit Points equal to the excess healing.
Level 15: Procession of Healing
As a Bonus Action, you can move up to your 🏃♀️Speed, without provoking ⚔️Opportunity Attacks, and when you move within 5 feet of any other creature during this movement, you can restore a number of 💖Hit Points to that creature equal to 2d6 + your WIS. A creature can receive this healing only once per turn.
Number of Uses: You can use this feature a number of times equal to your WIS, and you regain all expended uses when you finish a Long Rest.
Level 19: Supreme Healing
When you would normally roll one or more dice to restore 💖Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6 💖Hit Points to a creature with a spell, you restore 12.
Source
Source/Inspiration
Player’s Handbook 2024; DC20; Self