Go back to 5e - Cleric.
🦸♀️5e - Undertaker🦸♀️
Death must be respected, for death comes to us all. Undertakers walk the veil between life and death on a daily basis, putting death at a hold, where life is needed and ending life, that should have ended long ago.
Death is a natural and inevitable part of the worlds. Undertakers, tho they sometimes utilize them themselves, seek to destroy undead and shepherd spirits to the afterlife.
The magic Undertakers use allows these Clerics to stave off death for a time. But this is merely a delay of death, not a denial of it, for death will always claim its due.
Level 3: Eyes of the Grave (Flavor)
You gain the ability to sense the presence of the Undead. You always know, if there are any Undead within 60 feet of you as long as they are not behind 🏔️Total Cover and are not protected from ☄️Divination magic. This sense doesn’t tell you anything about a creature’s capabilities or identity.
As a Bonus Action, you can open your awareness to magically detect Undead. Until the end of your next turn, you know the location of any Undead that fulfills the requirements above.
Number of Uses: You can use this feature a number of times equal to your WIS (minimum of once), and you regain all expended uses when you finish a Long Rest.
Level 3: Circle of Mortality
You gain the ability to manipulate the line between life and death, granting you the following benefits:
Pull of Death: Once per turn, when you deal damage to a creature that’s missing any 💖Hit Points by casting a spell or by hitting with an 🎲Attack Roll, that creature takes an extra 1d6 damage of one of your Divine Damage types (your choice).
Return to Life: When you would normally roll one or more dice to restore 💖Hit Points to a creature at 0 💖Hit Points with a spell or Channel Divinity, don’t roll those dice for the healing; instead, use the highest number possible for each die. For example, instead of restoring 2d4 💖Hit Points to a creature at 0 💖Hit Points with a spell, you restore 8.
Level 3: Path to the Grave
As a Bonus Action, you present your 🎩Spellcasting Focus and expend a use of your Channel Divinity to curse one creature you can see within 30 feet of yourself until the start of your next turn. While cursed, the creature has DISADV on 🎲Attack Rolls and 🎲Saves.
When you or an ally you can see hits the cursed target with an 🎲Attack Roll, you can end the curse early (no Action required) to make the 🎲Attack deal extra damage of one of your Divine Damage types (your choice) equal to your Cleric level.
Level 7: Sentinel at Death’s Door
When you or a creature you can see within 60 feet of yourself is hit with an 🎲Attack Roll, you can take a Reaction to halve that attack’s damage (round down). If the triggering 🎲Attack Roll was a 🎲Critical Hit, any effects triggered by a 🎲Critical Hit are canceled.
Number of Uses: You can use this feature a number of times equal to your WIS, and you regain all expended uses when you finish a Long Rest.
Level 11: Walking the Veil
Your exposure to death altered your physiology bit by bit. You gain the following benefits:
Recuperation: When you spend 💖Hit Dice during a Short Rest to recover 💖Hit Points, you can roll each 💖Hit Die twice and use the higher roll.
Will to live: You add your WIS (minimum of 1) to 🎲Death Saves.
Level 15: Keeper of Souls
When an enemy dies within 60 feet of you, you or one creature you can see within 60 feet of yourself regains 💖Hit Points equal to 2 x your Cleric level. You can’t use this feature if you have the ☠️Incapacitated condition.
Number of Uses: Once you’ve used this benefit, you can’t use it again until you finish a Short or Long Rest, unless you expend a level 6+ spell slot (no Action required) to restore your use of it.
Level 19: Divine Reaper
Your deep connection to the dead renders you a hallowed harbinger of death.
When you cast a spell of level 5 or lower from the ☄️Necromancy school that targets one creature, you can expend a use of Channel Divinity to target a second creature within the spell’s range. If the spell requires costly or consumed ☄️Material components, you must provide ☄️Material components for each target.
Source
Source/Inspiration
Ravenloft: The Horrors Within; Grim Hollow: Player’s Guide (2024); Self