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5e - Changelog - Styx 1
Why did I write everything in english? Because I dislike having 2 languages in one document.
General Changes
THERE ARE MORE CHANGES THAN THIS, BUT THESE ARE THE CHANGES DIRECTLY INFLUENCING YOU, OR THAT ARE GENERALLY GOOD TO KNOW!!!
New Character Sheet
There is a new designed Character sheet to hold all the new information. You can find that on my discord Server or as a PDF in the Signal Group Chat.
Conditions
Exhaustion: There might now be effects targeting Exhaustion. In that case, both Fatigue and Strife are affected.
Fatigue: Now scales from 1-5 instead of 1-10. 1 level doesn’t reduce a d20 roll by 1, but by 2 and for each level of Fatigue, the creatures speed is reduced by 5 feet.
Strife: Now scales from 1-5 instead of 1-10. 1 level doesn’t reduce a d20 roll by 1, but by 2.
Grappled: A grappled creature now has DISADV on attacks against creatures other than the grappler.
Feats
Feat Categories: Now categorized into Origin, Class, General and Skill Feats. Each character gains one Class, General and a Skill feat every 2nd level (See below).
Languages
Language Mastery: Languages now have 3 levels of mastery: Speaking, Reading, Signing. Whenever a character learns a language, they increase that language’s mastery by one level, unless stated otherwise.
Skills and Proficiency
Skill Categorization: Skills are now categorized under the ability scores. They can still be used with different ability scores, but this makes it easier to call for checks.
Expertise Die: Removed. Instead there is a new system for Expertise levels. Simply put: Each point of Expertise equals a +1 in that skill to a max of the associated Ability score or +5, whichever is lower.
Skill Specialties: Removed. This includes Scent specialty for Perception, Swimming for Athletics, Fey for Arcana etc.
Animal Handling: Removed
Breaking: New STR Skill.
Endurance: New CON Skill.
Hold Breath: New CON Skill.
Intimidation: Now a STR Skill, but I will still allow using CHA for it instead.
Medicine: Now an INT check instead of WIS.
Occultism: New INT Knowledge Skill.
Revelry: New CON Skill.
Spellcasting
Spell Lists: Removed Class specific lists, added Occult spell source. Now the 4 Spell sources are: Arcane, Divine, Occult, Primal. Each Class gains access to one of those Spell sources. This might cause additions or removals of spells you currently have access to.
Spell Changes: Too many to list here. The ones relevant for your character are detailed at the end of this changelog.
Spellcasting Foci: Spellcasting Foci now act as weapons with properties and mastery properties.
Styx Level Progression
Level 0: Character Creation
Heritage: Anahera
Immortal Blessing: Removed. Now included in the Expanded Trait Divine Blessing (you don’t have access to it anymore).
Language: Removed Celestial as known language.
Celestial Resistance: Replaces Divine Protection. You gain Resistance to Radiance damage.
Healing Hands: Replaces part of Celestial Legacy. Now a Bonus Action instead of an Action.
Heavenly Magic: Replaces part of Celestial Legacy and Divine Protection. Gives you a choice between different cantrips and damage resistances.
Culture: Forsaken
Improvised Tools: Removed.
Roll with the Punches: Removed.
Languages: Doesnt grant you full fluency in two Languages, but a total of four Language Mastery Levels to put into 🗣️Languages of your choice.
Skill Proficiency: Now grants proficiency with the new Endurance skill.
Tool Proficiencies: Now grants proficiency with the Herbalism Kit.
Background: Haunted
Feat: Now grants an Origin Feat of Choice: 🥇Alert, 🥇Magic Initiate (Occult), 🥇Survivor, or a special 🥇Origin Feat (Dark Gift feats recommended in this case).
Skill Proficiencies: Now grants proficiency in the new Occultism skill and Religion, instead of Religion and another skill of choice.
Tool Proficiencies: Now grants proficiency with a 🛠️Gaming Set of choice: Chess, Dice, Playing Cards.
Languages: Doesnt grant you full fluency in two Languages, but a total of two Language Mastery Levels to put into 🗣️Languages of your choice.
Level 1: Cleric
Class Proficiencies
Spellcasting Focus Proficiencies: New game mechanic. Please choose one 🎩Spellcasting Focus Category to be proficient in. In addition you are proficient with 🎩Holy Symbols.
Saving Throw Proficiencies: There is now a choice. Currently you simply gain proficiency with Wisdom and Charisma Saves. Now you have a choice: Choose one proficiency of each A and B: (A) Constitution OR Wisdom; (B) Intelligence OR Charisma.
Skill Proficiencies: The new Endurance and Occultism Skills were added to the choices here. If you want to reconsider your current choices, you may do so.
Spellcasting
Spell List: Is now the Divine Spell Source, no more Cleric only spells. I added lots of spells, so you might want to look at that.
Spellcaster Table: Increased the amount of cantrips Clerics learn. This means, at level 7 you now have 5 cantrips instead of 4.
Class Features
Divine Order: Removed.
Sacred Call: Removed.
Divine Omen: New level 1 Cleric feature.
Channel Divinity:
- Level: Now level 1 instead of level 2.
- Harness Divine Power: Removed and added as a Cleric Class Feat.
- Divine Spark: Higher damage scaling
- Turn Undead: Clarified the Terrified and Incapacitated conditions instead of Frightened.
Cleric Order: New level 1 Cleric feature.
- Divine Damage: You choose a damage type for specific Cleric features
- Divine Domains: You choose a divine domain representing your deity. Currently there is only one option, since your choice is obvious: Domain of Lies (Replaces Trickery).
Level 2: Cleric
Principles of Devotion: Removed.
Signs of Faith: Removed.
🥇Class Feat: You have to choose one level 2 or lower Class feat!
🥇General Feat: You have to choose one level 2 or lower General feat!
🥇Skill Feat: You chose Face in the Crowd. Changes:
- Name: Renamed to “Background Character”.
- Level and Category: Now a 2nd level Skill Feat.
- Skill Proficiencies: Skill Proficiency changed from Sleight of Hand to Stealth.
- Effect/Text: Feature description condensed to you being able to hide, even when only Lightly Obscured (which still includes crowds on people, but adds natural phenomena like foliage, rain, mist, etc.)
Level 3: Cleric
Subclass: Trickery Domain
Name: Renamed to Dissembler.
Domain Spells: Removed. Now a 1st level Cleric Order feature.
Religious Secrecy: New level 3 Dissembler feature.
Blessing of Secrecy: Renamed from Blessing of the Trickster. Now grants ADV on Deception, Sleight of Hand and Stealth, instead of only Stealth.
Invoke Duplicity: No Changes
Level 4: Cleric
🥇Class Feat: You have to choose one level 4 or lower Class feat!
🥇General Feat: You have to choose one level 4 or lower General feat!
🥇Skill Feat: You chose Observant. Changes:
- Level/Category: Now a 4th level Skill Feat.
- Skill Proficiencies: Now grants the option to choose Skill Proficiencies from Insight, Medicine, Perception and Survival (the last one is new).
Level 5: Cleric
Blessed Strikes: New level 5 feature. Moved from level 8 to level 5.
Smite Undead:
- Name: Renamed to Sear Undead.
- Save Success: Now the Undead also take damage if they succeed on the Save against turn undead.
Level 6: Cleric
🥇Class Feat: You have to choose one level 6 or lower Class feat!
🥇General Feat: You chose Flash Recall: Changes:
- Name: Renamed/merged to/with “Complex Caster”.
- Level/Category: Now a 6th level General Feat.
- Number of Uses: Now you regain your 1 use only on a Long Rest, instead of a Short Rest.
- Effect/Text: In addition to the former benefits, this Feat allows you to cast multiple levelled spells a turn.
🥇Skill Feat: You have to choose one level 6 or lower Skill feat!
Level 7: Cleric
Subclass: Dissembler
Veiled Heresy: Now level 7 instead of 6 feature. No Changes, except for the name. And I am stupid so I managed to delete the old one and can’t find it anymore. You know what I mean tho.
Styx Spell Changes
First off: I will only list your cantrips and always prepared spells. I changed the Divine Spell Source and its spells a lot, so I can’t list all of the changes and new spells, but I will print them out.
Cantrips
Currently you know 6 cantrips, but you should only have 5. Depending on your choice for the Anahera Heritage, this might not matter. But keep in mind to check up on this and change your list of prepared spells accordingly.
Brightlance: No changes.
Guidance: No changes.
Resistance: No changes.
Spare the Dying: Now a Bonus Action instead of an Action.
Thaumaturgy: Clarified description. Brought it up to 5e 2024 standards. No real changes.
Toll the Dead: No changes.
Level 1 Spells
Charm Person: No changes.
Disguise Self: Clarified description. Brought it up to 5e 2024 standards. No real changes.
Level 2 Spells
Invisibility: No changes.
Pass without Trace: No changes.
Level 3 Spells
Hypnotic Pattern: Area now a 15 foot sphere instead of a 30 foot cube (still roughly the same area). Clarified the rulings, but works mostly the same.
Nondetection: No changes.
Level 4 Spells
Confusion: Clarified ruling with the Confused condition.
Dimension Door: Added an upcast option to teleport more creatures.
tl;dr To Do List Styx
- A total of
6🗣️Language mastery levels. (Culture, Background) - One 🥇Origin Feat of choice: 🥇Alert, 🥇Magic Initiate (Occult), 🥇Survivor, or a special 🥇Origin Feat (Dark Gift feats recommended in this case for you). (Background)
- One 🛠️Gaming Set tool proficiency: Chess, Dice, Playing Cards. (Background)
- One 🎩Spellcasting Focus property: Card Decks, Censers, Crystals, Grimoires, Instruments, Orbs, Poppets, Ritual Bells, Rods, Staffs, Totems, Wands. (Class; You already have proficiency with Holy Symbols).
- Choose your Save Proficiencies: Choose one proficiency of each A and B: (A) Constitution OR Wisdom; (B) Intelligence OR Charisma. (Class).
- Choose 2 Skill Proficiencies: Culture, Endurance, History, Insight, Medicine, Persuasion, Occultism, Religion. (Class).
- Choose 1 Skill Proficiency: Insight, Medicine, Perception, Survival. (Observant)
- Choose two Divine Damage types. (see Cleric->Level1 Cleric Order). This determines the damage types you can do with some Cleric features like Channel Divinity: Divine Spark.
- Choose Cleric 🥇Class Feats of levels 2, 4, and 6. (Class)
- Choose 🥇General Feats of levels 2, and 4. (Class)
- Choose a 🥇Skill Feat of level 6.
- Choose a Spell Focus Mastery Property for your Tattoo, which counts as a Holy Symbol, from the following list: 🎩Channel, 🎩Muffle, 🎩Ward.