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🥇5e - Martial Path🥇

Wikibox

CategoryGeneral
Level Requirement2
PrerequisiteNo Exertion Pool
Repeatable

You gain the following benefits. This allows you to pick 🥇Class Feats, that require you to be a Martial Class, in the future:

Martial Class

Maneuver Ability: Strength or Dexterity
Maneuver Attack: STR/DEX + Proficiency Bonus
Maneuver Save DC: 8 + STR/DEX + Proficiency Bonus
Combat Traditions: You gain proficiency in two of the following Combat Traditions: 🤺Attentiveness, 🤺Comradery, 🤺Cunning, 🤺Might, 🤺Prowess, 🤺Swiftness.
Exertion: The Martial Table shows how much Exertion you have to use Manuevers. To use one of these Maneuvers, you must expend an amount of Exertion as defined by the Maneuver. You regain any spent Exertion at the end of a Short or Long Rest.
Maneuvers: You know a number of Maneuvers from Combat Traditions you are proficient in as shown in the Martial Table. The Maneuvers Known column shows when you learn more maneuvers from a tradition you are proficient with, while the Maneuver Degree column shows the highest degree you can select maneuvers from at a given level. Whenever you gain a Level you can replace one of your Maneuvers with another Maneuver of your choice.
Weapon Masteries: You can use the 🗡️Mastery Properties of all 🗡️Weapons you are proficient in.
Extra Attack: Starting at 7th Level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Martial Table

LevelExertionManeuvers KnownManeuver DegreeAttacks per Attack Action
1st111st1
2nd111st1
3rd221st1
4th221st1
5th321st1
6th331st1
7th431st2
8th431st2
9th542nd2
10th542nd2
11th542nd2
12th652nd2
13th652nd2
14th652nd2
15th662nd2
16th662nd2
17th763rd2
18th773rd2
19th773rd2
20th773rd2

Quelle

Quelle/Inspiration

Self