👥5e - Human👥
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👥5e - Human👥
Aliase
Creature Type(s) Humanoid Life Span 100 Years Size Medium,Small Base Speed 30 ft.
Humans are the oldest Species in the world. Some say they might have wandered Elaphteria even before the gods. Human beings are remarkable creatures, who, despite their short life span and limited inherent supernatural abilities, produce the noblest heroes and the most vile villains. They strive to achieve as much as they can in the years they are given. They are skilled pioneers and artisans. They are builders of nations, roads, cities, and ships. They strive to secure their place in the world and in the annals of history by creating art, amassing wealth, making laws, and questing for immortality. Their ambition and resourcefulness are commended, respected, and feared.
Human build (and body hair) is somewhere between that of elves and dwarves, yet humans stand taller than either. Their skin and hair color can be dark as jet or light as alabaster. Human hair can also be bright red and pale yellow— other hair colors may be the result of dye, magic, or a distant non-human ancestor like an elf, dragon, or giant.
Human Traits
Age: Humans reach basic maturity around age 16, although many continue to grow in body and mind through their twenties. Only the most exceptional human elders live past 100 years
Size: Medium (4-7 feet / 120cm - 210cm) or Small (2-4 feet / 60cm - 120cm)
Speed: 30 feet
Intrepid
Your survival instinct is remarkably strong. When you make a D20 Test, you can choose to gain ADV on that roll.
Number of Uses: Once you use this trait, you cannot use it again until you finish a sShort or Long Rest.
Versatile
At 1st level you can reduce one of your ability scores by 1 (to a minimum of -2) and increase another score by 1 (to a maximum of +4)
Skillful
You gain Proficiency in any combination of two Skills, Tools, or weapons of your choice. In addition, you require half as much time as normal to train yourself in the use of a suit of armor, tool, or weapon during downtime.
Human gifts
Humanity’s most overlooked trait is their physical and spiritual endurance. How a human exhibits this hereditary resilience varies on their personal disposition. In addition to the traits found in your human heritage, select one of the following gifts.
Diehard Survivor
Foes of humanity may see them as ants, but humans are equally difficult to eliminate. The ancestors of human beings learned to survive through the harshest conditions, including drought, winter, and famine. Humans, in their stubbornness, can even pull themselves back from the brink of death to fulfill their dreams. You have the following traits:
Feast and Famine: You can tighten your belt during hard times. You can go a number of days equal to your CON modifier without suffering any ☠️Fatigue from lack of Supply. Afterwards you require twice as much Supply for as many days as you went without.
Radical Perseverance: Through your sheer stubbornness and will to live, you sometimes manage to wriggle out of death’s grasp. You only die after failing 4 death saving throws instead of 3.
Ingenious Focus
Not all human minds work the same — some have a nearly miraculous level of focus. People with this intellectual mode often bring a surprising level of insight and passion to almost any topic they engage. In spite of their brilliance, they typically have difficulty with more general awareness. You have the following traits:
Inexorable Concentration: When you fail a CON Save to maintain 🎲Concentration, you can immediately reroll it, taking the new result. You may use this trait a number of times equal to your INT (minimum 1), and regain all expended uses after a long rest.
Resident Expert: You have a reputation for painstaking detail on certain tasks and subjects. Choose two tools with which you are proficient, or a skill with which you are proficient from Animal Handling, Arcana, Culture, Engineering, History, Medicine, Nature, or Religion. When you make a check with that tool or skill and the d20 shows a natural result of less than 8, you can count the d20 result as being 8.
Spirited Traveler
The power of movement is one of humanity’s evolutionary advantages. An ancient human hunting strategy for killing fast game is persistence hunting—following prey relentlessly, shifting between walking and running endlessly until a beast became too exhausted to defend itself. Many humans maintain their health through running, and foot races are a universal favorite game. In a word, humans gifted at running will go far. You have the following traits:
Desperate Dash: You can take the ⚔️Dash-Action as a Bonus Action and your movement this turn does not provoke opportunity attacks. During this movement, you gain an expertise die on Acrobatics checks made to avoid hazards and Dexterity saving throws. Once you use this trait, you cannot use it again until you finish a short rest.
Marathon Runner: The first time between each long rest you would gain a level of fatigue, you do not gain that level of fatigue. You still suffer a level of fatigue from finishing a long rest without any Supply.
Sojourner’s Fortitude: You gain an expertise die on saving throws made to resist fatigue for marching longer than 8 hours.
Human Paragon
When you reach 10th level, you are an exemplar of humankind, and you gain one paragon gift from the following list.
Determined
When you are ☠️Bloodied and make an attack roll or saving throw, you can use this feature to treat the result of the D20 roll as a natural 20. Once you use this feature, you cannot use it again until you finish a short or long rest.
Wind at Your Back
Your Speed increases by 10 feet. You ignore difficult terrain when you Dash. When you make a melee weapon attack against a creature, until the end of your turn you do not provoke opportunity attacks from it.
Voracious Learner
You gain an expertise die in each of three different skill or tool proficiencies.
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Art: Zuzanna Wužyk; D&D5e PHB 2024
