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🎲5e - Concentration🎲
Some spells require you to maintain Concentration in order to keep their magic active. If you lose concentration, such a spell ends. Such spells are indicated by a (C) behind the duration.
If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it.
Normal activity, such as moving and attacking, doesn’t interfere with concentration. The following factors can break concentration:
- The spellcaster chooses to end concentration at any time.
- The spellcaster is incapacitated or killed.
- The spellcaster successfully casts another spell that requires concentration.
- The Game Master may rule that a sudden interruption, such as a push, may force the spellcaster to make a DC 10 CON Save. On a failure, the spell ends.
- If the spellcaster takes damage while concentrating on a spell, they must make a Constitution saving throw; on a failure, the spell ends. The DC is 10 or half the damage taken, whichever is higher.
You can end Concentration at any time (no action required).
Quelle
Quelle/Inspiration
Player’s Handbook 2024