☠️5e - Conditions☠️
A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. A condition doesn’t stack with itself; a recipient either has a condition or doesn’t. The ☠️Exhaustion condition is an exception to that rule.
This glossary defines these conditions:
- 5e - Bleeding
- 5e - Blinded
- 5e - Bloodied
- 5e - Burning
- 5e - Charmed
- 5e - Confused
- 5e - Dazed
- 5e - Deafened
- 5e - Drunk
- 5e - Electrocuted
- 5e - Exhaustion
- 5e - Exposed
- 5e - Fatigue
- 5e - Frightened
- 5e - Grappled
- 5e - Heavily Wounded
- 5e - Hidden
- 5e - Hindered
- 5e - Immobilized
- 5e - Impaired
- 5e - Incapacitated
- 5e - Intimidated
- 5e - Invisible
- 5e - Lightly Wounded
- 5e - Paralyzed
- 5e - Petrified
- 5e - Poisoned
- 5e - Prone
- 5e - Rattled
- 5e - Restrained
- 5e - Reverbration
- 5e - Shocked
- 5e - Silenced
- 5e - Slowed
- 5e - Stable
- 5e - Strife
- 5e - Stunned
- 5e - Suffocating
- 5e - Surprised
- 5e - Taunted
- 5e - Terrified
- 5e - Tethered
- 5e - Unconscious
- 5e - Unheard
- 5e - Unseen
- 5e - Weakened
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Art: Created by Tresnatiq from Noun Project