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☠️5e - Drunk☠️

Drinking alcohol is a common pastime and element of many social encounters. However, consuming too much alcohol causes a creature to become Drunk. This Drunkenness can be measured in six levels using the following rules.

A creature makes a 💃Revelry 🎲Check whenever it has a number of alcoholic drinks within 1 hour equal to 1/2 x its CON modifier (a minimum of 1 drink per hour), and then again for every drink it drinks within 1 hour after the last. The 🎲DC for this Check starts at 12 and increases by 1 for every drink the creature has after the initial Check. A creature’s drunkenness level is reduced by 1 for each 2 hours since it last drank.

A creature suffers the effect of its current level of drunkenness as well as all lower levels. For example, a creature suffering level 3 drunkenness has a +3 Bonus to 🎲Saves against ☠️Frightened and to 💃Intimidation Checks, DISADV on DEX, INT, WIS, and CHA Checks and Saves (Except against Frightened), and DISADV on 🎲Concentration Saves.

Alcohol tolerance, Poison resistance and Immunity

Certain creatures have a tolerance to alcohol that’s either natural or practiced. A creature that has ADV on 🎲Saves against ☠️Poisoned must drink twice the amount of alcohol as normal to gain one level of Drunkenness. A creature immune to the ☠️Poisoned condition must drink three times the amount of alcohol as normal to gain one level of Drunkenness, and the Revelry Check DC is lowered by 5 for that creature.

Drunkeness Level Table
LevelEffect
1The creature gains a Bonus to 🎲Saves against ☠️Frightened and to 💃Intimidation Checks equal to its Drunkeness level.
The creature has ADV on 💃Persuasion and 💃Performance Checks.
The creature has DISADV on DEX 🎲Checks and 🎲Saves.
2The creature has DISADV on INT 🎲Checks and 🎲Saves.
The creature has DISADV on 🎲Concentration Saves.
3The creature no longer has ADV on 💃Persuasion and 💃Performance Checks.
The creature has DISADV on CHA 🎲Checks and 🎲Saves.
The creature has DISADV on WIS 🎲Checks and 🎲Saves (Except against ☠️Frightened).
4The creature’s 🏃‍♀️Speed is halved.
The creature can’t 🎲Concentrate on Spells.
5The creature has DISADV on 🎲Attack Rolls.
The creature has DISADV on STR 🎲Checks and 🎲Saves (Except with 💃Intimidation).
The creature retains no memory of events that occur between this point and when they are no longer drunk.
6The creature falls ☠️Unconscious for 1d4 + 8 hours. When it wakes up, it is no longer ☠️Drunk, but doesn’t gain the benefits of a 😴Long Rest, and gains 1 level of ☠️Exhaustion.