☠️5e - Bleeding☠️
You take 1d6 True damage at the start of each of your turns.
Bleeding can be stacked. A creature can be under the effect of up to 3 stacks of bleeding.
Ending Bleeding
Healed: When you are subjected to an effect that restores your HP, you remove one stack of Bleeding for every 5 points healed. If you are healed by less than 5 HP, but at least 1, you still remove one stack of the condition.
Medicine Action: A creature can spend an Action to make a DC10 Medicine Check on themselves or another Creature within 5 feet. Success: One stack of this Condition is removed. Success (each 5): One more stack of the condition is removed.
Repeated Save: At the end of your turn you make a CON Save against the DC of the effect that started the Condition or, if there isn’t any, against the attacker’s Maneuver Save DC. Success: One stack of this Condition is removed. Success (each 5): One more stack of the condition is removed.