🦸♀️(Legacy) 5e - Oathless🦸♀️
Not all paladins are able to hold to their Sacred Oaths. Some break their Oath and fall into evil, becoming Blackguards and Oathbreakers, but not all who falter become paragons of evil. Known as the Oathless, paladins who abandon their divinely appointed cause for reasons other then evil still retain some of their power. They wander the wilds as lost warriors, often becoming bandits and mercenaries. Some quest for purpose, seeking to renew their Oath, while others fall into despair.
TENETS OF THE OATHLESS
An Oathless paladin owes allegiance to no one. They hold to no tenets and are loyal to nothing but themselves. Oathless paladins are often selfish, with their own safety and power being their only concern. These lost warriors won’t hesitate to obtain what they desire, even at the expense of others.
Level 3: Oath Spells
You gain oath spells at the paladin levels listed below. You always have these spells prepared and they don’t count against the maximum number of spells you can prepare each day.
3rd level: ☄️Charm Person, ☄️False Life
5th level: ☄️Invisibility, ☄️Suggestion
9th level: ☄️Gaseous Form, ☄️Vampiric Touch
13th level: ☄️Charm Monster, ☄️Greater Invisibility
17th level: ☄️Geas, ☄️Passwall
Level 3: Coward’s Escape
As a Bonus Action, you grasp your holy symbol, using a Channel Divinity, and force a creature you can see within 60 feet of you to make a WIS Save. Failure: The target cannot perceive you in any way for up to 1 minute. They can’t see, hear, smell, or sense your presence in any way. This ends early if you attack the creature or target them with a spell.
Level 3: Selfish Restoration
When you begin your turn you can invoke this Channel Divinity (no Action required) to end one of the following conditions currently affecting you: ☠️Charmed, ☠️Frightened, ☠️Paralyzed, ☠️Poisoned, or ☠️Stunned. Alternatively, you can choose to immediately regain hit points equal to your paladin level + CHA.
Level 6: Devious Counter
You have learned to disable foes who threaten you. When a creature misses you with an attack, you can use your Reaction to force it to make a DEX Save. Failure: It is knocked ☠️Prone and its movement speed is reduced to 0 until the start of your next turn.
Upon reaching 18th level, you can use this feature an unlimited amount of times without using your reaction.
Level 9: Ebon Eyes
You gain 🎲Magical Darkvision, with a range of 120 feet. Whenever you see a hostile creature within this range reduced to 0 hit points, your speed increases by 20 feet and creatures have DISADV on ⚔️Opportunity Attacks against you until the end of your next turn.
Level 13: Forceful Will
When you force a creature within 15 feet of you to make a Save to resist the effects of an ☄️Enchantment spell, they have DISADV on their roll.
Level 17: Paragon of Dishonor
You can use a Bonus Action to become a shade of a righteous paladin, gaining the following benefits for 1 minute or until you end them as a Bonus Action:
- You become ☠️Invisible.
- You can take the ⚔️Dash or ⚔️Hide Action as a Bonus Action.
- When a creature misses you with an attack, you can force it to repeat its attack against another creature of your choice within the normal range of its attack.
Once you use this feature, you can’t use it again until you finish a long rest. You can also restore your use of it by expending a 5th-level spell slot (no action required).