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🗡️5e - Light Hammer🗡️

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Item Weapon Light Hammer.png

TypeSimple Melee
CategoryHammer
Damage1d4 Bludgeoning
PropertiesLight,Thrown,Range [20/60]
MasteryNick
Attunement
Weight1 kg
Cost2 SP

Light: When you take the ⚔️Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.

For example, you can attack with a 🗡️Shortsword in one hand and a 🗡️Dagger in the other using the Attack Action and a Bonus Action, but you don’t add your STR or DEX modifier to the damage roll of the Bonus Action unless that modifier is negative.

Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.

Range: A Range weapon has a range in parentheses after the property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second is the weapon’s long range. When attacking a target beyond normal range, you have DISADV on the attack roll. You can’t attack a target beyond the long range.

Mastery: Nick: When you make the extra attack of the 🗡️Light property, you can make it as part of the ⚔️Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Inspiration/Quelle

Inspiration/Quelle

Artwork: Polar Engine, John Grello, Michael Broussard; Weapon Artworks D&D5e 2024 Player’s Handbook