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🗡️5e - Sling🗡️
Wikibox
Type Simple Ranged Category Bow Damage 1d4 Bludgeoning Properties Ammunition,Light,Range [30/120] Mastery Slow Attunement Weight - Cost 2 CP
Ammunition: You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
Light: When you take the ⚔️Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.
For example, you can attack with a 🗡️Shortsword in one hand and a 🗡️Dagger in the other using the Attack Action and a Bonus Action, but you don’t add your STR or DEX modifier to the damage roll of the Bonus Action unless that modifier is negative.
Range: A Range weapon has a range in parentheses after the property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second is the weapon’s long range. When attacking a target beyond normal range, you have DISADV on the attack roll. You can’t attack a target beyond the long range.
Mastery: Slow: If you hit a creature with this weapon and deal damage to it, you can reduce its 🏃♀️Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Inspiration/Quelle
Inspiration/Quelle
Artwork: Polar Engine, John Grello, Michael Broussard; Weapon Artworks D&D5e 2024 Player’s Handbook
