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☄️5e - Plant Growth☄️
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School: Transmutation Level: 3 Casting Time: A Range/Area: 150 ft. (100 ft. Sphere) Components: V, S Duration: Instantaneous Concentration: Attack/Save: Spell List: Primal Effect: Utility
This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.
Overgrowth: Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell’s area from being affected.
Enrichment: All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested. They can benefit from only one Plant Growth per year.
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Player’s Handbook 2024