🦸♀️(Legacy) 5e - Oath of the Ancients🦸♀️
The Oath of the Ancients is as old as the first elves. Paladins who swear this oath cherish the light; they love the beautiful and life-giving things of the world more than any principles of honor, courage, and justice. They often adorn their armor and clothing with images of growing things—leaves, antlers, or flowers—to reflect their commitment to preserving life and light.
TENETS OF THE ANCIENTS
The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central principles are simple.
Kindle the Light: Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light: Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light: Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.
Be the Light: Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
Level 3: Oath Spells
You gain oath spells at the paladin levels listed below. You always have these spells prepared and they don’t count against the maximum number of spells you can prepare each day.
3rd level: ☄️Faerie Fire, ☄️Speak with Animals
5th level: ☄️Misty Step, ☄️Moonbeam
9th level: ☄️Plant Growth, ☄️Protection from Energy
13th level: ☄️Ice Storm, ☄️Stoneskin
17th level: ☄️Commune with Nature, ☄️Tree Stride
Level 3: Nature’s Wrath
As an Action, you can expend one use of your Channel Divinity to conjure grasping spectral vines around nearby creatures. Each creature of your choice that you can see within 15 feet of you makes a repeated STR Save. Failure: The Creature is ☠️Restrained for 1 Minute.
Level 6: Aura of Warding
Ancient magic lies so heavily upon you that it forms an eldritch ward. You constantly emanate an unseeable aura in a 10-foot Emanation that originates from you. The aura is inactive while you have the ☠️Incapacitated condition.
You and allies within your Aura have resistance to damage from spells.
Level 9: Nature’s Sanctuary
You are always under the effect of the ☄️Sanctuary Spell. If you attack a creature, deal damage to it, or cast a spell against it this effect stops working against that creature for 24 hours.
Level 13: Undying Sentinel
When you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest.
Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically.
Level 17: Elder Champion
As a Bonus Action, you can imbue your Sacred Aura with primal power, granting the following benefits for 1 minute or until you end them as a Bonus Action:
Diminish Defiance: Enemies in the aura have DISADV on Saves against your spells and Channel Divinity options.
Regeneration: At the start of each of your turns, you regain 10 Hit Points.
Swift Spells: Whenever you cast a spell that has a casting time of 1 action, you can cast it using a Bonus Action instead.
Once you use this feature, you can’t use it again until you finish a long rest. You can also restore your use of it by expending a 5th-level spell slot (no action required).