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🥇5e - Dark Gift - Symbiotic Being🥇

Wikibox

CategoryOrigin
Level Requirement0
Prerequisite
Repeatable

A second being resides within your body, offering knowledge and assistance while furthering its own agenda. You gain the following features:

Entwined Existence: The symbiote can’t be targeted. If you die, so does your symbiote. If you are returned to life, your symbiote also revives.

Second Mind: You gain 🎲Proficiency in one of the following Skills, or one level of 🎲Expertise, if you are already proficient: 💃Arcana, 💃Deception, 💃History, 💃Intimidation, 💃Insight, 💃Investigation, 💃Nature, 💃Occultism, 💃Religion, 💃Perception, 💃Persuasion.

You also gain a mastery level in one 🗣️Language of your choice.

Sustained Symbiosis: When you fail a 🎲Save, you can take a Reaction and expend one of your 💖Hit Dice. Roll the die and add the number rolled to the 🎲Save, potentially turning the failure into a success.

Number of Uses: You can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a Long Rest.

Symbiotic Agenda: Immediately after you make a 🎲D20 Test and roll a 1 on the d20, your symbiote attempts to assert control. Make a DC 13 + PB CHA Save. Failure: You have the ☠️Charmed condition for 1d12 hours. While ☠️Charmed, you must try to follow the symbiote’s commands and further its goals, as determined by the GM. Whenever you take damage, you can repeat this 🎲Save, ending the effect on a success.

At the GM’s discretion, you might make this 🎲Save whenever you act contrary to the symbiote’s agenda.

Quelle

Quelle/Inspiration

Ravenloft: The Horrors Within