🦸‍♀️(Legacy) 5e - Marksman🦸‍♀️

While all fighters learn to draw a bow or hurl a javelin, those who train as Marksmen dedicate themselves to mastering ranged weapons of all types. Often, their deadly skills are backed up with an unmistakable swagger and unshakable confidence. Relying on their innate talents and signature grit, there are few challenges a true Marksman cannot overcome.

Level 3: Crack Shot

Your training with ranged weapons grants the following benefits:

Level 3: Sharpshooting Traditions

You gain proficiency in one of the following combat traditions of your choice: 🤺Biting Zephyr, 🤺Razors Edge, 🤺Unending Wheel. When you gain this feature you may choose one of the maneuvers you know and replace it with another maneuver of the same degree or lower from your newly chosen combat tradition.

Level 6: Focus Shot

You’ve become precise enough that when given enough time to focus you can not only strike your target, but hit specific parts of your target to great effect. Once per turn, whenever you take the Attack action and are able to make multiple ranged attacks you may forgo one of those ranged attacks to turn one of your remaining attacks into a Focus Shot. When you make a Focus Shot choose one of the following options and make a ranged weapon attack. You gain an expertise die on the attack, and on a hit it does your chosen effect in addition to the weapon’s damage.

Aim for the Eyes: You aim for the creature’s weak and delicate eyes. The target makes a DEX Save. Failure: The Target is ☠️Blinded.

Bring it Down: You aim for weak points on the creature’s legs. The target makes a CON Save. Failure: It is ☠️Slowed.

Center of Mass: You aim for the heart or its horrid equivalent. Your attack scores a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).

Vein Slice: You aim for a vital vein or artery to bleed your target out. The target makes a CON Save. Failure: It is ☠️Bleeding.

Wing Clip: You aim for your target’s wings. The target makes a DEX Save. Failure: Its flying speed is reduced by half until healed. Creatures who are currently flying when this saving throw is failed immediately plummet 60 feet down and take falling damage as normal.

Creatures wounded by any of these effects make a CON Save at the end of each of their turns, recovering and ending the effect on itself on a success. Alternatively, the wounded creature (or a creature within 5 feet of it) can use an Action to make a Medicine check against your maneuver DC, ending the effect on a success. Healing magically or from a trait (such as Regeneration) also ends the effect. You cannot choose effects that specifically target features a creature does not have.

Level 9: Hawkeye

You have become incredibly observant and alert. You gain an expertise die on Initiative checks.

Level 13: Reflexive Shot

Your accurate reflexes allow you to threaten shots at a moment’s notice. You may make ⚔️Opportunity Attacks using ranged weapons, and your threatened area is equal to the normal range of any ranged weapon you wield.

Level 17: Critical Shot

You can hit miniscule targets at ludicrous ranges with seemingly impossible accuracy. Whenever you take the Attack action and are able to make multiple ranged attacks, you may forgo all of those ranged attacks except for one to turn that remaining attack into a Critical Shot, making a ranged weapon attack with ADV. If your Critical Shot hits it becomes a 🎲Critical Hit.