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5e - Changelog - Tungdil 1

Why did I write everything in english? Because I dislike having 2 languages in one document.

General Changes

THERE ARE MORE CHANGES THAN THIS, BUT THESE ARE THE CHANGES DIRECTLY INFLUENCING YOU, OR THAT ARE GENERALLY GOOD TO KNOW!!!

New Character Sheet

There is a new designed Character sheet to hold all the new information. You can find that on my discord Server or as a PDF in the Signal Group Chat.

Conditions

Exhaustion: There might now be effects targeting Exhaustion. In that case, both Fatigue and Strife are affected.
Fatigue: Now scales from 1-5 instead of 1-10. 1 level doesn’t reduce a d20 roll by 1, but by 2 and for each level of Fatigue, the creatures speed is reduced by 5 feet.
Strife: Now scales from 1-5 instead of 1-10. 1 level doesn’t reduce a d20 roll by 1, but by 2.
Grappled: A grappled creature now has DISADV on attacks against creatures other than the grappler.

Feats

Feat Categories: Now categorized into Origin, Class, General and Skill Feats. Each character gains one Class, General and a Skill feat every 2nd level (See below).

Languages

Language Mastery: Languages now have 3 levels of mastery: Speaking, Reading, Signing. Whenever a character learns a language, they increase that language’s mastery by one level, unless stated otherwise.

Skills and Proficiency

Skill Categorization: Skills are now categorized under the ability scores. They can still be used with different ability scores, but this makes it easier to call for checks.
Expertise Die: Removed. Instead there is a new system for Expertise levels. Simply put: Each point of Expertise equals a +1 in that skill to a max of the associated Ability score or +5, whichever is lower.
Skill Specialties: Removed. This includes Scent specialty for Perception, Swimming for Athletics, Fey for Arcana etc.
Animal Handling: Removed
Breaking: New STR Skill.
Endurance: New CON Skill.
Hold Breath: New CON Skill.
Intimidation: Now a STR Skill, but I will still allow using CHA for it instead.
Medicine: Now an INT check instead of WIS.
Occultism: New INT Knowledge Skill.
Revelry: New CON Skill.

Spellcasting

Spell Lists: Removed Class specific lists, added Occult spell source. Now the 4 Spell sources are: Arcane, Divine, Occult, Primal. Each Class gains access to one of those Spell sources. This might cause additions or removals of spells you currently have access to.
Spell Changes: Too many to list here. The ones relevant for your character are detailed at the end of this changelog.
Spellcasting Foci: Spellcasting Foci now act as weapons with properties and mastery properties.

Tungdil Level Progression

Level 0: Character Creation

Heritage: Dwarf

Darkvision: Your Darkvision now has a range of 120 feet instead of 60 feet.
Slow and Steady: Clarified that speed cannot be reduced by Difficult Terrain. Removed the ability to remove a level of Fatigue after a Short Rest, since that is exactly the feature of the other Expanded Dwarf Trait, which makes that feature redundant.

Culture: Nomad

Skill Proficiencies: Now grants proficiency with only Survival. Formerly it was Animal Handling, Survival and either Medicine, Nature, or Perception.
Languages: Doesnt grant you full fluency in two Languages, but one mastery level each.
Internal Clock: New feature.

Background: Guard

Background Feature: Replaced the Background Feature Natural Authority with an Origin Feat. The choice of origin feats is: 🥇Alert, 🥇Healer, 🥇Tough, or a special 🥇Origin Feat. Please choose one.
Skill Proficiencies: Now grants Athletics and Perception Proficiency. Before it was Intimdation and a choice between Athletics and Investigation.
Languages: Doesnt grant you any language proficiencies anymore.

Level 1: Paladin

Class Proficiencies

Spellcasting Focus Proficiencies: New game mechanic. You are proficient with 🎩Holy Symbols as 🎩Spellcasting Foci.
Saving Throw Proficiencies: There is now a choice. Currently you simply gain proficiency with Wisdom and Charisma Saves. Now you have a choice: Choose one proficiency of each A and B: (A) Constitution OR Wisdom; (B) Strength OR Charisma.
Skill Proficiencies: The new Endurance and Occultism Skills were added to the choices here. If you want to reconsider your current choices, you may do so.

Maneuvers

Combat Traditions: Paladins now choose 2 of the following combat traditions to gain their combat maneuvers: 🤺Attentiveness, 🤺Comradery, 🤺Might, 🤺Prowess.
Exertion: Paladins now gain a fixed amount of exertion per level, instead of their former formula. At level 7 Tungdil has 6 instead of 3 Exertion.
Fighting Style: Paladins now gain a Fighting Style Feat at level 1. Please choose one. (To find them all, you can either look at the Fightning Style Feats Table in the Paladin class, or you can filter Class Feats for “All Martial”).
Weapon Masteries: Weapon Masteries are passive effects all weapons have. You can use the 🗡️Mastery Properties of all Weapons you are proficient in.
Extra Attack: Extra Attack is no longer a Class Feature, but a Core Class Feature.

Spellcasting

Spell List: Is now the Divine Spell Source, no more Paladin only spells. I added lots of spells, so you might want to look at that.
Spellcaster Table: Increased the amount of spells Paladins prepare. This means, at level 7 you now have 8 prepared spells instead of 7.

Class Features

Divine Lessons: Removed.
Divine Sense: No longer part of Channel Divinity, but a level 1 Paladin feature.
Lay on Hands: No changes.
Paladin’s Smite: Now a level 1 Paladin feature, instead of level 2. Clarified the rulings, added the option to choose Necrotic or Radiant damage for the smite, removed the extra Smite options (they are now Paladin Class Feats).

Level 2: Paladin

Channel Divinity: Changed:
- Name: Renamed to Channel Oath.
- Level: Moved into every Subclass as a level 3 feature with different effects.
- Harness Divine Power: Removed.
- Abjure Foes: Now stronger and made a level 9 class feature.

🥇Class Feat: You have to choose one level 2 or lower Class feat!

🥇General Feat: You have to choose one level 2 or lower General feat!

🥇Skill Feat: You have to choose one level 2 or lower Skill feat!

Level 3: Paladin

Subclass: Oath of Devotion

Name: Renamed to “Herald”.
Channel Oath: Sacred Weapon: Now doesn’t cost a Bonus Action anymore. You instead use it together with the Attack Action.
Knowledge of the Herald: New Level 3 Herald Feature.

Level 4: Paladin

🥇Class Feat: You have to choose one level 4 or lower Class feat!

🥇General Feat: You originally chose Multiclassing Feat - Adept to gain the Action Surge feature from the Fighter class. Changes:
- No more Action Surge: I removed the Action Surge feature from the Fighter class. Action Surge is now a combat maneuver of the Prowess Tradition and balanced around it being a maneuver.

You have to choose a new level 4 or lower General feat!

🥇Skill Feat: You have to choose one level 4 or lower Skill feat!

Level 5: Paladin

Faithful Steed: Added more features.
Sacred Aura: Moved from level 8 to level 5.

Level 6: Paladin

🥇Class Feat: You have to choose one level 6 or lower Class feat!**

🥇General Feat: You have to choose one level 6 or lower General feat!**

🥇Skill Feat: You originally chose Empathic at level 2. Changes:
- Level: It is now a level 6 Skill Feat
- Skill Proficiencies: You now gain a Skill Proficiency in either Deception, Intimidation, Performance, or Persuasion.
- Minimum of 8: Now all checks you make as part of the Influence action cannot be below an 8.

Level 7: Paladin

Subclass: Herald

Aura of Devotion: Moved from level 6 to level 7.

tl;dr To Do List Tungdil character sheet

  1. Please Choose one Origin Feat: 🥇Alert, 🥇Healer, 🥇Tough, or a special 🥇Origin Feat. (Background)
  2. Choose one 🛠️Gaming Set tool proficiency: Chess, Dice, Playing Cards. (Background)
  3. Choose your Save Proficiencies: Choose one proficiency of each A and B: (A) Constitution OR Wisdom; (B) Strength OR Charisma. (Class). (Currently your Saves are WIS and CHA, this choice replaces those two unless you take them again)
  4. Choose 2 Skill Proficiencies: Athletics, Acrobatics, Endurance, History, Insight, Intimidation, Medicine, Persuasion, Occultism, Religion. (Class). (Your maximum Expertise level in each skill is equal to your current Ability Score the Skill is associated with. For example: Your INT is -1, which means, you can’t gain Expertise in Occultism and Religion, since you are already proficient in those two).
  5. Choose 1 Skill Proficiency: Deception, Intimidation, Performance, Persuasion. (Empathic Feat).
  6. Choose 2 Combat Traditions to be proficient in: Attentiveness, Comradery, Might, Prowess. (Class).
  7. Choose a total of 4 Maneuvers from the Combat Traditions chosen in step 9 (max degree = 2).
  8. Choose a Fighting Style Feat (see Paladin -> Martial Class, Fighting Style Feats Table).
  9. Choose Paladin 🥇Class Feats of levels 2, 4, and 6. (Class)
  10. Choose 🥇General Feats of levels 2, 4, and 6. (Class)
  11. Choose 🥇Skill Feats of level 2, and 4.