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☄️5e - Wither and Bloom☄️

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School:Necromancy
Level:2
Casting Time:A
Range/Area:60 ft. (10 ft. Sphere)
Components:V, S, M (a withered vine twisted into a loop)
Duration:Instantaneous
Concentration:
Attack/Save:CON
Spell List:Arcane,Primal
Effect:Necrotic,Healing

You invoke both death and life in a 10-foot-radius Sphere centered on a point within range. Nonmagical plants in that area that aren’t creatures, such as trees and shrubs, wither and each creature of your choice in that area makes a CON Save. Failure: The creature takes 3d6 Necrotic damage. Success: The creature takes half the damage only.

In addition, one creature of your choice in that area can roll one of its unexpended 💖Hit Dice and regain a number of 💖Hit Points equal to the roll + your spellcasting ability modifier. That die is then expended.

Using a Higher-Level Spell Slot: This spell’s damage increases by 2d6 for each spell slot level above 2. The number of 💖Hit Dice that can be rolled and expended increases by 1 for each spell slot level above 2. You add your spellcasting modifier to the number of 💖Hit Points regained by this spell only once, regardless of the number of 💖Hit Dice rolled and expended.

Quelle

Quelle/Inspiration

Arcana Unleashed