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☄️5e - Spellfire Storm☄️

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School:Evocation
Level:4
Casting Time:A
Range/Area:60 ft. (20 ft. Cylinder)
Components:V, S
Duration:1 Minute
Concentration:x
Attack/Save:CON
Spell List:Arcane
Effect:Radiant,Circle

You conjure a pillar of spellfire in a 20-foot-radius, 20-foot-high Cylinder centered on a point within range. The area of the Cylinder is 💡Bright Light, and each creature in the spell’s area makes a CON Save when it appears, when it enters the spell’s area for the first time on a turn or ends its turn there (A creature makes this 🎲Save only once per turn). Failure: The creature takes 2d10 + 3d6 Radiant damage. Success: The creature takes half the damage only.

In addition, whenever a creature in the Cylinder casts a spell, that creature makes a CON Save . Failure: The spell dissipates with no effect, and the Action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn’t expended.

When you cast this spell, you can designate creatures to be unaffected by it.

Casting as a Circle Spell: Casting this as a ☄️Circle spell, in addition to the spell’s usual ☄️Components, you must provide a special component (a blue star sapphire worth 25,000+ SP), which the spell consumes. The spell’s range increases to 1,6 km, and it no longer requires 🎲Concentration. When the spell is cast, each secondary caster must expend a level 3+ spell slot; otherwise, the spell fails.

The number of secondary casters determines the spell’s 💥Area of Effect and duration, as shown in the table below. The spell ends early if any caster who participated in this casting contributes to another casting of Spellfire Storm as a ☄️Circle spell.

Secondary CastersArea of EffectDuration
1-340-foot-radius, 40-foot-high Cylinder1 Hour
4-660-foot-radius, 60-foot-high Cylinder8 Hours
7+100-foot-radius, 100-foot-high Cylinder24 Hours

Using a Higher-Level Spell Slot: This spell’s damage increases by 2d6 for each spell slot level above 4.

Quelle

Quelle/Inspiration

Forgotten Realms: Heroes of Faerun