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⛏️5e - Entertainer⛏️

You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in a distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.

Ability Score Increases: +1 to Charisma and one other ability score (both to a maximum of +4).

Feat: Choose one: 🥇Lucky, 🥇Musician, 🥇Skilled or a special 🥇Origin Feat.

Skill Proficiency: You gain 🎲Proficiency in 💃Acrobatics and 💃Performance, or one level of 🎲Expertise if you are already proficient.

Tool Proficiencies: You gain 🎲Proficiency with one 🛠️Musical Instrument and one 🛠️Gaming Set of your choice, or one level of 🎲Expertise, if you are already proficient.

Equipment: A 🛠️Musical Instrument (the one you chose as your proficiency above), 2 👔Costumes, a 🪓Mirror, 🪓Perfume, 👔Travelling Clothes, 3d4 Silver Pieces.

Connection and Memento: Roll 1d10, choose, or make up your own.

Entertainer Connections
  1. Your rival, an equally talented performer.
  2. The cruel ringleader of the sinister circus where you learned your trade.
  3. A noble who wants vengeance for the song you wrote about him.
  4. The actor who says that there’s always room in their troupe for you and your companions.
  5. The noble who owes you a favor for penning the love poems that won their spouse.
  6. Your former partner, a slumming noble with a good ear and bad judgment.
  7. The rival who became successful and famous by taking credit for your best work.
  8. The highly-placed courtier who is always trying to further your career.
  9. A jilted lover who wants revenge.
  10. The many tavernkeepers and tailors to whom you owe surprisingly large sums.
Entertainer Mementos
  1. Your unfinished masterpiece — if you can find inspiration to overcome your writer’s block.
  2. Fine clothing suitable for a noble and some reasonably convincing costume jewelry.
  3. A love letter from a rich admirer.
  4. A broken instrument of masterwork quality—if repaired, what music you could make on it!
  5. A stack of slim poetry volumes you just can’t sell.
  6. Jingling jester’s motley.
  7. A disguise kit
  8. Water-squirting wands, knotted scarves, trick handcuffs, and other tools of a bizarre new entertainment trend: a nonmagical magic show.
  9. A stage dagger.
  10. A letter of recommendation from your mentor to a noble or royal court.